@surreality Hey, which you are you? I'm one of those who are not as active in non-plot scenes as I'd like because my life keeps kicking me in the nads, but you put an offer like out there, I should try to answer! But either you haven't mentioned or I suck at name-connecting and I don't have any idea who @surreality is in game.
Posts made by ixokai
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RE: Horror MUX - Discussion
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RE: Code Suggestions
A +where that is as condensed as possible, such that it says like, <Room Name> - <Everyone In The Room>
A +hangouts list which you can +go to named or numbered hangouts from
A +join/+summon that doesn't make me do a dance to wait for everyone I wanna summon to go IC first. Have the act of +joining someone IC make you IC.
+temprooms
Tie all my alts together somehow and then do things like track if a bbs message is read or not globally.
Posebreak! -
RE: Hugo 2018
@shincashay said in Hugo 2018:
The Stone Sky, by N.K. Jemisin
Finishing up this book I'm on to start this trilogy. I'm a gushin a little. I'm happy for her.
It is soooo good a trilogy
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RE: Arx on github
I've been a professional python programmer for over a decade now.
Anyone who wants to demand I call it tuhple, I'll challenge to a drinking game and you'll die of alcohol poisoning.
It's toople, people!
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ISO Wikidot Wizard?
I and a friend are working on a new project; I can't talk about it in detail now but can in PM if anyone is interested in getting involved.
A short blurb: You're a ghost in a haunted house, hiding from (or fighting) the Living when they intrude, but otherwise exploring the mysteries of the House and your own rooms that are your strange, personal afterlife that will evolve over time with you.
I CAN do wikidot well enough but I am not naturally good at web design, and this game has quite a lot of code so I'm pretty busy. But I'll handle all game->wiki (and vice versa) integration, so all I need help with is templates, includes, layout and design elements.
If anyone is interested in helping, PM me and I'll give you a more in depth run-down on the game and where we're going with it.
(We're using wikidot, not mediawiki, for some specific technical reasons that can't be changed)
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RE: How to use Potato MU Client
@thenomain said in How to use Potato MU Client:
Potato being built upon Python is probably the problem, there. Text goes through a few different systems before it's rendered, which is probably what's creating the lag.
Ummm. Potato is not built upon Python.
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RE: How to use Potato MU Client
@darc said in How to use Potato MU Client:
@skew said in How to use Potato MU Client:
Correct me if I'm wrong but... You're not wanting to disable the text from scrolling down the screen. You're talking about it posting on screen instantly vs seeing it "slowly" move down?
In Atlantis, if I examine an object it comes in as one solid chunk. I didn't even know that was an option until I used Atlantis. I have no answer to this. I might poke around the settings tomorrow. Sorry!
You are correct. I would like it to post instantly to the screen (which it does for me just fine in MUSHClient).
I'm just super confused by the point of: what? It does this? I keep trying to poke my potato to behave in some way that causes delays here or there and they just aren't there. I mean if I ex a really big object, it scrolls sure, but its showing me exactly as it gets it? How could it be any faster? There's not a multi-second animation delay. It takes a quarter of a second during the blur.
Not calling you a liar I just don't see what you're seeing.
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RE: Dreamwalk MUSH
@sunnyj said in Dreamwalk MUSH:
@ixokai so, bad?
Huh? I don't understand the question. I've had reservations but not been quiet about them, but none of them have amounted to 'bad'. Changes made have reduced them significantly.
@golgoth said in Dreamwalk MUSH:
I was under the impression that the IC shared connection channel could be used as this central hub. What more would be needed?
Going from "we talked in the IC dreamscape" to "forging a sympathetic connection to" is something currently up in the air as there's differences of opinions on what "sympathy" means. The headwiz @Demiurge thinks random and strangers in fictional usages of sympathy connecting makes sense; I think sympathy is about likeness or intimacy or symbolic closeness. This isn't a mechanics issue, its, "what feels IC and right and makes sense when I enter a scene" and I can just accept Demiurge's words but it leaves me feeling weird. It's not a deal breaker. I just feel weird. I might be weird. This might all be in my head.
@wizz said in Dreamwalk MUSH:
@golgoth said in Dreamwalk MUSH:
I was under the impression that the IC shared connection channel could be used as this central hub. What more would be needed?
