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    2. Jeshin
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    • Following 0
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    • Topics 7
    • Posts 394
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    • Controversial 11
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    Best posts made by Jeshin

    • RE: Diversity Representation in MU*ing

      It's a text based medium, isn't the idea of color based biased kind of moot? Like are we ANSI coloring our desc blocks to make it more obvious? Isn't the idea of marginalized classes also kind of negated by settings that aren't modern or alternate modern?

      For example I'm latino, I'm Puerto rican, my grand parents were born and raised in Puerto Rico, my mum in chicago, me in chicago. That's right if Puerto rico were a foreign country and not a US territory I'd be a 2nd generation immigrant!

      I play a guy on Arx I describe as "painfully pale" in complexion. Why? Roster system. Meanwhile on horrormu and grey harbor I played people PB'd by Pedro Pascal because he's a good latino/hispanic stand in and not to crazy attractive.

      My Pedro pascal PBs and my painfully pale white guy with redhair PBs have never been treated differently. Ever.

      I get the idea broaden your horizons, do some research, maybe think about what kind of language and tropes you are using to write something you aren't. On the same hand I would never condemn RPers for just going with whatever setting or personal nationality they are or whatever nationality they think is cool. Given the primarily text based medium and settings that have almost none of the systemic issues of our own.

      EDIT - Neither condemn RPers or make it a reflection on the hobby if people just played whatever even if it ended up being majority white.

      posted in Mildly Constructive
      Jeshin
      Jeshin
    • RE: The Cyberpunk 2077 Snuff Chip Problem

      Cyberpunk is not really an open world game. It's a game with a story. In the underlying tabletop game which Cyberpunk 2077 is based on there are more stats than the 6 you have access too.

      They restrict these stats because they have to do with who you are as a character and despite all the dialogue options and life path choices you can make with V the developers clearly retain the creative control of what story they are telling with that character.

      Why does this matter?

      That BD section is part of the game. It's part of the narrative of the game. You can argue it's almost a required portion of the game. This is the same game where I can run over an entire crowd of civilians and then just outrun the police. The same game where I can gun down an enemy and see they are clearly still alive on the ground (but incapped) and put one in their head (you know they were alive because dmg will appear when you shoot the body and they stop moving).

      You cannot tell me that watching a BD snuff film is more morally hazardous than all the wonton violence I can get involved in. Like there is literally

      I don't know how spoilers work, but if I did I'd finish the above thought.

      posted in Other Games
      Jeshin
      Jeshin
    • RE: Diversity Representation in MU*ing

      For those wondering what crazy facist @Kestrel is talking about, pretty sure she is refering to Az from HavenRPG aka Cullen.

      posted in Mildly Constructive
      Jeshin
      Jeshin
    • Optional Realities & Project Redshift

      Hey everyone,

      I'd like to announce the opening of Optional Realities, a design blog and community supporting roleplay-focused games.. We are committed to the following:

      • We will publish regular articles every week, not only written by our own team of experienced MUD Designers, but the staff of prominent roleplaying games like Sindome, Evolution of Esos, Shadows of Isildur, Armageddon, Haven: Mists and Shadow, and others.

      • We will moderate a community forum as a place for leaders in our genre to discuss roleplaying, writing, design, and upcoming events for their games.

      • We will do everything that we can to help support designers looking to create their own games in our genre.

      • We will host monthly contests with cash prizes, ranging from storytelling competitions, to game design proposals, to submission of quality roleplaying logs.

      The Optional Realities team is also committed to our work with the Evennia engine, which we are using to create a new engine and sci-fi roleplay-centric MUD which has a sub-forum and an article out revealing our combat design.

      Please join us at Optional Realities, in our effort to strengthen our 20+ year old community and build towards an ever-better future for text-based RPGs.

