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    Posts made by Bobotron

    • RE: RL things I love

      @tragedyjones
      How is it an ''unveil' if they have that shit all the time?

      Semi-related, is there ANYWHERE other than the intertubes to reliably get gothic clothing? I have been roped into going full industrial-goth for Halloween with some friends (I am too proud of my beard to go goth loli like my one friend is doing), and I need a place to get stuff. I was more meaning general stores (I don't think anyone that's on MSB is anywhere less than about 3 hours from me, as I'm in Lexington, KY).

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Good films

      @Sundown
      I have yet to see Only Lovers Left Alive and I hear nothing but good things about it (plus I love Tilda Swinton).

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Google Search

      I could kiss you. 💃

      posted in Announcements
      Bobotron
      Bobotron
    • RE: The State of the Chronicles of Darkness

      @Tempest said:

      @Bobotron said:

      and the Heroes that inevitably Dream about them and go on a Gaston-esque KILL THE BEAST rampage.

      Well, now I'm interested. 😂

      Also, my hope is that they realized some of the SotC stuff was ridiculous coughcarthianlawscough and are taking time to..re-invent portions. But, they're probably just being slow for no real reason.

      As a note, Heroes are EXPLICITLY non-playable; they are broken in some way by their encounter in the Dream with the Beast (or other Beasts), and your activities as a Beast give your Hero(es) a little bit of power, but not much. I view them as akin to how I saw Reckoning hunters portrayed: driven to the point of ignoring collateral damage and looking in crazed fools (like the normal guy in a monster movie where the monster is the protagonist and noone believes him so he does stuff like blow up church buses and buildings to get the Monster, not caring about the collateral damage).

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: The State of the Chronicles of Darkness

      @Tempest
      Beast is about being a human born as essentially an Avatar of primordial fears -- the dark, the deep, things that are huge, etc. You actively have to choose to accept your Beastly heritage, but when you do you, you gain access to the Primordial Dream -- an alternate reality where you are a monster, and your real life now must coincide with your life as a Beast. The Beast is all about that fear in some heavy way, and it ties into their abilities and existence; their power stat is literally 'how hungry you are' for your particular brand of fear. Beasts also believe that they are related to the Mother of Monsters and view all other supernatural types as cousins; Beast is cross-over heavy to a point where they have powers that buff other supernatural creatures.

      It has issues with direction -- in the PDF leak/playtest documents, there is no real direction on what a Beast does other than try to deal with their Satiety and the Heroes that inevitably Dream about them and go on a Gaston-esque KILL THE BEAST rampage.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Evennia - a Python-Based Mu* Server

      @Thenomain said:

      @ThatGuyThere said:

      Also on MUSHes the billboards, mail system, and channels for the most part are soft-coded as well.

      Mail is hard-coded these days. Only on Penn (and for their own reason, Haunted Memories) do I know the channel system softcoded. The bboards should be hard-coded. As well as the cron system. As well as the stat system. As well as the dice system. As well as ...

      If you see what I mean.

      Penn's channel system is part of the core package hardcode, as is mail, just an FYI. Some Penn do softcode channels in addition sometimes.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Keep Austin Wyrd

      @FoxStevenson
      You gave it a good run, and that's what matters. It's hard to take up a game from other people, particularly if you end up needing to do adjustments. The learning experience is very important, and you'll get there.

      As an aside, if you ever want to bounce single-sphere ideas off of someone, let me know. I love Changeling the Lost quite a bit, and I can at least put the constantly-running WoD part of my brain to extra use beyond the code for my own game.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Influence/Reputation system?

      @Ganymede
      I think Misadventure is saying she hasn't seen the Werewolf kinfolk abuse penchant in her personal experience.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Evennia - a Python-Based Mu* Server

      Volund was on MUSH earlier today talking about converting, straight over, a Penn DB into Python. He didn't seem to be having immediate luck, but there you go.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Wiki Templates

      @Tat said:

      https://www.mediawiki.org/wiki/Extension:Chat

      That's actually pretty neat. Combined with a wiki page for room desc/notations/descriptions, that's kinda cool. It reminds me of a more location-focused version of some of the digichat setups.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Keep Austin Wyrd

      @FoxStevenson
      Hey, you got your project done and open. Projects fail and open all the time. Take the good things you learned, jettison the things that didn't work, and keep at it. It's how you become a good MUSH administrator

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Hello!Project's Playlist

      @HelloProject
      We probably played around each other, if not directly with, at MCM. I bounced in and out of there as iX for a long time, til he finally timed out in like 2013.

      posted in A Shout in the Dark
      Bobotron
      Bobotron
    • RE: Influence/Reputation system?

