@SunnyJ said in OWoD Humble Bundle:
Does it come with a list of coders willing to make a non-dumpster fire oWoD MU? Will pay double for that.
I rarely find that the code is what makes a game a dumpster fire or not.
@SunnyJ said in OWoD Humble Bundle:
Does it come with a list of coders willing to make a non-dumpster fire oWoD MU? Will pay double for that.
I rarely find that the code is what makes a game a dumpster fire or not.
@Admiral said in NOLA: The Game That Care Forgot:
Changelings get thrown forward in time. Every Changeling was wiped out twenty years ago... except they weren't. They were locked in time and suddenly re-appear. Possible threads: What caused the time skip? How do they handle coming back into a world that has changed so drastically?
90's changelings. Oh god.
"What do you mean Mad About You doesn't run anymore?!"
@Auspice said in NOLA: The Game That Care Forgot:
Look, on most games everyone is so Team Good that sometimes I wanna go on WoD and just like, run around as a wolf and eat people.
They moved the 'you are kind of a fucking monster that no longer plays by the rules of humanity and no longer really even relate to them' from the subtext into the actual text-text and people continue to miss the fact that you are an inhuman monster in favor of playing Twilight.
@insomniac7809 said in Sexuality: IC and OOC:
@Darren said in Sexuality: IC and OOC:
I thought we were supposed to have life figured out by the time we were my age
I think this is a mantra for everyone over the age of, like, 24.
I've always had a deep appreciation, as an adult, for how very adept other adults were at bullshitting their way through my adolescence.
To be completely honest, it's really hit or miss. It's hard to pin down when players are going to be both on and active. we have a relatively small playerbase compared to a lot of the previous WoD games, and getting people out RPing has been something of a battle since it opened.
That said, the way we have it structured, you don't have to wait on staff to run stuff to get xp for things. Staff plots aren't even necessarily better sources of xp. we have a pretty generous system of beat incentives that let people get to various places using a variety of paths.
I have an event schedule up for Mage, right now mostly consisting of introductory Order stuff and getting people some exposure to the main overarching Mysteries of Portland.
So if you've got friends, bring them. Try to coordinate. I cannot guarantee any specific time for RP. I really wish I could. I have no idea what's driving the passiveness right now, whether it's seasonal or burnout or what, but we've got new blood that are eager to get their story on, and a lot of mages with some pretty fantastic concepts. I'm hoping that we can get the sphere hopping once people get settled in.
Sorry for the slow responses, RL has been a beast.
As far as "influx" it depends on how you define it. We are open less than a week and already up to I think 12 PCs with more in the pipeline.
As far as it having a learning curve, yeah, we know lol. My support staffer (who I adore) and I have been working through kinks, too, and we're both seasoned Mage vets. Everyone is learning everything. No worries.
My main thing is -- Mage on Portland is different. It's much more dangerous to use magic, and you have to rely on mundane skills more. Every mage there is risking their life, or their soul, in pursuit of something that overrides their own need for self-preservation. The game is meant to be dark, and the mages here are meant to be desperate, obsessive individuals risking what is effectively the most hostile imaginable environment to find something they desperately need -- or to avoid being found bu something.
We'll see how it goes!
I was gonna guess "A Funny Thing Happened on the Way to the Forum"
Carthago delenda est.
ETA: You'll be including the United States as an ally to ancient Rome, yes?
whistles innocently
@Rinel said in The Work Thread:
Copy-paste the entire original memo and slap on an introductory paragraph explaining why the standard of review is de novo?
Just add the original as an exhibit to the new one!
@surreality said in Tablet keyboard:
@Arkandel Could we please give the OS wank back to the 90s? Seriously, it is not cute or endearing, and is possibly the most useless form of negativity possible in the day and age. It graduated from 'tiresome', got a Masters in 'eyeroll fodder', and went on to become Dr. Don't Do That somewhere in the 00s.
No.
I you, but Apple has earned every bit of the eye-rolling and hate that it gets. Every operating system gets its fair share, but I'm just gonna leave this here:
@Auspice said in Real World Peeves, Disgruntlement, and Irks.:
Hey Texas when I said I wanted cooler weather I didn't mean go from upper 90s to lower 50s in the space of 24 hours.
Request void for vagueness. Median temperature awarded.
@Ganymede said in The Work Thread:
It's not so good for legal practice because it's impossible to plan for multiple attorneys.
I wish that I could convince my attorneys of this. Between Smartsheet and Sharepoint they're convinced they've hit the next big thing, and I'm over here like 'can we please please not'?
@Rinel said in Real World Peeves, Disgruntlement, and Irks.:
@Auspice said in Real World Peeves, Disgruntlement, and Irks.:
when I reboot my Mac, it remembers what programs I had open and relaunches them for me.
Get your fuckin' Windows to do that....why?
+1.
My notepads and Office stuff at work do that just fine. Which is pretty much all I need. Browsers too. And I don't have to wait a thousand years while all of them load, and can selectively choose which I wanna deal with.
@Arkandel said in L&L Options?:
@Ganymede You know what's funny though? A lot of us have said this exact thing, and yet it's yet to be done. At some point the-collective-we need to put our money where our mouths are.
Yeah, you know what really prevents this? Players who say that they want it, and want things to be limited, and then get ten levels of shitty when they don't have complete and total access to everything they want exactly when they think they should get it.
These systems have been tried. For all that a handful of people say that they want things to be limited and scarce and whatever, more (and a few of that exact same handful) will whine never-endingly if you actually try to put any sort of gates in their way.
These systems don't exist not because nobody's bothered to make them, but because people have bothered to make them and found them not worth the effort when the backlash came back.
@Seraphim73 said in How can everyone play the same game?:
they'll all be disappointed when they get on the grid, and their attempts to find RP will spread out your playerbase instead of concentrating it.
Oooh, but this one, and this is relevant to recent RP, too:
Likewise, don't try to condense your playerbase too much, because you will end up with similar levels of unhappiness.
It's a delicate balance. Characters, like their players, need space. If you're telling everyone that absolutely everything they do is public and discouraging them from going after their own private character growth, you're probably doing yourself a disservice. Some personalities clash. Sometimes, you need a small group focused on a thing without constant interruptions from outside sources.
I have seen this go both ways. It's easy to split the playerbase. But it's just as easy to make the game feel claustrophobic and unwelcoming to people who are just not cool with all being pushed on each other.
It's a delicate balance.
@Arkandel said in How can everyone play the same game?:
Personally speaking I found that your Werewolf policies didn't fit me. Which was okay, since that meant it wasn't the right game for me, so at least I didn't have to invest too much in it before I found out.
The thread's title can cut both ways. Nothing wrong with that.
I know. We've talked about this. At the end of the day, I have to think of the long-term health of the game, and sometimes that means that the short-term gains that some players want to see don't fit into that. This is why we have a number of games with a number of styles.
But likewise, nobody can claim that I'm anything but upfront about exactly the kind of game that we're playing, and exactly how I intend to run things. Which is really more what I was trying to get at there.
It's important to be straight up, with yourself and your players. Draw lines. Stand firm. Set boundaries and clear expectations, and don't try and couch your meaning in colorful, ambiguous language in the hopes that it appeals to the most number of people because they can interpret it four ways, when you really just mean it one.