Opposing counsel: wall of text in e-mail excoriating me for being a meanie
Me:
Opposing counsel: wall of text in e-mail excoriating me for being a meanie
Me:
Another addendum:
The players here are really, really awesome.
@Lain said in Eliminating social stats:
So if you can suspend disbelief for factual inaccuracy, why not for low interpersonal skill?
The example of knowing how to cook methamphetamine is an issue of knowledge, and fudging it. It is not analogous to whether a person can conceive of and execute a savvy pick-up line, which is a matter of expression.
On a text-based game, whether you can express an idea takes primacy over actual knowledge over and over. Whether William Shakespeare's recollection of the Battle of Agincourt is accurate is not as important to many scholars as the way he manages to express his ideas on the conflict between loyalty and duty.
As I think I said before, I don't mind or care if someone can't write or spell worth a damn, yet rolls to persuade mine of his or her intelligence. I really don't. But you can probably bet that, given the choice, I would rather spend my time with someone else that can write and spell so I don't have to scratch my eyes out or worry if the other player has either suffered a seizure or reverted to speaking in Gaelic.
Wanted to chime in here, and say that I too have been a whale of a time.
At the moment, I'm looking for folks to join in some gung-ho military non-suit mission-play. You don't have to be part of the ECOAS commando team to join in; there are plenty of anime tropes of intrepid civilians getting wrapped up in military affairs. Pluck and pith will take you everywhere.
Other notes:
The game runs on FS3, and takes advantage of its combat engine. It is also integrated well into Ares.
Play there for a while and you'll have your own, customized mobile suit to use in play. There's rules for this up on the Wiki.
The Gundam background is pretty easy to pick up on, and staff is small and focused.
@Wizz said in High Fantasy:
I'd kinda like to see a MU* that is run more like a public OTT. Players can have bits that multiple characters are attached to and these characters are part of limited campaigns (as in, will end, characters get sent to that giant tavern in the sky) with scheduled scenes. "Downtime" rp is an option, but not incentivized or rewarded in any way - no weekly XP, no cookies or votes or whatever.
I mean...I'm not gonna do it but. XD
So, kind of like what @faraday's doing with BSG:U?
@three-eyed-crow said in Good TV:
Also butthole spiders. I'm unsure if this is incentive or not, though.
You're a smart lad, I'm sure you'll figure it out.
@Rinel said in NOLA: The Game That Care Forgot:
Uh. Are there any ones who aren't, you know... awful?
All and none. It is a matter of perspective.
@HelloRaptor said:
MU*ing is a social experience. For a lot of people it's just as social as a tabletop group, and over long periods of time it's almost inevitable that OOC relationships form, outside of corner case robots like @Ganymede.
Fuck you. Robots have their place. I mean, where would the new Avengers movie be without Ultron or The Vision? And, please -- like anyone would watch ST:TNG without Lt. Cmdr. Data.
Fuck you and your robot hate, fucker.
The last few years have seen a really strong polarization of everything, I feel. Is this good or bad, do you love or hate this, right or wrong, like, I'm sorry that life isn't a listicle.
Every posed question here is best answered by Grumpycat.
I mean, Tommy Lee Jones.
So, Iβm making a vampire here. He needs a crew. Anyone interested in becoming part of a misfit, semi-successful pirate and smuggling ring, let me know.
Not serious apps encouraged.
@Ominous said in Eliminating social stats:
More and more this thread makes me want to see a server where everyone plays all of the characters.
I would not play on this game because my investment into my PCs is personal. It would be very difficult for me to see someone pick up my PC and play him or her.
Teen Titans! Go - Teen Titans - Young Justice - Titans.
This is pretty much how it goes.
TTG! is my favorite for the reasons stated above. And it is damn intelligent about it too. Low-brow humor? Yes. Classic Family Guy 80s culture intertextuality? Yes. Shameless self-mockery? Yes. For me, what makes TTG!TTM the best of the DC Universe is how it mocks the mainstream DC-Marvel movie-verse tastefully and viciously, to the point where it is the focus of the story.
