I'd be pretty jazzed if everyone called me by my RL nickname RL.
But then it's not something embarrassing, cutesy, or overly personal.
I'd be pretty jazzed if everyone called me by my RL nickname RL.
But then it's not something embarrassing, cutesy, or overly personal.
It was a Pooh bar. I'm sure they only served milk and juice.
That feeling you get when you look at the schedule and see a little white box in one of the columns beside your name. No numbers. Just an empty white box.
Also that feeling you get when your co-workers try to get you to cover their shift that day and you tell them to shove it up their bungholes.
The only point of a PB is to know if you wanna bang someone or not.
I started ignoring everything Warma said when he tried to justify there being a safe happy bar in the Hedge on a Changeling game by saying it didn't hurt the theme of the game. No. It hurt the theme of the game. Darkwater dove straight into Carebear land and never managed to get out.
I know zilch about coding but I'm curious about why every game that comes out is on its own server.
Would it be possible to have a single MUSH address host multiple games? You appear in the start room when you make a character and then select which game you play from the list available and go from there.
I imagine it'd be difficult to code different 'approvals' so you don't get people from the wrong game on the wrong grid. And different staff buckets for different games. And etcetera.
Plus they would all need to be the same game system if they're going to share chargen elements.
But what if you run multiple single-sphere chronicles on the same MUSH? I imagine that would be somewhat easier to handle, code-wise. Since you wouldn't need to separate things any more than they are on any multi-sphere game. You'd just need separate grids and that's just a matter of building rather than code.
The reason this popped into my head was because I was looking at MU*s out there and population is an important indicator to me on if I am willing to try a game. If there's no community for it, well. I guess the game itself isn't worth my time.
However, if these single-sphere games were merged into a single MUSH hub (possibly even with a shared OOC experience between them) it might make them more attractive to players while also allowing games to survive with the smallest of playerbases.
Does anyone have any thoughts on this? It might be as bad as my pay-to-play idea, for all I know.
Edit: Fixed some grammatical issues and the title. Whoopsie.
Your analogy falls apart in practice when each playgroup affects the world in different ways. With PrPs, often you'll find Group A killing a million ninjas and buggering Hitler in the ass while Group B plays it more conservatively.
Take Changeling for instance.
Motley A opens a Winnie the Pooh themed hedgebar where things are happy and safe. They RP traipsing through the hedge like it's a candyland party.
Motley B RPs that the Hedge is dangerous and you will die if you screw around in it.
Everything Motley B does to reinforce how dangerous the Hedge is? It's shat upon by Motley A. They turn all the risk and struggle of the other group into a joke.
Staff needs to keep shit clamped down tight. They need to approve PrPs. They need to make sure players know what to expect in the game world. They need to ensure that everything is clear to everyone involved and have a clear, understandable, and transparent goal for what sort of theme they want players to adhere to and they need to put effort into making sure that players who either through ignorance or carelessness ignore the stated themes are dealt with, be it through punishment or education.
I cheated through that encounter. I kept luring the deathclaws back to rooms. Theyd run to the door, stand there, then run away. Giving me ample time to shoot them in the face.
I cheated through every Deathclaw encounter. I'm terrible.
I can understand working a few extra hours when someone quits. People have to pick up the slack.
I can understand me picking up even more hours because another co-worker's mother has cancer.
I can understand me picking up yet more hours because a third co-worker is on vacation for two days to visit family she never gets to see..
What I can't understand is my final co-worker taking off a few days due to 'work related stress' and forcing me to work double shifts 3-4 days a week.
Bitch, you were scheduled for 45 hours. Day-shift only! Now I'm working 74 hours of graveyard and days double shifts thanks to you.
...I'm so tired that I couldn't go on a rampage even if I wanted to.
At my job people either smell like fierce B.O., super strong cologne, or cigarettes.
Or all three.
Who gives their character a real name anyways? Lunkfist smash wasteland!
The whole outcome of the find Shaun quest was ridiculously obvious. I mean the part with Kellogg kind of surprised me, but only because I thought they'd take a different route to explain his being there. The obvious route.
Also did anyone get creepy pedo vibes from the old man? I mean. He made me really uncomfortable.
I want to know the answer to the question I asked to begin with. Does TSing/being friends with staff qualify as exemplary OOC behavior for bonus XP?
Does being friends/TS buddies with staff count as exemplary OOC behavior?
Some other person was Admiral on WORA. So I tracked him down, killed him, and took over his life.
Part of that means I have to post on here every now and again just to maintain the illusion.
I get accused of being a guy all the time.
It's really frustrating for a liberated modern asexual internet person like myself.
Is it possible to win at a MUSH? Giving a ton of money to charity would make you a winner in other ways I guess, though.
Are you guys sure that charity wouldn't help make it work? I'd be willing to pay money for perks on a game if I knew that all the proceeds were going to a good cause.
Maybe I'm naive but for me, I see a big difference between pay-to-win for-profit and pay-to-win for-charity.
It's complicated. Suffice it to say staff on that game used me for extensive bug testing of coded systems and sometimes just left the spying-mode active on accident.