@Apos
I'm not @Alzie , but as someone who is working on similar systems, and looked in depth at some of the things Alzie mentioned... there are things involved there that you can't really automate, especially if you use the same level of depth that RfK did.
Investigations and crises, for example. Most of the time I would have assumed at LEAST 2 players were involved, particularly if Character A is fucking with Character B in order to smash her resources. So a job is opened by Character A regarding setting up a couple of gang riots, an arson and a murder to draw the cops. Character B has to respond to this and both jobs require staff attention. But player B had an investigation job opened, and so staff have to look at what stuff Character A and Character B have in play (stealth, influence, etc.).
There's no real way to automate that. And it is insanely burnout-building. I run a 40-person LARP RL and I have this type of stuff go on. I have five staffers besides myself, one specifically dedicated to doing only Influence and the rest of us wear many hats to ensure that things are run well, and the only reason we have a good handle on it is because things are limited and that limit makes it managable.
You'd need to set up simpler systems to simplify the overhead. The LARP stuff I'm using for TheatreMUSH, for example, limits downtimes to 3 'downtime actions' per a particular period (2 weeks in default), plus certain exceptions that give you more, but never will one character be doing SO MUCH small stuff that it takes forever to adjudicate.
Systems can't replace actually having trust in your players to handle themselves appropriately either. Sure, you can automate some questionable things like xp spends, but there has to be a point when you are willing to trust that someone who is on staff, who has a powerful PC, is NOT going to abuse that power. I've played on plenty of games where staff had powerful PCs, though none of them WoD and none of them non-consent, but the issues we had were so few and far between (I remember about 3 times someone broke a rule regarding stuff like that, and when we found out they were fired for breaking policy), and it worked out fine.