@Gingerlily said in What even is 'Metaplot'?:
Definitions are always exciting but specific examples are too. Tell me the metaplot of any game that you all remember from the golden age or a recent one or whichever.
"Metaplot" requires a story arc. If you haven't got one, there's really no metaplot, and you shouldn't worry about it.
"Metaplot" suggests that the game operators have a point to which they wish to see happen go. This was pretty clear with The Reach, but less clear on other games.
"Metaplot" relates to the idea that things which occur in the game have some material bearing on the world in which the game is set.
For me, a game with no "metaplot" is a sandbox, where people play because it's fun. On a game with a "metaplot," the people are playing within the confines of some story, and while the conclusion or the events therein aren't fully written it is known that the plots and events are leading somewhere that the players will hopefully be interested in.
In the World of Darkness, games like Werewolf and Mage need a metaplot. Vampire does not, as it can devolve into a political battle (which, like Facebook debates, may lead absolutely nowhere, and is often engaged in to pass the time rather than to make any cogent argument), but it helps.
Other games, like BSG:U have a known metaplot, and the enjoyment of playing is being able to immerse oneself in the setting and create your own story therein.