@Retias I use namecheap for all of my domains, but I have no associated apps, nor have I ever been required to have one. Maybe it's just marketing since the domain is parked?
Posts made by Glitch
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RE: Domain setting up
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RE: MSB down
Sorry, I was busy this weekend and had no idea it was down and I presume it was the same for @EmmahSue and @Thenomain. I've upgrade the server that MSB sits on, as it looks like it was a resource problem.
Once again, sorry for the downtime. I was totally unaware.
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MSB down
We had some unexpected downtime for a few hours this morning before I noticed it. Everything's back up now and I'll keep an eye on it today, but we should be good to go.
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RE: Good TV
Is two days really necromancy? Isn't that more like necromancer in training? Or just this side of Addam's family?
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RE: Good TV
Go spoil in the media section with a nice spoilery title if you're bursting to contribute. @Arkandel
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RE: Downvotes
Just to give out some information, how low you go as far as negative reputation is concerned doesn't stop you from posting. You have to have a minimum of zero reputation to flag a post or downvote a post, but that's just the default number.
For post frequency, once again defaults:
- No one can post more than once every 10 seconds.
- New users cannot post more than once every 120 seconds.
- New users must have a reputation of 3+ to lower that to 10 seconds.
There are some other settings, but those are the relevant ones.
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RE: Downvotes
@VulgarKitten That is the point of downvotes, afterall.
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RE: Downvotes
@Arkandel It's the same view the admins have had, so I didn't add anything special, just made it available to all posters.
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Downvotes
You should now be able to see downvotes on posts by clicking on the vote number between the up and down arrows. It's probably impossible to accurately click it on mobile, but it's at least viewable now.
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RE: Forum Suggestion
@nyctophiliac We have a group for art and creative endeavors here that you can join. For requests of help on a variety of mu related topics, you can post here and finally, we have a how-to section for actual tutorials.
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RE: 7th Sea dice
Just some clarification, you get a single hero point if the GM decides to purchase the remaining dice (no matter how many there are) and the GM gets danger points equal to the remaining dice.
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RE: 7th Sea dice
@faraday Why would there even be a mechanic for it, then? Otherwise, it'd just be floor(roll / 10). I think you need to iterate to get all combinations and that you're right it wasn't designed with computation in mind.
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RE: 7th Sea dice
GMs can buy leftover dice, granting you a hero point and the GM as many danger points as you have remaining dice.
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RE: 7th Sea dice
@faraday I did add extra dice, I'm sorry. In your example, though, I'm still not sure you're allowed to throw on extra dice after you've hit 10. Otherwise, what's to stop 6+5+3+1+1 and calling it a day? I feel like it's the same a saying 6+3+1 (10) +1.
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RE: 7th Sea dice
In your comments:
# Example: Given junk dice of [6, 5, 3, 1, 1] it will return a sum of 11 (for the 6+1+1+3) and 'junk' will be the # unmatched [5] afterward.
Unless I misunderstood, I don't think this counts, since it's basically a cheat. 6+1+3 would get you 4, + 6 = 10. So you should have [1,5] for your junk dice, instead of just adding small to large.
[6, 5, 5, 3, 1, 1, 1]
shouldn't net6+1+1+1+3
and a5+5
with[ ]
junk. It should get6+3+1
,5+5
and junk of[1, 1]
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7th Sea dice
So there are a few extra things that can happen with 7th Sea dice, but the real sticking point is this: given n results, get as many discrete combinations of c as possible, where sum(c) >= k with the lowest remaining n.
Examples (k = 10):
Player rolls 7 dice. Results are [7, 5, 4, 3, 3, 2, 1]. [7, 3] = 10 [5, 3, 2] = 10 [4, 1] = 5 [4, 3, 3] = 10 [7, 2, 1] = 10 [5] = 5 Here, the second wins, because we have the fewest remaining results possible.
Player rolls 7 dice. Results are [9, 7, 5, 5, 2, 1, 1]. [9, 1] = 10 [7, 5] = 12 [5, 2, 1] = 8 [9, 1] = 10 [7, 2, 1] = 10 [5, 5] = 10 Here, the second is better because of more 10s.
Doing this as a human is pretty easy, but it's not so easy computationally. So, as @faraday asked for the challenge, here it is:
- Solve this in any language you want
- Avoid libraries that provide permutation/combination functionality
- Convert it to MU code
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RE: Mobile Issue
I tried turning some of the plugins on and off to see if it was that, but that doesn't seem to be the case. For now, you'll have to use the url bar to navigate if you're on mobile.
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RE: Mobile Issue
I have the same issues on mobile. Someone should do something about it.