@Atticus said in Atticus' Playlist:
Arx is, as you said, daunting. I'm not sure where to even start. How much lore understanding is needed?
I think it depends on how much you're willing to be, as you put it, the FNG.
The difference between Arx and, let's say, a World of Darkness game is that World of Darkness settings presume a certain amount of seasoning in a starting character. Werewolves, for example, generally understand what a tribe, auspice, and breed are (in the Apocalypse setting) in character, along with renown, gifts, and rites. These sorts of things you have to read up on.
This is not the same for Arx, which is premised off of fantasy stories. If you've watched Game of Thrones, you'll get a good handle on the sort of politics that may be played. While each of the major Houses of the Compact have their own flavor, they are easy to grasp with a bit of reading from the site.
You can start on a variety of levels. Maybe you're a commoner who bakes things for a living; that's a good concept to work with. If you're a noble, maybe you're a younger one that grew up sheltered, and therefore may have some incorrect notions about the world. When I built my PC, her background basically put her out of noble politics, which explains how and why I may have some IC questions about political issues and ideas which others have a strong grasp on.
Finally, the players can be excellent resources.
Where it gets a little overwhelming is in the depth of engagement, and that's another topic for another day. Think about all of the "world building" you wanted to do on a Vampire: Dark Ages game? You can do that.