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    2. Cobalt
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    Posts made by Cobalt

    • RE: Rewards in WoD

      @Coin said:

      Equipment, especially long, pointless lists of what equipment a person has access to, seems ridiculous.

      If I ever do another game of my own for realz, I'm just going to do with an equipment tracking system. You can have what is reasonable for you to have, and if you abuse it we will have a discussion. (e.g. Should 18-year-old college student have access to military hardware? No. Could they get a cheap handgun? Yes.)

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Sunny

      RE: Your last post. That's pretty cool. I like it!

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Sunny said:

      No, I just don't think staff should get perks for being staff. I think it's ridiculous and unethical and it was a bad idea when games started doing it, and the fact that it's causing games problems now that it's been in play for a while is something that should have been self-evident when people essentially started paying people to staff.

      The biggest flaw in your logic is that staffing is not a job. It is a volunteered activity. Knowing what is going on behind the scenes is not a perk of being staff, it is part of the description of duties when you volunteer to staff.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Ixokai's Playlist

      @ixokai said:

      God, for a hobby I've had forever I can barely remember most games. They've all blurred together into a soupy mess.

      It's kinda the same for me.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Welcome to Night Vale OTT/Short MUSH?

      Hi!

      So I'm going to do this, but I've got two weekend classes (all weeeekkkend, boo) this weekend and next, so it'll be a little bit longer before I can put things together for folks.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Good TV

      @Roz They were all over IMDB for a long time, I couldn't look up anything. : (

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Good TV

      @tragedyjones said:

      Because we don't have a BAD TV Thread, I am catching up on The Strain.

      I think @Coin should share his custom VtR 2nd Edition Devotion.

      I thought about watching this show. But the ads and posters and stuff for it had a worm thing crawling into an eyeball.

      Eyeballs are a squick factor for me. I cannot deal with eyeball mutilation.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Windy City MUX question.

      I only remember two things:

      One: Ivy (me) used acrobatics to dodge MaryJane's attacks, and thus never had to accept that an alpha was her dominant (this was a shitty thing of me to do).

      Two: Amalia -- my faithful -- was insanely powerful. I think I may have been the only person who ever did much with them. But she included things like "immune to vampire powers". >.> This was bad of me. I am a bad person.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Windy City MUX question.

      @Tempest said:

      Idly, I was poking at mudstats, and noticed Windy City on the 'updated' list, so I got curious. It's actually still up apparently (though clearly quite dead). Logged on a guest bit to poke at it, and I'm just wondering about something. What game system/code did Windy City use or base off of for their +sheets and what not, or is it a unique system they made? For the people who actually played there, was it any good or no? (The mechanics, not the game itself.)

      It's unique. @Whirlwind messed a bunch with the original code and things. I could poke him and ask him if it can be given to other folks.

      It was... Not bad? But it wasn't ... good? Either. I think other than myself @JinShei (I could be wrong on that one) and @RDC not many people used the combat system on the game. Which, um, it was pretty loose all in all. You could use pretty much any skill if you could justify it.

      I had a werewolf ballerina who ended up being almost impossible to hit because had high high high acrobatics and I used it as my 'dodge' skill, instead uh... dodge?

      But @RDC used the combat way more than me, and might remember things.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Good TV

      @Coin I really like Dark Matter! I'm not sure how much I'm feeling Killjoys, tho.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Turning Off Your Thread Notifications

      @Derp said:

      @HelloRaptor

      That was the intention, yeah, given the title of the thing. Didn't realize that it would make anyone get all grrface, but it's the internet, what can you do?

      I stand corrected then.

      posted in Suggestions & Questions
      Cobalt
      Cobalt
    • RE: Turning Off Your Thread Notifications

      @HelloRaptor said:

      I... think he was just pointing out it was an option for those of us who do want to do that for all of their own threads? >_>

      That may be the case but I doubt it since it was what he private messaged me when I wanted not to get notifications for the RL Peeves thread (and only that thread).

      posted in Suggestions & Questions
      Cobalt
      Cobalt
    • RE: Turning Off Your Thread Notifications

      @Derp said:

      @EmmahSue

      There is also a setting under your profile options which allows you to unfollow your own threads by default.

      Yes, Derp, there is. But why should someone have to stop following ALL of their own threads if they only want to silence notifications for one?

      posted in Suggestions & Questions
      Cobalt
      Cobalt
    • RE: Goetia: nWod 2nd Edition and Crossover - Seeking Staff

      @Derp said:

      But, ultimately, it's your game. You can do with it as you please. 🙂 Just, you know... expect it to only cater to a relative few.

      You assume we want to cater to a large amount.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Good TV

      I started 'Dark Matter' tonight. oh my god is this fun!

      Non-spoilery:

      A crew of six people wake up out in deep space with no memory of their mission, who they are, or anything.

      Slightly spoilery:

      Don't hit Five, or Two will fuck you up.

      (Also: Two is amazing.)

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Good TV

      @Misadventure said:

      I didn't want to play there anyhow!

      flounces off

      | : <

      @Roz said:

      Okay? Certainly it's been a big topic of conversation across the board for the show. I was just reacting to Wizz reacting "live" to the storyline. I wasn't trying to claim being the first person on the thread talking about it being a rough bit to watch.

      Sorry! I probably shouldn't have looked at anything involved other people today. I was super cranky earlier.

      It was really, really rough to watch. It got much better and was pretty awesome, but yeah that part of the show was really heart strings hard.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Good TV

      @Roz said:

      @Wizz Yeah, my roommate is trans and genderqueer, and I totally recommended the show to them, but I was also like BUT HERE'S A FUCKING HUGE-ASS TRIGGER WARNING BEFORE YOU START. I am not trans and I've never been the victim of any forced hospitalization, but it squicked me hard.

      Man, it's like I didn't even say that exact same thing a few pages back in this thread.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Welcome to Night Vale OTT/Short MUSH?

      My eternal shame aside:

      Here are some things I am interested in knowing from the folks who want to play:

      1. Do you want to play with stats? (e.g. Roll things out in ST'd scenes.)
      2. Do you guys want to set up a particular day of the week for 'official scenes', but have free RP amongst yourselves outside of that?
      3. Do we want to be in -Night Vale-, or another city? (Hey! We could even be in Svitz or Luftnarp!)
      4. Um, anything you feel you need to tell me?
      5. Careful, the sheriff's secret police are listening.
      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Welcome to Night Vale OTT/Short MUSH?

      @Thenomain said:

      Night Vale, two words.

      ~augh~

      Can you edit the title of the thread please, sir?

      posted in A Shout in the Dark
      Cobalt
      Cobalt
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