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    Best posts made by Jennkryst

    • RE: San Francisco: Paris of the West

      One the one hand, Mummy is tricksy, because you live for-fucking ever. On the other hand, I fully support flashback RP, vis-a-vis Highlander shenanigans (and have done this sort of thing with much fun with vampires).

      I WILL GO A STEP FURTHER, and volunteer for the... er... 'out of town' bits of the wiki. Like. You know how Haunted Memories had Consilium information for, like... Berlin, and there was information on which Covenant was in charge of Venice? THAT kind of shit. When two player characters come in from LA, both should be coming from the SAME LA.

      (I still believe this could be solved by existing in a single generic location, like Dark City, or the Matrix, but that is an idea for the future)

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Fringe/Weird RPGs

      @Bobotron said in Fringe/Weird RPGs:

      • Kobolds At My Baby!

      I'm upset you didn't mention King Torg (ALL HAIL KING TORG!)

      posted in Other Games
      Jennkryst
      Jennkryst
    • RE: L5R 5E

      @ganymede said in L5R 5E:

      @the-tree-of-woe said in L5R 5E:

      Cranes dance. Lions fight. If their honor's so out of joint, they can bring their army, and I'll bring mine.

      The Cranes will make you look like a bitch in front of your friends and family, and will cut you down in a duel.

      Pick a Scorpion. Everyone hates them, everyone expects them to be nefarious.

      I already have my Scorpion planned, and no one will suspect a damn thing.

      It will be glorious.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Saulot's Playlist

      @Saulot said in Saulot's Playlist:

      Skén:nenohontsà:ke

      Gesundheit

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: NOLA: The Game That Care Forgot

      @Rinel Werewolves are spirit cops. They make sure the spirits stay on one side of the gauntley, and humans stay on the other side.

      This is GOOD when a murder or rage spirit crosses over and makes humans go on a MurderDeathKill-spree.

      This is SHITTY when a healing spirit crosses over and helps keep the death toll at the local hospital down.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: General Video Game Thread

      @Warma-Sheen said in General Video Game Thread:

      And sure, every company wants to make sales, but no one wants to make the video game equivalent of the Fyre festival.

      Why not? Star Citizen keeps bringing in ALL the cash.

      posted in Other Games
      Jennkryst
      Jennkryst
    • RE: World of Darkness -- Alternative Settings

      @thenomain said in World of Darkness -- Alternative Settings:

      My core problem with WoD is the players play the monsters, but rarely monstrously.

      I will hit on this a second time, because holy balls. Between no Left Handed Legacies, Pure/Bale Hounds, VII/Belial's Brood, and/or Fae Loyalist PCs on nWoD games, and oWoD games either disallowing Sab/Wyrm/Technocracy outright or only allowing STAFF to be bad (other players may make an attempt, but they'll get PK'd for trying)? Takes a bit of the sting out.

      True, you do not NEED these antagonists to be PCs. But if they are only allowed for plots as cannon fodder, and the rest of the time you just sit in a bar or your house sipping tea or whatever... what is the point again? They are not a persistent threat (unless the plot calls for them to be), but rather, they are often only a speed bump to further the PCs goals.

      And while I DO acknowledge that they are not needed for there to be some sort of antagonism to be a thing, it also most certainly won't be a thing if MUs continue along with the trend of super friends, as it has.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Meg's Playlist

      There is a suspicious lack of Mummiez on F&L, but I will look into things.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: NOLA: The Game That Care Forgot

      @RDC said in NOLA: The Game That Care Forgot:

      @Jennkryst said in NOLA: The Game That Care Forgot:

      @Melpomene Staff too lazy to check XP and prereqs, got it. Which is annoying, but it is what it is.

      Like, doublepost, and I don't wanna be a dick, but tbh this post right here has me kinda infuriated, ngl.

      Sorry, I meant it to just be a half-joke, and did a dumb. I don't mean to say you specifically were being lazy, but rather the royal/generic gestures at everything you. Still! Please let me clarify.

