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    Posts made by Glitch

    • RE: Domain setting up

      @Retias I use namecheap for all of my domains, but I have no associated apps, nor have I ever been required to have one. Maybe it's just marketing since the domain is parked?

      posted in MU Code
      Glitch
      Glitch
    • RE: MSB down

      Sorry, I was busy this weekend and had no idea it was down and I presume it was the same for @EmmahSue and @Thenomain. I've upgrade the server that MSB sits on, as it looks like it was a resource problem.

      Once again, sorry for the downtime. I was totally unaware.

      posted in Announcements
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    • MSB down

      We had some unexpected downtime for a few hours this morning before I noticed it. Everything's back up now and I'll keep an eye on it today, but we should be good to go.

      posted in Announcements
      Glitch
      Glitch
    • RE: Good TV

      Is two days really necromancy? Isn't that more like necromancer in training? Or just this side of Addam's family?

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: Good TV

      Go spoil in the media section with a nice spoilery title if you're bursting to contribute. @Arkandel

      posted in Tastes Less Game'y
      Glitch
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    • RE: Downvotes

      Just to give out some information, how low you go as far as negative reputation is concerned doesn't stop you from posting. You have to have a minimum of zero reputation to flag a post or downvote a post, but that's just the default number.

      For post frequency, once again defaults:

      • No one can post more than once every 10 seconds.
      • New users cannot post more than once every 120 seconds.
      • New users must have a reputation of 3+ to lower that to 10 seconds.

      There are some other settings, but those are the relevant ones.

      posted in Suggestions & Questions
      Glitch
      Glitch
    • RE: Downvotes

      @VulgarKitten That is the point of downvotes, afterall.

      posted in Suggestions & Questions
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    • RE: Downvotes

      @Arkandel It's the same view the admins have had, so I didn't add anything special, just made it available to all posters.

      posted in Suggestions & Questions
      Glitch
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    • Downvotes

      You should now be able to see downvotes on posts by clicking on the vote number between the up and down arrows. It's probably impossible to accurately click it on mobile, but it's at least viewable now.

      posted in Suggestions & Questions
      Glitch
      Glitch
    • RE: Forum Suggestion

      @nyctophiliac We have a group for art and creative endeavors here that you can join. For requests of help on a variety of mu related topics, you can post here and finally, we have a how-to section for actual tutorials.

      posted in Suggestions & Questions
      Glitch
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    • Mobile Menu

      This should be working now, let me know.

      posted in Announcements
      Glitch
      Glitch
    • RE: 7th Sea dice

      Just some clarification, you get a single hero point if the GM decides to purchase the remaining dice (no matter how many there are) and the GM gets danger points equal to the remaining dice.

      posted in Code
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    • RE: 7th Sea dice

      @faraday Why would there even be a mechanic for it, then? Otherwise, it'd just be floor(roll / 10). I think you need to iterate to get all combinations and that you're right it wasn't designed with computation in mind.

      posted in Code
      Glitch
      Glitch
    • RE: 7th Sea dice

      GMs can buy leftover dice, granting you a hero point and the GM as many danger points as you have remaining dice.

      posted in Code
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    • RE: 7th Sea dice

      @faraday I did add extra dice, I'm sorry. In your example, though, I'm still not sure you're allowed to throw on extra dice after you've hit 10. Otherwise, what's to stop 6+5+3+1+1 and calling it a day? I feel like it's the same a saying 6+3+1 (10) +1.

      posted in Code
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    • RE: 7th Sea dice

      In your comments:

      # Example:  Given junk dice of [6, 5, 3, 1, 1] it will return a sum of 11 (for the 6+1+1+3) and 'junk' will be the
      #   unmatched [5] afterward.
      

      Unless I misunderstood, I don't think this counts, since it's basically a cheat. 6+1+3 would get you 4, + 6 = 10. So you should have [1,5] for your junk dice, instead of just adding small to large.

      [6, 5, 5, 3, 1, 1, 1] shouldn't net 6+1+1+1+3 and a 5+5 with [ ] junk. It should get 6+3+1, 5+5 and junk of [1, 1].

      posted in Code
      Glitch
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    • 7th Sea dice

      So there are a few extra things that can happen with 7th Sea dice, but the real sticking point is this: given n results, get as many discrete combinations of c as possible, where sum(c) >= k with the lowest remaining n.

      Examples (k = 10):

      Player rolls 7 dice. Results are [7, 5, 4, 3, 3, 2, 1].
      
      [7, 3] = 10
      [5, 3, 2] = 10
      [4, 1] = 5
      
      [4, 3, 3] = 10
      [7, 2, 1] = 10
      [5] = 5
      
      Here, the second wins, because we have the fewest remaining results possible.
      
      Player rolls 7 dice. Results are [9, 7, 5, 5, 2, 1, 1].
      
      [9, 1] = 10
      [7, 5] = 12
      [5, 2, 1] = 8
      
      [9, 1] = 10
      [7, 2, 1] = 10
      [5, 5] = 10
      
      Here, the second is better because of more 10s.
      

      Doing this as a human is pretty easy, but it's not so easy computationally. So, as @faraday asked for the challenge, here it is:

      • Solve this in any language you want
      • Avoid libraries that provide permutation/combination functionality
      • Convert it to MU code
      posted in Code
      Glitch
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    • RE: Mobile Issue

      I tried turning some of the plugins on and off to see if it was that, but that doesn't seem to be the case. For now, you'll have to use the url bar to navigate if you're on mobile.

      posted in Suggestions & Questions
      Glitch
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    • RE: Mobile Issue

      I have the same issues on mobile. Someone should do something about it.

      posted in Suggestions & Questions
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