Speaking of Brandon Sanderson, The Reckoners is a damn good YA series based in a dystopian world where superheroes are assholes.
Posts made by Arkandel
-
RE: YA Fantasy Recommendations
-
RE: The Board Game Thread
I've been thinking about Gloomhaven.
Is it as good as the reviews claim? Is it worth the price tag?
-
RE: Holiday materialism! Let's talk gifts.
An hour and a half of research, a non-inconsiderable amount of money later and today I realized - too late - I forgot my in-laws' big present back home.
Well, never say I didn't ruin Christmas! I'll have to come back on the weekend and bring it over, else the Google Home they're getting as a side isn't gonna be that useful on its own.
-
Dia
For players of A Moment in Tyme, I am told the player of Dia Sedai has passed away. I unfortunately don't know any more alts of hers.
My condolences to anyone who knew her.
-
RE: What series are you reading?
@auspice I know how to use the googles, but can you guys give an idea of what the series is about in a non-spoiler-y way? Like, the genre or general plot?
-
RE: Who are you?
@ganymede That's why we have paralegals such as Frank Castle.
-
RE: Health and Wealth and GrownUp Stuff
I just don't understand how hair gets everywhere, even on clothes kept away from the furry bastards.
Do they weaponize it? Is it shot like projectiles up across the room? Do they do this on purpose?
-
RE: Real World Peeves, Disgruntlement, and Irks.
@surreality Where would you even put it? Do you know how to take care of a pony? Come on, THINK!
-
RE: What drew you to MU*?
@mietze said in What drew you to MU*?:
We have SO FUCKING MUCH of that in MUSHing. I really don't think we need to encourage more. Enjoy what is, give your input once and constructively or at least respectfully, if it doesn't change in a way you can abide, move on.
I think it's a combination of entitlement but also painting with a wide brush.
On one hand it's 100% entitlement. We're getting services which would cost a lot of money in the real world; Theno could have make bank as a developer for the number of hours he's put into coding. Similarly staff are doing a lot of work on maintenance and support we usually expect from experienced personnel - and we demand more of that, for nothing, else we get upset. That's crazy, and wrong.
On the othe hand staff in many games have failed so much, so often that it's almost comical how we label all game runners the same, like they should be collectively burdened (or punished!) by what happened on other games they had nothing to do with or didn't even know existed. Are you trying to run a single-sphere Vampire MUSH? You can - in fact, you will - get saddled with criticism over how those MU* failed which might not even apply to you, yet you're expected to answer for.
It's all a bit crazy, but as @Tinuviel just pointed out, to run a MU* you need to be at least a little insane to begin with.
-
RE: What drew you to MU*?
@paris said in What drew you to MU*?:
I don't think a letter to the MU* community would help with some of its more intractable problems: the people causing the issues know what they're doing and don't care that it bothers reasonable people. And the staff letting them get away with it ultimately don't care, either. There are low- or no-drama games out there, play on one of those or try your hand at running your own.
Choosing your game - and its staff - was always part of the hobby. In fact things are dramatically better these days than they used to be, both because there are outlets where bad apples get fingers pointed at them but also because it's easier to find sane game-runners through word of mouth.
Not that running into someone badshit enough, combined with uncaring staff, can't burn an individual out. Of course it can, and has. All I'm saying is this has always been the case, but perhaps at the time we hadn't accumulated enough what-the-fucks to go over our threshold yet.
-
RE: What drew you to MU*?
@faraday said in What drew you to MU*?:
@arkandel I think that in these cases though (MMOs and MUSHes), the activity itself is very different than it was 15, 20 years ago.
Oh, for sure. And MU* are different, too, although for obvious reasons those changes are a bit less visible at a glance.
What I'm saying though is that I would probably have loved today's WoW back then the same way I did when I first encountered its vanilla version.
Today it's not doing it, or not to the same degree, because I am not the same person any more and I don't live the same life I did then.
-
RE: What drew you to MU*?
@bobgoblin Mind you, I'm not saying the following applies to you.
Sometimes it's not so much that a company, a hobby or an activity is different - or at least that it's changing at a rate or in a way it didn't use to - but more that we are different people now than when we started. We have expectations, standards or even personalities and lives no longer compatible with things we used to love a while ago.
I feel that way in regards to Blizzard specifically. It's quite possible what irks me now is stuff I would have loved eight years ago. That same principle could perhaps apply to MU* for some folks.
-
RE: Health and Wealth and GrownUp Stuff
Having critters is fun but godfuckingdammit lint-rolling my clothes every damn day because everything I own is covered in shed hairs is getting old. I bought a new winter jacket a couple of weeks ago, went home, hanged it... came back to it the next morning and wouldn't you know it, there's dog hair everywhere on it.
I'm at the point where I'm picky about entire kinds of fabrics when I buy clothes based on how they rate in terms of fur stickiness.
<fistshake>
-
RE: Poll: Are MU* video games?
@misadventure Plenty of video games are multiplayer only. Overwatch comes to mind.
Many Roguelikes are video games but not graphical in nature. NetHack comes to mind.
Of course MU* are video games!
-
RE: Poll: Are MU* video games?
I can't believe you people are all wrong!
-
RE: Who are you?
@ganymede Are you the rumba or the creature in this scenario?
-
RE: Poll: Are MU* video games?
Y'all are wrong!
... But at least polls work correctly now, which is what this thread was an excuse to test.