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    Posts made by Glitch

    • Admin

      @Thenomain will be stepping back from admin.

      posted in Announcements
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    • RE: Downvotes

      Glitch disables @Auspice.

      posted in Announcements
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    • Downvotes

      Downvoting has been disabled.

      posted in Announcements
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    • RE: Coming Soon: Arx, After the Reckoning

      @Arkandel I'm a fan of +meetme, but I don't think you're right when you say there are better ways to encourage grid use. I couldn't give you directions anywhere on any game I've played that has +meetme code. In ancient mud/rpi times, however, I was much more aware of grid locations and relationships. While I find +meetme code eminently useful and convenient, I 100% believe that to implement it would destroy grid usage or significantly reduce it.

      I do agree that clear guidelines on how to run stories, and what the limitations and opportunities are, is essential.

      posted in Mildly Constructive
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    • RE: Wiki/MUX SQL function request

      @Roz @somasatori It's totally doable in PennMUSH if you configured the game with mysql enabled.

      posted in MU Questions & Requests
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    • RE: Arx- Gareth

      @Kireek said in Arx- Gareth:

      I wonder if she was already well predisposed against me and then apped in a character that she knew was going to have to interact with me on a very regular basis... and then failed to inform me so I couldn't try and play with her in a way that would make her feel more comftrable.

      That's giving yourself a lot of presence in her life and headspace. She created a character specifically to make it so you wouldn't know it was her when she played with you just so you couldn't adjust your actions to suit? Because no one would want to play the Dawn character otherwise, right?

      This song is definitely not about you.

      posted in A Shout in the Dark
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    • RE: Mostly Mage, Partially Descent Mux

      Good thing there is a mage only game where mages can play without dealing with all those overpowered other splats. It just wouldn't be fair for mages otherwise.

      posted in Mildly Constructive
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    • RE: Mostly Mage, Partially Descent Mux

      To preface my comments, like @Autumn, I've always played under paradox rules and didn't really know anyone that did not. That out of the way:

      @ThatGuyThere I agree that the skirting of mechanics set in place to limit character abilities is technically cheating. In a private scene where there's no PvP involved, no real outside consequence and everyone is on board with it? I see less of a problem with it since it's not done to screw anyone or make illicit gains.

      @surreality I'm definitely not arguing that mages shouldn't have their mechanical drawbacks. I'm saying they shouldn't get additional ones just because you (the generic you) don't like what they can do with their abilities.

      I'm pretty easy about bending rule stuff for fun and if someone wanted to do a scene that involved something like assuming a success on a just-for-fun spell roll (without actually rolling) I wouldn't care. Same way I wouldn't care if a vampire didn't want to burn a point of vitae for blush of life or a werewolf wants to start play in the Shadow rather than finding a locus and rolling or spending essence to cross over.

      Having some PrP in some "other" city or location where everyone goes full badass for a scene or does some crazy shit just because is the best usage of an evening to me. I won't be one of the people that demand consequences when they get back to their home city, or even that they all immediately roll morality traits. It's a playstyle issue at this point and I've always been less simulationist/rules-heavy in this regard.

      posted in Mildly Constructive
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    • RE: Mostly Mage, Partially Descent Mux

      @surreality So when there's an example of a system level drawback that is mostly ignored that isn't Mage, it's invalidated because there are "player-level" checks on it that never really materialize? Why should Mage even have "something similar" at all?

      @Auspice Paradox is hardly the razor-edged system mechanic that keeps all that magical "nonsense" in check. Bemoaning a lack of rigorous enforcement of paradox seems like grasping at straws to me.

      posted in Mildly Constructive
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    • RE: I spent only one day here

      Glitch takes the bet with @Coin.

      posted in Adver-tis-ments
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    • RE: Sort by last character?

      @Ashen-Shugar I didn't know about reverse, but that's a neat way to do it.

      posted in MU Code
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    • RE: Sort by last character?

      @skew

      That d.stat.sort is just used by sortby as a sort of definition of how to do the comparison. The only thing that should be calling it is the sortby function. Also, you should be using get() instead of u() for when you're not evaluating whatever it is you're retrieving.

      So first you need:
      &d.stat.sort #263=comp(last(%0, :), last(%1, :))

      Then powers.rote should probably look something like:
      &powers.rote #263=iter(sortby(%!/d.stat.sort, get(%0/<rotes>), |), %i0, |, %r)
      <rotes> being whatever attribute is holding your power rotes.

      posted in MU Code
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    • RE: Sort by last character?

      You could use sortby:

      &d.stat.sort #<dbref>=comp(last(%0, :), last(%1, :))

      then in iter:

      iter(sortby(#<dbref>/d.stat.sort, <list>, |), %i0, |, %r)

      posted in MU Code
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    • RE: Muxify (MU code editor)

      @skew Hey, so when I copy and paste that line, I get the same expected results as @Thenomain, so I'm not sure. Did you copy and paste just that line? Or was it part of more? Or did you type it in yourself?

      posted in MU Code
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    • RE: Evennia for MUSHers

      Thanks for the how-to, @Griatch.

      You were the only entry, but I still appreciate the submission. Send me a message with your preferred email account address, and I'll send you the first place reward via paypal.

      posted in How-Tos
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    • RE: Spoilers

      Well, we don't charge per topic here, so it's no problem. If you want it more easily findable in 44 weeks, just tag it well!

      posted in Tastes Less Game'y
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    • RE: Spoilers

      So far, we've used the actual TV & Movies group as the place to dump spoilery stuff. Besides maybe prefacing your topic name with [SPOILERS] and dropping it in the appropriate group, is there another way you want it handled?

      posted in Tastes Less Game'y
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    • RE: Spoilers

      It's too soon to talk about spoilers! Siteban!

      posted in Tastes Less Game'y
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    • RE: Ignore users

      @deadculture Try clearing your cache and logging in/out. It was recently installed, so it might not be playing nice.

      posted in Announcements
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    • RE: Ignore users

      @TNP There should be a small eye next to people's names in a post. It is also in the same list as the chat with, yes. You might try clearing your cache and logging in/out.

      posted in Announcements
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