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    Best posts made by Cobalt

    • Crafts & Things

      I'm kind of surprised we don't have one of these. And didn't on old WORA. I know of a few of us who do crafty things.

      Anyone got any craft-hobbies they want to talk about? Recently I've picked up tie-dying, and sewing. I made three pillow cases last month for christmas presents, and before that made a skirt for myself. I've tie dyed a handful of things.

      The lastest project being a galaxy dye in black (though there's a lot of blue and purple that came out from the black dye), that's slated to be a skirt.

      I've contemplated picking up knitting at some point, but I'm not sure I'd like it. >_> Sewing can get tedious enough.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Forum Factions

      @Meg said in Forum Factions:

      @Roz It does:

      Actually Constructive About Hobby On A Board About Hobby
      alt text
      Notable members:

      • @Apos
      • @faraday
      • @Sparks
      • @skew
      • @Cobaltasaurus

      @Thenomain what is going on here, my reputation is now 'constructive'? is this... is that what this means? i don't know if i can handle the pressure!

      can't i be on the 'really wants to be a princess' faction?

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: The Dog Thread

      @misadventure she doesn't want to be. She gets cuddles when she wants.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Anomaly Jobs: +myjob/cc

      @Groth said:

      Just keep in mind your solution means all +myjob/add comments are published which may or may not be desired behaviour.

      Yes, I'm aware of that fact. I had coded up a +myjob/padd (private-add) that allowed people to post to a multi-user job privately.

      However, I agree with Thenomain on the poor design of it. 'cc' means it should be visible to everyone. Frankly, you shouldn't be using +jobs/+myjobs for anonymous voting. If you want that you should probably code a +vote system that allows for actual anonymous voting. +myjobs doesn't do that very well. Frankly, there's too much visibility.

      "Staff can see who voted what", btw, is not anonymous voting.

      posted in MU Questions & Requests
      Cobalt
      Cobalt
    • RE: In development: pure OC superhero game

      Small note: I'd prefer modern day. Historical super hero doesn't really appeal to me. I don't see the call for playing in a historical setting, really. Do we really want to deal with all the negatives that come with being pre-current era? I don't really want to have to worry about gender and racial climates on a superhero game. (On any game to be honest.)

      Also: @Three-Eyed-Crow is very right.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Nightvale Inspired Game

      I would have to recode weather to drop links to Dispirition songs. Hhhhmmm.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Why We Don't Make New Friends Anymore (Or Creepers Do Creepy Things)

      I know topic drift and all that but ... C'mon. Take it to DMs or something.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: What Do You Love About WoD?

      Modern day, usually plenty of people, and wide variety of concept types.

      posted in MU Questions & Requests
      Cobalt
      Cobalt
    • RE: Interest check - Teen Wolf/Mercy Thompson MU

      I have tentative interest. Am I going to be forced to play a teenager?

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Nightvale Inspired Game

      @somasatori Dirty hipster.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Help A Kitty :(

      @Auspice Thank you! I'll let you know.

      Update: Oya has an appointment Monday. I will let you all know what we find.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Anomaly Jobs: +myjob/cc

      @Groth, @Melpomene: Your average musher/staffer isn't going to be a real life coder, or even in tech support. So while 'I wish it was web-based' might be helpful, I don't think (I could be wrong) that that is what the overall day-to-day user wants out of ajobs.

      Some of the problems with ajobs:

      • It is really hard to customize unless you have some mu* coding experience. Your typical admin isn't going to be able to go in and change the permissions / mail defaults / etc for buckets for example. So if they want to set up a bucket of jobs that is public/visible to everyone in a sphere/group/etc so people can communicate through +job then someone is going to have to tell them how to lock a bucket to a specific sphere or players with a certain attribute, etc. Or they will need a coder on game to do it for them.

      • aJobs is really good for tracking an ongoing conversation. Every comment, every action, to the job is marked down. This can make long conversations between players and staff really easy. Have something to say but can't wait around thirty minutes for a response? Leave it in the job. You can come back and look at the response later. It's also reallysomewhat good about notifications on the conversation. What with /mail and the * and 'new' statuses. It isn't very good at archiving those conversations for later. Unless you have an SQL / Web Forum Archive set up. Which not everyone knows how to do. @Thenomain has a tutorial up on this but I haven't attempted it, frankly, that's a bit over my head. So if I have a problem with it, I know other mu* staffers will. (Not saying I'm some genius but relying on the principle from my classes lately 'if you're confused, chances are someone else is too'.)

      • aJobs is a somewhat okay system for tracking what staff (and sometimes players) should be doing. You can log in and say: 'Oh, someone wants to be approved to play. Let me look at their characters'. Or you can see that a player wants to have a conversation with you. On games where custom buckets have been setup for players who have extra "duties", they can log in and see: "Oh, JoeBob has requested a scene with X Y Z details. That sounds fun, let me do that!" or "Oh, SarahBeth is confused about wikifoo, I can help setup her wiki!". (Examples from darkwater, we had a special player & staff plot pocket where players who volunteered to be STs could see other player plot requests. And a bucket setup for staff & players for wiki questions / concerns, where we had players who volunteered to help with the wiki).