You know, MIND MANIPULATION.
You can watch the whole series on Hulu. My favorite episode is the first short of S3E23, titled "Riding the Dragon."
@Derp said:
A world of difference? Eh. They give you an edge, but not so much of one that they make it impossible for other people to one-up you.
Maybe we're splitting hairs here, but being able to roll Brawl and Weaponry with 8-again as a Level 1 Gift seems to grant more than a slight edge to Rahu in close combat. If you think that's a small edge, consider that the Gift of Strength (Purity) also bumps your Strength by your Purity score.
@Arkandel said:
What is the upside of a builder having access to more resources than their function requires?
Division of labor is great in an industrial sense, but it is terrible for customer service. That's why that model ought to be abandoned on a MU, save for particular issues regarding game mechanics.
On an ideal game, everyone should be assisting in processing XP jobs, build requests, and other administrative matters. Players should feel comfortable to going to anyone on staff to get something done. I would prefer any game where I knew that if I went to any staff member with a quick, mundane issue, they would help me without shunting me to another person. Wouldn't you?
@tinuviel said in Real World Peeves, Disgruntlement, and Irks.:
I'm good at lots of things.
That's the alcohol talking.
@Obie said in Star Wars Republic d20 SAGA - (Prequel Era):
I've actually never heard of Arx, but what you've said about what they accomplished is very compelling! I want to confirm, is Arx this? ---> https://play.arxgame.org/
Yes.
And yes, you're right. I didn't understand what were the key questions are at the start, and asked the wrong ones unfortunately. I'm hoping to find some inspirations from Arx as you've mentioned. Thank you for letting know about this nugget of wisdom!
You're welcome.
I played on DoD for a short bit. I ended up idling out with a small group I entered with because we didn't feel as if we could do anything. Sure, we had some fun RPing, and I was in a couple of combat scenes, but compared to some of the other PCs we were true newbs. No one likes that feeling.
The thing about Arx is its world-building systems. When you play and get immersed, your PC starts shaping the world about them in small, but noticeable ways. You can collaborate with folks to make larger changes. The staff ultimately control the major events, but that doesn't mean that PCs are mere players on the stage.
It's worth trying the game out and seeing how they do things there to get some inspiration.
Games like Star Wars and the World of Darkness aren't good for MUSHes because they are internally competitive. In my experience, where you have a world-building system in place players become less focused on killing each other and more focused on working towards goals. Goals can be competitive, but direct confrontation is less likely where you can make meaningful change without direct confrontation. It puts a premium on the "support" classes, which decreases the incentive to load up on combat-related talents and skills.
@Lisse24 said in How much plot do people want?:
@Taika Isn't that kind of the purpose of goals? (assuming you're using CoD). Players set their priority and what interests them and what they'd like to see happen. Although, not every goal needs STing...
You mean "aspirations," right?
Neither short-term nor long-term aspirations really tell an ST what you're into. For example, if you have the long-term aspiration of "becoming Prince of the City," that does not tell me if you intend to accomplish this socially, mentally, or physically. I can probably guess from your sheet how you plan to do it, but the aspiration alone tells me very little.
And even if you do want to explore a certain kind of RP, how am I to know what it is? How do I know if you like small intimidate scenes over large social ones? Are you a builder or a destabilizer, as a political animal? How do you, the player, deal with NPCs and PCs?
And so on.
Aspirations belong to the PC too, not the player. The player may be well-aware that a PC will never be Prince -- the News Files state, for example, that the Prince will always be an NPC -- but that does not make the aspiration invalid.
I still see some worth in +pitch for plots.
I just watched Into the Spider-Verse, and my mind is blown.
It is as great a revelation as The Dark Knight was.
Probably the best Marvel movie.
@Groth said:
In the absence of a well written policy it's very hard to tell when a staff member is being fair and when they're just making things up as they go along.
If you say so. I don't need a well-written policy -- or any policy -- to alert me when a staff member is unfair. All that matters is what I think is fair, not what that policy may tell me is fair.