Well, it's a public channel, for one thing, and it can get very spammy with just three or four people. And as it works right now, it's anonymous - player names are removed. It's a bigger adjustment than I was expecting, it's not like you can just waltz on down to the local coffee shop and RP with whoever is there and what I'm trying to say is that that is something a lot of players are probably used to taking for granted.
I've quite enjoyed this channel myself, I just wish.. MORE could be made out of it. Like if it could fork off into some private conversations where I'd feel more IC appropriate to share names and details and later create sympathetic links.
Here's what I'm getting at above else: I WANT BAR RP.
I think its the fatal flaw of this game, and I really like this game and really want it to work, but think there needs to be some way for two random people to just at any hour of the day or any level of poverty they're in, just hey, talk.
This will lead them to making connections where they can visit eachothers worlds.
I feel weird being all I WANT BAR RP since the standard mush POV is bah bar rp is boring. The truth is, the staple of just having casual rp in some fashion is what keeps our games running.
My dire frustration is every time I bring this up the headwiz says it will destroy the whole theme of the game about connecting people and traversing dreamscapes, which I don't agree with at all. BarRP is a staple but it is also BORING after like doing it a more then a little with someone. You'll want to go visit their dreamworld or invite them back to your dreamworld real quick, and there, we have connections and traversal.
But we gotta have some sorta talk. The Communal Unconscious almost brings it but it gets a little overwhelming if more then three people are in it at once, and there's no way to narrow its focus to just one or two people who have captured your interest.
@golgoth said in Dreamwalk MUSH:
It could also be an actual player's dream to BE that central hub and then to build it more and more as players come together to think of that dream AS the central hub.
I might pitch that idea to the players in the game tonight when I get home.Just be aware that @ixokai and I talked about this idea with @Demiurge for quite a while already and he is pretty strongly opposed to there being some sort of easy way to set up or access any kind of central location like that. Like, pretty vehemently.
And man you only saw day 2. He and I talked about it for hours on day one without anyone else there.
On the other hand, I guess that's one approach we didn't take, and there's nothing really stopping you from creating a dreamer character who's a bartender or whatever and trying to get everybody to link up to your dream tavern, for example.
Note this is actively happening; a character making a hub all on their own. That's IC in game. This isn't about there's no way to make something work within the system, to me?
The entire issue is:
If I gotta establish a sympathetic connection with a random stranger, paying a permanent fee of a valuable resource, I... won't do it.
Is this just me being weird? It might be. If I can't get an introduction to Bob over there I'm just not gonna permanently pay to talk to Bob. I won't. If I can't have even ONE SCENE, just one, or some other mechanism to just figure out if we click in RP at all? I'm NOT going to buy that bridge.
That may all be me. I'll never be that guy who pays a limited (albeit free flowing: Really lucidity comes in as a flood with rp) resource on a complete stranger. I like to think I'm a healthy member of this hobby but I'm not THAT healthy.
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RE: How to use Potato MU Client
@darc said in How to use Potato MU Client:
The simple question: Is there a way for me to disable text scrolling?
In Potato, when receiving a lot of text, it can take a few seconds as all of the text scrolls into place. In other clients, the text would come in as quickly as the mux could send it, so it would pop onto my screen immediately. I write code somewhat often, so having to wait 4 or 5 seconds every time I examine an object gets tiresome -fast-. Is there some way to disable this animation?
... what OS? I ask because I use Potato and I don't see that behavior at all.
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RE: Dreamwalk MUSH
@tnp said in Dreamwalk MUSH:
Sounds interesting. One thing though leapt out at me...
and how many words you wrote.
I don't like the idea of encouraging nonsensical purple prose that takes a half hour to write and even longer to interpret. It actively punishes those who pose concisely.
If someone goes all purple, there's an easy solution. I just won't play with them. So far no one's been stupid. Poses are of what I expect generally in the normal length/quality of modern mushing.
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RE: Dreamwalk MUSH
@three-eyed-crow said in Dreamwalk MUSH:
@ixokai
Indeed, I mistyped. The post shall be left for posterity, though.Okay Sorry to be a dick on this point. I've just seen some commentary in the past equating FS3 and Ares, saying there was like no reason to use Ares except for FS3, etc, which I think does faraday's work an injustice.
Back to your regularly scheduled programming!
