@lithium said in General Video Game Thread:
Case in point, I died, so much, playing Rise of the Tomb Raider just for missing the timing on things, it would have been /so much worse/ if I had been trying to do so on a controller.
My understanding is that Rise of the Tomb Raider was a reaction-based, puzzle-adventure game, though. Horizon Zero Dawn really isn't. Aside from leaping onto the back of a Tallneck, I don't recall any part of the game where timing was necessary to get along on terrain. I have fallen to my death a few times, but that's player error, not timing error.
Horizon Zero Dawn plays more like Mass Effect: Andromeda without the flying, and The Witcher III when it comes to dodging attacks and riding on horseback. There's a bit of "bullet time" involved as well, along with stealthy-sneak insta-kills, a la The Last of Us. Where it differs from the above is the ranged weapons, which give you several innovative ways to take down your enemies.
I like the game a lot more than Skyrim or other Elder Scroll games. I think I prefer games with more of a focus and narrative. The game is still open world, though, but there's some clear direction to follow. I'll admit that I've had to train myself on the controller, but I'm still not half-bad with the KB+M setup when I've had to use it.