For the sake of brevity, I will be blunt.
@sunny said in MUs That We Would Love To Make (But Won't):
“Everyone needs to just step up and run plots” is an unreasonable expectation, full stop.
I concur because some people really suck at running scenes, for a plethora of reasons.
@derp said in MUs That We Would Love To Make (But Won't):
... in the idea that not everyone can GM, I find it incredibly unlikely that those who can't are somehow a substantial majority of players.
No, really, a substantial majority of players suck at running scenes, for a plethora of reasons.
Seriously, putting together a gaming troupe of people who all can comfortably run scenes is nigh impossible. We have all had to deal with that GM who thought they were spectacular when they were patently awful. The crew in Critical Role is an exception to the general rule that, among gamers, there's commonly a small handful of folks who have the time, energy, and talent to run a campaign. And for those of us who have lived through this, it is self-serving to hold otherwise.
I mean, there's a reason why this topic exists. There are few people with the time, energy, and talent to make a game; there are also few people with the time, energy, and talent to run scenes on that game; so people with both skillsets, which are necessary to pull off games with any sense of longevity, are exceedingly rare. In my 20+ years in this damned hobby, I can count on one hand the people who I've known to be able to do this, and I ain't on that list despite my glorious career as a staffer.
My opinion, constructively, is that those of the first talents need to pair with those with the second and ensure that there are as few boundaries as possible for those of the second to thrive. Meanwhile, those of the first need to carefully watch those of the second because folks like Spider and other miscreants often fit into the second variety of players. Having been on a few games that have been, in my opinion, universally considered successful, that success has less to do with numbers, policies, and code than with having someone of the first talents enabling those of the second to run scenes to generate activity on their game.