      @The-Tree-of-Woe
      Yup. We're doing our own conversion for Mage for when the Vampire chronicle ends, assuming BNS won't have the book out by then. And it's fun coming up with Mage-specific stuff in that style.

      For people interested, I posted a link to a PDF of just the Status stuff earlier in the thread.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Hello!Project's Playlist

      @HelloProject
      As someone who was a long-time staffer and player at M3 and player at MCM, I'm curious if we ever crossed paths.

      posted in A Shout in the Dark
      Bobotron
      Bobotron
    • RE: Influence/Reputation system?

      @Gingerlily said:

      @Balerion said:

      @Gingerlily I found the original Sanguinis Nobilis code for their rumor system -- they posted it long ago on a now-defunct FTP site, but fortunately we saved it. It may give you some ideas for approaches:

      The code: http://pastie.org/10451992
      The help file: http://pastie.org/10451995

      Sorry, I missed this buried back here, but thanks for sharing Bal. No idea yet if it is applicable for anything I/people I know are working on presently but I reallllly did lurv it so I want to remember where it is for later! Thankya!

      The help file pastie is not there. It looks like a pretty neat system though.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      @SG said:

      @ThugHeaven said:

      I'm hoping it doesn't have a happy ending where Kira gets back to her own timeline.

      It looks like it could go either way. It's difficult to talk about without spoiling it for people who aren't caught up.

      OH GOD SOMEONE ELSE WATCHES CONTINUUM?!?!?!?!?! AAAAAAHHHHHHHHH!!!!

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Interactive GM'ing (Or how to make a dark theme actually dark)

      @Lithium
      It's a really basic example, but you get my gist. It has to be pushed out and it can be very hard to be organic with something like this (though it can be a fun way to have people push for Masquerade breach coverups. A lot of times though, that 'horror' thing is hard to insert into something like that.

      Something like, say, a random guy who flips out and kills his girlfriend and tries to (or successfully does) eat her brain, and you're present for the flip-out is more where you're going with for that 'horror' angle, I feel. Which is fine. It's a cool plot seed for something crazy.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Interactive GM'ing (Or how to make a dark theme actually dark)

      @Lithium
      You do all of that by having a staff corps that has that as a goal, and a design for your game. You have to be engaging as staff and put your time into running stuff like that. And it's hard because, lots of times nowadays, the 'wander the grid' angle won't work. I think a lot of it needs a hook type of thing, enough stuff out there that can be just picked up and run with.

      How to seed these hooks is a bit more difficult, as we often hear things from other games where staff say 'Hey, I'll run something' and get crickets. But being assertive, 'I'm going to run a scene where gang members are robbing an art exhibit' is better (but still not perfect, as lots of times that CAN'T pull up and continue organically). Finding some way to tie it into xisting characters, though... 'I'm going to run a scene where gang members are robbing the Dianna Art Gallery' and poke people who have interests there, a Toreador whose stuff is there or something.

      Lots of games that don't have some type of built-in external conflict can have this problem, especially when a lot of the conflict for some games like WoD is expected to be personal-driven.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Kinds of Mu*s Wanted

      @Lithium
      OH, you want THAT level of hex design. I misunderstood your intent.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Kinds of Mu*s Wanted

      @Lithium
      Well, you can softcode out turns in the 'order of operations' kind of thing; I've done it before. Just make the commands to do stuff advance the turn if it's something that would do so.

      You could do mechs by having statted objects with controls though that can be unwieldy; it's what we used for Exosuits and mechanical armor and stuff at Transformers and Megaman games. Something like a 'mode change,' where the mech stats are stored and switched to the main stats grabbed by the combat system when piloting, is easy to do.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
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