      It's not lazy so much as not the same degree of scrutiny I normally dealt with staffing in the long-long ago. I mean... maybe it's because the last time I did the full-on staff thing, it was for Shadowrun: Denver during that one time with that one guy. But I combed through everything. And from my experience, shadowrun players were very vocal explaining where they got X or Y bonus to a thing from, or how they arrived at the numbers they did. And if they didn't, I'd ask how they got there. Because I am dumb.

      To say nothing of like. Equipment requests. Fuck shadowrun equipment requests. Shadowrun is an equipment-heavy system. Want to learn a spell? You need either an item or a teacher. Want to install some cybernetics? You need the equipment in-hand, or an NPC to buy it from. Want to change the tires on your car? Well.. show me your car item, and show me the new tires.

      "When was your last skill raise? Check log Okay, you're past the cool-down time, skill is raised!" "What page of what book is this gun from? checks book Hey, this math is wro... what's that? House rule page? checks HR Huh. Cool. Go forth and shoot a ton of gangers!" "You... you are spending 100 units of Orichalcum on this magic sword? looks at inventory You have HOW MANY TONS OF MAGIC GOLD?!? Okay, fuck it, why not."

      Because everything was logged. So I wanted to make sure there weren't any screw-ups on my part. I wanted no screw-ups because there was a leader board, and damnit, I was going to score higher than everyone else on staff. Combined.

      So doing all of the requests, I just kind of... osmosis-memorized a lot of the stuff. Which is why I mostly volunteer for the XP or equipment types of gruntwork on games I obsess over. I'm going above and beyond that for Mummy because zomg mummy fun times everyone else are cowards for refusing them wrap everyone in ace bandages.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: General Video Game Thread

      I'm honestly shocked someone hasn't come in and demanded ThE PoLiTiCs get flagged and hidden from their OVERBURDENED EYES

      posted in Other Games
      Jennkryst
      Jennkryst
    • RE: Charging for MU* Code?

      @taika said in Charging for MU* Code?:

      I... maybe just totally had this mental image of Theno as the hottest girl in the strip club with all us MU*ers waving ones at him.

      I might not be able to make it rain yet, but I can definitely make it hail.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Shadowrun Denver & New Plot

      Shadowrun is, in fact, a post-apocalyptic setting. The Great Ghost Dance, VITAS (one AND two), UEG, the Crash of '29... all of them reduce the population by huge amounts. The Crash goes another step, destroying a ton of data, and what data it didn't wipe out, it almost certainly turned into a Black IC minefield. So there is a degree of Lost Tech, though it is not as widespread as other settings.

      Unrelated tangent - I find it hilarious because when I first read the Shadowrun stuff in 2000-ish, I thought 'That's stupid, because they'll have books and hardcopies of data and shit, society will bounce back', and now, I'm all like 'give me digital everything, books are heavy and kill trees'.

      One of the earlier Shadowrun novels (Shadow Play, by Nigel Finley) actually goes into what happens when some of this lost tech gets discovered - war in the streets as the Megacorps start breaking corporate law, because whoever gets their hands on the tech will be so powerful/make enough profit that the legal fees don't matter. Or maybe they'll just have the tech to nuke the court in orbit and every other mega's headquarters, and not have to deal with any of it.

      It's not so much that it was written in the late 80's being the problem (because, again, this is a book that the core has details for wrist-worn, or pocket-sized computers, and a smartphone type pocket secretary that has matrix capability, even... so tech miniaturization is clearly there, and Matrix 3 gives you even more ways to tap that tech into the Matrix wirelessly). The problem is that SR 1-3 all recognized the thematic reason that the matrix was setup the way that it was - to stop another Crash of '29/Super Virus from happening. A virus that just cuts through our current, and eventual future protocols. So it makes sense that it doesn't follow our current computer logic.

