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    2. Jennkryst
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    Posts made by Jennkryst

    • RE: Classic World of Darkness

      @SunnyJ said in Classic World of Darkness:

      @Jennkryst Please no "Kinfolk merit" stuff. Garou SPECIFICALLY still AT LEAST distrust vampire and mage Kinfolk, and will kill them if they get anywhere near a Sept.

      That's why it is a 5 or 4 dot merit, respectively.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      @peasoupling said in Classic World of Darkness:

      Will there be no mortals or mortal-adjacent characters? It seems that three separate cities would pretty much make mortals unplayable, even if you have the playerbase to more or less support 3 separate games (which it sounds like it would be, more than an actual Multi-Sphere game) on the same server.

      I don't think they are meant to be separate games, though. Cars and trains and planes.... and teleport/moonbridge. Folks can get from one city to the next easy enough. It is a question of which group is in power where. If you aren't likely to venture into Were-ville, that is on you.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      The triat existing is not the same thing as allowing PCs to play Black Spiral Dancers.

      I haven't read Beast, so I dunno if it could mesh. Must wait for 2e CB to hit.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      Now the ultimate question.

      Can we Wyrm?

      Edit: I lied, the ULTIMATE question is can we Snek?

      Double edit: and the other fera, too, I GUESS.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: What does advancement in a MU* mean to you?

      @ThatGuyThere said in What does advancement in a MU* mean to you?:

      New Prospect had an interesting idea for xp in WoD. Instead of doing it as xp and spending it, it was time based you had a number of slots you could be actively learning things with and then when enough time passed it was added to your sheet. I don't remember hearing a lot of complaints about the system but the game did not last long due to other dramaz.

      New Prospect still exists, but lack Mummy, so poo on them.

      As to the original topic... I dunno? Dinosaurs are bad, static growth is bad... I absolutely HATED the NYC nWoD game around the time of HM and Saint Petersburg and TR's beginnings, because it capped out at 1.5 xp per day, IF you were IC in another room with a PC and had a semi-low idle time, and/or could be supplemented by noms (but still capped at 1.5 xp).

      I like SR Denver's method, to a degree. The record there is something like earning 800 karma in a year, or a year and a half? Kassandra was crazy, but when you have a circle of 8 players who can run plots for each other daily so no one gets burned out, wonderful things can happen.

      Return on investment, I guess, is a good explanation. Give newbies a chance to, if not catch up to the dinos, at least close the gap with some effort.

      But that's all XP.

      Advancement, itself, is tricksier. Get better at things... more SWAG. A clever idea is to lower TNs based on skill level, rather than adding dice, but I just pulled that out of my ass, so I don't know any of the long-term implications of it.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      I'd check with Cytherea, from Exalted MU.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      Spellcasting in M20, much like in oWoD, is much more free-form than nWoD or 2e. This is good and bad. Good because you can do more with it, but bad because we are given so few examples of what each level of sphere can do.

      As for multi-cities, that's cool, but folks will still want to cross-sphere. I am all for cross-sphere, but how things interact with other things needs to be hammered out in advance. Werecity will have vampires and mages. So long as they're COOL vampire and mages (hint: invest in the Kinfolk merit), then it'll work out.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      If we drop Red Talons because furries and combine the black furies into the CoG as a all womyn lodge, we're down to 10!

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      @Thenomain said in Classic World of Darkness:

      @Jennkryst said in Classic World of Darkness:

      @Thenomain Could be worse. I could ask for some updated HSpace monstrosity for a Technocracy/Void Engineer game.

      See, I would take a month and completely re-code that.

      I will allow this.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      @Thenomain Could be worse. I could ask for some updated HSpace monstrosity for a Technocracy/Void Engineer game.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      Psh, part of the appeal of Apocalypse is the absolute ape-shit, unbalanced nature of it all!

      Also, Weresnakes.

      Why deny the game it's due?

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      @Coin said in Classic World of Darkness:

      We need the conversion finished first before I feel comfortable needling @Thenomain until he's willing to do it. >.>

      Fair.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      @Coin said in Classic World of Darkness:

      I will tell you the same thing I tell everyone who says something like this:

      I will help, if you want it.

