@Arkandel said:
I believe most of the phenomena and paradigms above can be broken down to the fact we're losing more players than we're getting. Roleplay in MU* unlike what we find on table-top is largely dependent on - usually a small minority of - players who are able to create, as opposed to carrying on and expanding, plot threads which can then be picked up by others.
For each such person who burns out, has been caught up by real life or simply moved on it's increasingly difficult to replace them simply because one of the main factors in being able to do what such flagship players do is experience; so as the number of folks who've been playing for years and have the ability to do so diminishes newer ones with the potential and talent to replace them never find the same circumstances and opportunities which existed, say, in the late nineties or early 2000's.
There's a chance we're on a slow downward spiral. Another way to see it though is that we're going through a slum until the paradigm changes to allow for our hobby's resurgence.
This reminds me of the fall of Elendor in the early 2000's, and now I'm sad. Jerk.