      Now that theme is out of the way, the rules for it all? Are a fucking nightmare. So I get why the RULES needed an update. The first three editions had things that were broken, and instead of fixing them, they decided to just add on new rules to patch a thing, but didn't actually fix anything, aside from just add more broken stuff. So I can appreciate 4 and 5 changing that way. Unfortunately, I have to actually sit and play a game before I can talk full on balance, and the only MU out there is SR3.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Regarding Force Awakens Spoilers

      I like to keep telling people to only give fake spoilers, so that they don't accidentally let people know about the Poe/Fin sex scene, and how tasteful the music was (flute trills during the cumshot and everything). It takes them a solid 30 seconds to realize I'm just fucking with them. I almost got booted from a game for it, too, it was great.

      posted in Announcements
      Jennkryst
      Jennkryst
    • RE: Turn Off Gifs?

      I will re-iterate. If you can program in a master switch for each user to pick on or off, cool. In the meantime, don't make me have to click every damn gif and link to a new page every time.

      posted in Suggestions & Questions
      Jennkryst
      Jennkryst
    • RE: Respecs.

      A couple of things!

      1. This shows the WoD-centric mindset of the Soapbox (which isn't necessarily a bad thing), because some games have the idea of respecs built into them - FATE for sure, and I think Eclipse Phase, as well? Possibly others!
      2. While proficiency does drop off with lack of practice, it can be presumed that you can pick it up again far quicker than someone who never had proficiency before - you likely won't have to break yourself of bad habits like the first time around.
      3. Since most games follow ACTION MOVIE logic more than REALITY SIMULATION logic, the training montage (as mentioned above) is a thing... OR you could just James Bond it. Never been shown flying a plane before? Oh, I knew how to all along!
      4. Following #3, this is why Mummy: the Curse is the best damn thing ever. Their version of Humanity is called Memory. Increasing it literally lets them remember more of their past. Similarly... every attribute, skill, and power, along with most merits... is something you could always do. But you forgot how, until JUST NOW when you spent the XP to remember.

      tldr: Respecs are totes fine.

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: World of Darkness -- Alternative Settings

      @tempest Werewolf, like all games, does not function well when you just throw every book thing at a game and tell people to go forth with 0 ST input on a setting, hoping things will work.

      Edit because spelling is hard.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Fallen World MUX!

      Already have my stuff. Mastigos Twins (bringing another player over)... one will focus on mind, the other space. Mind will likely be... whichever of the Psychiaologist can write prescriptions. Not sure what the space twin will be.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Vampire 5E Games?

      Probably the wrong place to make a note of this, buuuuuuut... our blanket-ban on discussing politics stuff outside of the politics sub-forum has kind of allowed us to overlook what has been described as 'a bunch of Sweedish edgelords made V5 suuuuper fascy and filled it with neo nazi dog-whistling', and I am disappoint.

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: Dark Ages Vampire -- Terra Mariana

      @ganymede said in Dark Ages Vampire -- Terra Mariana:

      @jennkryst said in Dark Ages Vampire -- Terra Mariana:

      In either case, if the defender elects not to accept the outcome, the aggressor gains Beats (equal to his remaining Nerve or the Doors he took down); if the defender surrenders prior to the outcome, then the defender gets Beats (equal to her remaining Nerve or Doors).

      Can players similarly elect not to accept the outcome of mundane physical combat?

      Edit because spelling is hard.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Sin City Chronicles

      To generic setting things, since I can never haz mummy, I offer two pieces of advice

      1. Throw parts of the book out the window.
        I only skimmed the 2e Changeling thing that's on, what v6? But what I read, there appear to no longer be any pre-genned courts. It implies that you literally design them all yourself. This allows for you to say 'we do not want X court as part of our starting theme'... but if enough players want it, then there is a road to add it with neither retcon nor staff forcing the matter.
        This is harder for other spheres, admittedly. Perhaps keep their names and whatnot, but rewrite the theme of them, and how they work for your game in Vegas and worldwide for transplants. Go so far as to say 'These pages of the book? Ignore them.' Put this on the wiki. There are a ton of little blurbs that some players will take as sacrosanct because it is in the book. Be up front about what is and isn't.

      2. Crossover Considerations
        This ties in above, re: rewrite the social structures. Design this city with sphere cooperation in mind. A UN of the supernatural groups. Multi-sphere means crossover is going to happen. Might as well plan for it, rather than have the age old 'secrets revealed at the bar/over pillow talk' spiral.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
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