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RE: Dreamwalk MUSH
@three-eyed-crow said in Dreamwalk MUSH:
Also, this game looks really cool. I don't know how much time I have for anything else right now, but I'm eager to peek at it and see how it's set up. I love to see admins doing more different things with FS3.
No one is doing anything different with FS3. This is not FS3 at all. Its Ares, yes, but Ares WITHOUT the modules for FS3 actually enabled. Ares and FS3 are separate things.
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RE: Dreamwalk MUSH
@tnp said in Dreamwalk MUSH:
Sounds interesting. One thing though leapt out at me...
and how many words you wrote.
I don't like the idea of encouraging nonsensical purple prose that takes a half hour to write and even longer to interpret. It actively punishes those who pose concisely.
This is a very valid concern, but after having a scene there-- lucidity is VERY generous to the point while yes someone can write purple to the stupid and get more, its self-defeating. I just won't RP with someone who is that boring again. I had a fun dynamic scene and got about 40k lucidity doing something crazy for my character (who is basically an AI not robot how did everyone get into calling him a robot! If you cut him he bleeds!) like going in a car chase with in a dingy cab escaping evil cops. During this scene I posed as I generally do, my partner posed reasonably and not in a way that seemed to just waste time/space to get more points-- everything seemed meaningful and interesting-- and we just went with it.
Was fun.
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RE: Dreamwalk MUSH
Okay I'm giving this a chance-- I like unusual things these days, having played all the boring things we've all been playing for decades. I have some concerns; the boss listened and though he didn't agree in the end, I can't expect him too, but he heard me out respectfully and clearly thought about what I brought up.
After having first scene (well I'm in the middle of it but the data point that matters is now clear), some of those concerns are mitigated to a large degree (though not entirely)
I went full on heavy duty sci-fi nerd in my characters dreamscape. I kinda made my own little mini sci fi mush! Complete with a pair of rogue AI's (that are opposed to eachother and me).
Plus, hey, Ares! Without FS3. I mean I like FS3 don't get me wrong. Its just fun seeing someone take Ares another way.
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RE: Horror MUX - Discussion
@bear_necessities said in Horror MUX:
I read in this thread I think that this isn't a good game for a casual player. I have been wanting to check it out but I have about 2 or 3 hours an evening to devote on work nights. Is that enough time or should I just avoid?
It depends on casual; 2-3 hours an evening seems okay? Its if you can only play like once a week or once every other week where it likely will totally sweep past you.
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RE: Dreamwalk MUSH
I'm intrigued by the weirdness of this. But novel approaches to mushing appeal to me lately.
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RE: How to use Potato MU Client
@derp said in How to use Potato MU Client:
On mux, this won't match the open/close quotes that it uses by default in the "say" command.
I forgot MUX used unicode quotes as I always set myself ASCII as different quotes between emits and 'say' drive me nuts
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Potato - /grab for MUX?
For the life of me I can't figure out how to make this work on a MUX and its driving me batshit insane.
Has anyone figured out how to get Potato to use @decompile/dbref instead of @decompile/tf on mux, or maybe just made their own custom /grab or /edit for MUX which did it manually for mux games? I'm sure its gotta be possible and I've looked at the code (eww tcl/tk) but for the life of me I can't quite get it working.
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RE: How to use Potato MU Client
@skew said in How to use Potato MU Client:
Highlight everything inside quotes! This is a feature present on some MU servers (Evennia, Rhost) but not all, so we can do it client side.
Create a new event:- Event Name: Quotes
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(["])(\\?.)*?\1
This is actually more complicated then it needs to be. (I know this is ancient but I'm looking through the thread fully for the first time to find a solution to a problem I'm having) The pattern I use is just this: "(.+?)"
Dot matches any character; plus matches the previous match zero to as many times as you want. Now, the ? is the magic key here. By default, ".+" is 'greedy', so:
"Hello how are you" says Ixokai, "NIce to meet you."
.+ will match the absolute maximum it can -- which is that entire line, including the non-quoted middle part. By putting a ? after the +, you turn on 'non-greedy' mode, which means it stops matching at the first point where it could stop matching.
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RE: Horror MUX - Discussion
First story was fun; I wasn't able to participate as much as I'd like but that was entirely on me because I had a work deadline that came up and surprised me. Still!
I look forward to the next story. Already have some ideas of who The Avant-Garde is going to be.