      Cooooode. We needs it.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      @Seamus said in Classic World of Darkness:

      @Jennkryst Are they releasing a 20th Ed Mummy?

      THEY HAD BETTER FUCKING BE. Though even if they don't, it's easily kitbashed. Take Wraith/Risen, modify a bit, sprinkle with rituals and thaumaturgy until done.

      Mummy had 4 books for oWoD... but only TWO of them were Revised. As such, most people's preference to not add custom things keeps them fairly two dimensional. Sure, that dimension is somewhat OP, with their 8.0 earthquakes and sandstorm that deals 1 lethal per turn, but as their powerstat is inherently linked to their morality, you will never use these.

      @Coin said in Classic World of Darkness:

      @Jennkryst said in Classic World of Darkness:

      Conceptually, I am super interested. While the multi-sphere game Let Freedom Ring exists, I haven't seen a ton of advertising for it, and it lacks the activity that all WoD games seem to have before changeling opens up.

      IN PRACTICE, I shall continue to demand Mummy things, as is my way.

      Make a Mummy CofD game. Bring it.

      I so fucking would, modified to GMC and have Memory flux like Werewolf Harmony... you flux between your personal desires/memories, and your Judge's desires/memories. Or something I haven't thought it through too terribly much.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Classic World of Darkness

      Conceptually, I am super interested. While the multi-sphere game Let Freedom Ring exists, I haven't seen a ton of advertising for it, and it lacks the activity that all WoD games seem to have before changeling opens up.

      IN PRACTICE, I shall continue to demand Mummy things, as is my way.

      posted in MU Questions & Requests
      Jennkryst
      Jennkryst
    • RE: Sin City Chronicles

      To generic setting things, since I can never haz mummy, I offer two pieces of advice

      1. Throw parts of the book out the window.
        I only skimmed the 2e Changeling thing that's on, what v6? But what I read, there appear to no longer be any pre-genned courts. It implies that you literally design them all yourself. This allows for you to say 'we do not want X court as part of our starting theme'... but if enough players want it, then there is a road to add it with neither retcon nor staff forcing the matter.
        This is harder for other spheres, admittedly. Perhaps keep their names and whatnot, but rewrite the theme of them, and how they work for your game in Vegas and worldwide for transplants. Go so far as to say 'These pages of the book? Ignore them.' Put this on the wiki. There are a ton of little blurbs that some players will take as sacrosanct because it is in the book. Be up front about what is and isn't.

      2. Crossover Considerations
        This ties in above, re: rewrite the social structures. Design this city with sphere cooperation in mind. A UN of the supernatural groups. Multi-sphere means crossover is going to happen. Might as well plan for it, rather than have the age old 'secrets revealed at the bar/over pillow talk' spiral.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: I miss WoD

      Yes, something horrible! But do continue on and explore its depths.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: What MU*s do right

      @Lotherio said in What MU*s do right:

      ... Battletech

      I've always kind of wanted a Mechwarrior RPG game with +sheets and +rolling and typical mush things... but with BT MUX type combat.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Sin City Chronicles

      @Catsmeow said in Sin City Chronicles:

      meat sheath...

      DAMN YOU FOR STEALING MY MUMMY CONCEPT.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: What MU*s do right

      Say what you will about voucher-based items, Shadowrun Denver has a highly nifty system. While players cannot themselves edit the items on them once they are created.... in chargen, you have the ability to make things like this:

      ========================> Item #1 for Aurelia (#1711) <========================
      Item Name: Porche Winter
      Quantity: 1.00
      Cost Per Unit: 57500
      -----------------------------> Item Description <------------------------------
      Hand Speed Accel Body Armor Sig Auto Sensor CF Load
      4/8 250 15 3 0 1 0 1 10 315

      Seat Entry Fuel Tank Econ Chass ECM ECCM Cost
      2* 2d+1t Gas 150l 5.40km/l Sport - - 83,000

      • Both Bucket Seats come with Advanced Passenger Protection Systems

      Other Features
      Turbocharging 2

      ... which looks much more impressive when the text is mono-spaced and lines up right. Also: colors.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
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