@thatguythere said in FCs on Comic MUs:
No meeting the minimum standards is still sufficient because there is a minimum activity level where you would not boot someone (there has to be or you would boot everyone) it is just that the rule does not actually state what the rule is.
=To clarify on the minimum standard thing, if for example you have someone playing the Dane Whitman version of Black Knight and he gets a scene every 19 days and staff doesn't notice, than he starts going 20 with out a scene and staff notices and talk with him, that clearly establishes the minimum is 19. What the actually written rule states is meaningless because what staff enforces on the game becomes the actual rule.
The rule might say 30, but in reality it is 25 or 13 or some other number that is just under what would actually draw staff attention.
I an not picking on any game in specific with this, never been on the one @Ixokai staffs (never played there and have honestly heard nothing bad about it) just using that as an example of the similar rules I have seen on most comics games.
This would be true if staff and the system only ever looked at the 'current period' and was blind entirely to the past. I admit most games, I believe, do things this way-- or do things entirely subjectively/manually (I heard one game which every quarter looks over log activity manually for each character to make a determination, the idea of doing so making me want to pluck my own eyes out).
However, in our situation, every night a program queries the wiki and grabs a link to all new logs. It determines who is in each log and writes all this data into a SQLite database. Now we can look at this data in an automated way with more sophistication: we don't need to 'only' look at someone's activity for the 'current period', we can look at their overall history for the last...however long we want to (currently: 3 months) We can see that though the rule is 30, they're only RP'n every 29, and that deserves a warning. Right now its still semi-manual cuz I've been to work-busy to code the analysis tools, but they aren't hard to do.
@tempest said in FCs on Comic MUs:
You don't have to omfg read every single log word for word to know what is going on on your game. The claim that you would, is just well...daft.
On the other hand, if posting logs is the thing you're going to use to judge activity...
Maybe you should be reading them.
I don't have time to skim 12 logs a day
Or, idk, write a policy you'll actually take the time to enforce.
We did. Works well for us. Thanks.
@faraday said in FCs on Comic MUs:
I don't see though why you can't just read the log summaries. That takes 5 minutes, and it's pretty easy to tell from a summary: "Oh, it's just Batman having coffee again" versus "Oh, look, Batman foiled a bank robbery, cool."
Now, I have to somehow tally, note, keep in my head or in some database somewhere, the "activity" of 94 FC's according to some subjective determination of which RP "matters" (+2 Foiled Bank Robbery; -0 Coffee; +1 Team Building Exercise; -1 Romantic entanglement) and which doesn't, and determine from this who is making good use of their FC's and gets to keep them and who isn't.
Sure, someone could do that, and if that's how they wanted to run their game, I've no problem with it.
I have neither the time nor inclination, and neither does anyone else on our staff.
I mean, if you don't want to make a qualitative assessment part of your idle policy, that's your business. I don't care. But the idea that it's somehow impossible for staff to gauge a player's activity through logs doesn't fly with me. I do it. Granted my games are smaller, but I'm also only one staffer. It scales.
I didn't say impossible, I said I don't have the time to do it. That's me making a value judgement of my time verses the benefit of my time spent doing that verses doing something else for the game.
I mean I'd actually like to devote at least half my time in the game to actually playing it.