@social-diseases Also, to help spur movement toward setting up such a game, Volund has a suite of potentially useful code that might account for everything except whatever kind of CG might be desired. https://github.com/volundmush/mushcode
Posts made by fatefan
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RE: FCs on Comic MUs
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RE: FCs on Comic MUs
@ganymede said in FCs on Comic MUs:
And this is my stance because no one has ever provided me with a satisfactory answer to the question: "why do you need to play more than one feature character on a game?"
Here is the one arguably valid response to that I can offer: when the comic subgenres differ significantly enough that it would be tricky for character A to be involved but character B would be a solid fit.
For example: if someone's looking to get a hardboiled/noir groove going, Punisher or Daredevil or the Question might be awesome FCs to play. However, Superman or Wonder Woman or Reed Richards might not work so well. (Is it possible to play any of this second list in such an aesthetic? Sure, but the hill's a little steeper, I'd say.) Naturally, some characters are super flexible regarding subgenre overlap and the player for such a character might have less 'argue' room for alt need.
(This assumes, of course, a broadly inclusive approach to comic themes rather than a focused one, like where everyone's involved with the X-Men or is riffing on Batman: The Animated Series.)
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Looking for potential staff for a Colonial Marines (Aliens) game
Interested in fragging filthy xenomorphs with your pulse rifles?
Want to see if you can survive horrifying onslaughts of alien savagery for a slightly larger paycheck than normal?
How about dealing with ungrateful and desperate colonists trying to survive on the outskirts of civilization?
Well, we're looking for a few good staffers to get this game up and running!
Message me if you're interested--whether your skills and available energy might be best suited to building/descing, plot-running, wiki formatting, or whatever. We'll get some conversation going!
Edited to add: we're working off of a Faraday starter DB, so we'll be using FS3 for coded combat etc. It seems perfect for this particular theme.
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RE: Which canon property/setting would be good for a MU* ?
@ghost I am surprised at how surprised I am that I want to see (make?) this happen.
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RE: POLL: Super Hero MU Gut Check
@bobotron I have come to the brink of apping Glob and (on other occasions) Beak on games too many times to count now...
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RE: POLL: Super Hero MU Gut Check
@bobotron Assuming that someone might want to use this for a game that allows FCs and OCs (let's table the discussion of whether this is the most preferable approach), did they ever release rules/guidelines for making new characters?
I own the MHR book but haven't looked at it in a long time--and I remember it, like the Valiant RPG, seems geared toward using pre-built FC sheets (which might be a bonus as well, since I'm sure someone's hoarded & uploaded them somewhere). However, I don't think the core book offers much detail for making new characters or for building FCs that weren't given official sheets from MWP.
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RE: POLL: Super Hero MU Gut Check
@tempest Sorry, I guess I should have meant 'stressing/enforcing conciseness' in traits, since there are always those who enjoy writing encyclopedic backgrounds, power descriptions, etc.
You're right that this is calming down considerably from ~10 years ago.
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RE: POLL: Super Hero MU Gut Check
@tempest Would it be worth it to set up a game that had a more streamlined/less detailed approach to traits? I think this sort of question gets asked every now and then, but I'm always down for considering available options for FC-heavy games, especially if there's enough momentum/critical mass to get it realized.
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RE: POLL: Super Hero MU Gut Check
If people who play Superhero games are used to a stat system that is basically one person describing their own powers with possibly a system limiting how far they can go, or at the very least someone needing to approve it, why do people have such a hard time with Fate Core which has something very similar?
I wish I had a good answer to this.
There's a part of me that feels like codifying potential for failure in a system (even if there are limits described in a 'traits' approach) is something that the supers MU* culture has come to resist strongly.
I guess there's a sense that it takes away agency from a long-held ability to consent to failing/losing at a given task?
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RE: Which canon property/setting would be good for a MU* ?
@Ghost A BPRD-themed MU* would be fucking awesome and could be (relatively) easily implemented via the Atomic Robo RPG, swapping the "Science" skill/mode for "Occult" as need be.
But, since it's Fate-based, it's essentially a non-starter.
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RE: Which canon property/setting would be good for a MU* ?
@Ominous For Elder Scrolls, would there be a need to have the 1-100 skill rank & leveling system?
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RE: The Board Game Thread
My #1 favorite game, which always takes some scheduling/coordination to pull off, is Twilight Imperium. That game is a blast with 4-8 players (with expansions) who are all on the same page about playing some galaxy-spanning epicness.
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RE: Which canon property/setting would be good for a MU* ?
@Chet Re: giant monsters...I toyed briefly with the idea of making a game based on the comic series Kaijumax, which is basically Godzilla + Ultraman + HBO's Oz.
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RE: Which canon property/setting would be good for a MU* ?
@surreality I just watched Blood Drive and find myself disturbingly interested in seeing it in MU* form. It'd be all but impossible, I imagine, unless every single player were tuned in to the bonkers tongue-in-cheek grind house aesthetic.
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RE: New Superhero Game Looking for Staff/Feedback
Looks like it could be awesome!
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RE: Zero to Mux (with wiki)
@toreadorfool When you type the command ls in the DO shell, do you see a file listed called "Makefile" ?