        • ajob is not very good at organizing those things you need to do. Yes, it can say 'this job is overdue' or 'this job is labeled important'. But it doesn't have an easily accessible function to tell you: 1) how many jobs you have, 2) how many are overdue, 3) how many are new, 4) how many are by the same person, 5) what types of job each one is, 6) any other question you might have about those jobs.
      • aJobs is not good for immediate back-and-forth communication, but staff use it that way anywise in places.

      • aJobs is not good for private voting or private discussions were multiple people, but people use it that way anywise.

      • aJobs is not good for handling player complaints / concerns, but people use it that way anywise.

      • Frankly, aJobs (imo) is good for any sort of administrative 'i need x y z done', or 'lets talk about details of a plot' or 'can i have this'. It probably shouldn't be used for social issues, things that can be handled immediately, or private/sensitive matters.

      posted in MU Questions & Requests
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @pyrephox said in Development Thread: Elements: Courts of the Sacred Seed:

      @cobaltasaurus And how you ICly name this whole process could tell people a lot about the culture and its values. If it's something fairly straightforward and blunt (like Ritual of Pruning or Ritual of Attainder) then it suggests that the nobility is unflinching regarding the costs of their lifestyle, and also suggests a certain bluntness in culture. On the other hand, if you go with something obscure, flowery, and with an air of secrecy and repression about it - like, The Ritual of Autumn's First Wind - that only makes any sense if you paw through some allegory, then it suggests a culture who would rather mask terrible things in pretty words and pageantry, which also can have knock on effects for the rest of the society (like, maybe after the Ritual, the family instead of acknowledging that the Weed has been disowned, carries out a funeral and officially, they've "died" and are literally never acknowledged by any member of the family as alive ever again).

      Yes, definitely. I kind of like the idea of the flowery names for it, and then it's slang is "Weeded" or "Weeding". And then for the more cruel houses there's a funeral as that person died.... Or they act as if that child never existed, going on to have another child and give them the same exact name.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Changeling?

      SHH closed it's changeling sphere.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: RL Anger

      @Ganymede said:

      @Cobaltasaurus said:

      Fuck this 25+ page history paper. Fuck it in the head. Also fuck myself for putting it off until I have, uh, 6 days to do it.

      I'll write it for you, but my going rate is $225/hr.

      lolno

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: AnomJobs - Trouble With Installation

      What are the permissions of the bit trying to install it? The "I don't see that here." makes me think that something isn't being created, or isn't being seen.

      posted in MU Questions & Requests
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      Who Are The Rulers?

      • Serafine Agatta Coaldust, is the Queen of Embers. The rule of the Court of Flames. She is the twin sister of Amos Coaldust, the Sovereign of Ice, the ruler of the Court of Frost. No one understands how a family that traditionally produces Fire Seeded, managed to produce such a strong Ice Seed... But he was strong enough that he challenged the ailing Sovereign of Ice five years ago, and won. There's dark rumors that the two are somehow stronger when they are together.. as if they were amplifying each other's magic somehow, and that's how Amos took over the Court of Frost..

      • Tristan Delgado, King of the Storm is a mercurial man. His father was the previous King, and he inherited when his father died from an illness he had fought his entire life. His mother is his most trusted adviser... But Tristan has terrible mood swings that are somewhat unpredictable. And occasionally he'll go into a blind rage. Rumors are that he has the same disease that his father had...

      • Mielle Seaborn, Empress of the Waves, ruler of the Court of the Sea. She's from an ancient lineage. Her is the longest, as far as historical texts go, ruling family of the five courts. Only she's not yet produced a Seeded heir. Her first son was Weeded when he turned 18 because he had not a single bit of magic to his credit. Her second son has been given the same name... But at 10 years old he's a remarkably hardy boy, who has yet to manifest a power... there's still time, but... it's not looking well for Mielle.

      • Sascha Auer, Monarch of the Mountain. Ruler of the Court of the Groves. They are one of the oldest rulers, yet they do not show their age at all. Their skin is flawless, and they have minimal wrinkling. So far they have not had any children either. It makes some members of their court uneasy... A seemingly unaging and heirless monarch?

      These are our five rulers! Each of them have deeper secrets that are at least semi-fleshed out, but we've not decided yet if they're going to be PCs or NPCs.

      @Coin is fantastic for ideas. XD

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Descent Reboot

      @coin My only problem with it is occasionally it doesn't ping when someone sends me a DM. But will STILL FUCKING PING ME on servers that do @here even when i have TURNED THOSE DAMNED SETTINGS OFF.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: RL Anger

      @Derp said:

      I learned to really type like a pro when I became a musher, and then got a job as a research assistant. A full year of doing something sixteen hours a day makes you pretty good and speedy, but I have not yet mastered blind accuracy.

      I wouldn't say that I have mastered blind accuracy but as long as I keep my fingers on the home row I do pretty good even without looking at the screen.

      I never look at my hands. That came from school. They would put little box things over your hands so you couldn't see them as you typed.

      Typing on average 90 wpm and being able to get up to 180 wpm comes from mushing.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: AnomJobs - Trouble With Installation

      @highfalutin What codebase are you installing on?

      posted in MU Questions & Requests
      Cobalt
      Cobalt
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