      Jeshin
      Founder of Optional Realities
      optionalrealities.com/
      optionalrealities.com/forums/


      (Edit by Thenomain: Links now successfully lead to the sites.)

      posted in Adver-tis-ments
      Jeshin
      Jeshin
    • RE: Diversity Representation in MU*ing

      I always thought pining for the days when kids could play outside unsupervised was really alluding too...

      Wow I wish we could go back to a time when your neighbor and strangers didn't think they could call CPS on you for not being attached to the hip of your child.

      Wow I wish we could go back to a time when the government (CPS or otherwise) didn't think they could tell you that letting you kid walk home from school was abuse.

      posted in Mildly Constructive
      Jeshin
      Jeshin
    • RE: Armageddon MUD

      https://cdn.discordapp.com/attachments/619345329619206173/652699205378506752/20191206_211900.jpg

      Last one I promise. No need to worry even if complaint that necro'd this thread is fake here's a real one from a phone (harder to fake) and from a long time player with a history!

      PS - Sorry for bringing the MUD stuff over here but... Woof this guy.

      posted in Adver-tis-ments
      Jeshin
      Jeshin
    • RE: Diversity Representation in MU*ing

      https://youtu.be/aJX4ytfqw6k

      posted in Mildly Constructive
      Jeshin
      Jeshin
    • RE: Chrome OS and MUSHes

      @Ephemera

      Thank you!

      posted in MU Questions & Requests
      Jeshin
      Jeshin
    • RE: Development Thread: Sacred Seed

      @cobaltasaurus

      I can sympathize with you. I have tried several times to learn python and engage with Evennia. I have a game all written up, I even used to pay a coder. I have yet to break the barrier between the tools available to me and actually knowing how to use them and benefit. It's a difficult gap to bridge but maybe one of the experienced Evennia coders might be willing to make some time with you to walk you through taking a system apart and putting it back together. It's a more interactive and discussion based method and once they have walked you through the process a few times you'll be able to refer back to that experience going forward.

      Honestly it's probably what I should do, but you know... No one takes their own advice >_>

      posted in Game Development
      Jeshin
      Jeshin
    • RE: Optional Realities & Project Redshift

      As someone who is more on the MUD side of things than MUSHes, I can tell you that a lot of MUD players & staff view MUSHes are drama villages. I used to believe this too but in reality I think it's just a common problem amongst text-based games in general when you have particularly abrasive players or staff.

      It's basically the situation of "those guys over there suck and we're the coolest" which crops up in our genre which is why text-based gaming is so splintered and why I created OR. It's different strokes for different folks but at the end of the day most people are playing MU*s as a way to experience story or de-stress or because that is their preferred gaming choice. Some might enjoy MUDs, some MUX, or some MUSH, or whatever other text-based option with MU in front of it is out there.

      EDIT - It is worth noting I actually like this forum a lot. Slick look, active community, and even though it's more MUSH centric you guys haven't shunned this advertisement or my opinions elsewhere. I think it's just as good as OR at being a place for text-based game lovers to come together and share ideas and games.

      posted in Adver-tis-ments
      Jeshin
      Jeshin
    • RE: Incentives

      In my opinion there is a hunger in the text-based rpg community for quality games. I believe that if your theme is strong, your feature list is compelling, and you do not have a bad reputation as a staffer that you can obtain players.

      SOI 3.0 when it launched alpha had over 300 unique character apps. They had 0 incentive, it was just a bunch of RPI community players who were sick of the current choices and wanted a fresh game.

      LabMUD is the futuremud engines example game. It's not even released yet but I believe it has over 100 unique apps and is talked about on multiple forums.

      Perhaps incentivizing people is a MUSH/MUX cultural thing but from my experience over on MUDs. If you build it they will definitely come. That being said I do believe that you should incentivize things you want people to do through your game systems. If that means giving +1 XP for running an event or a plot, than yes they should be incentivized in some way. If you want people to be racist than they should have a tangible benefit for being racist if that fits into your game world.

      posted in Mildly Constructive
      Jeshin
      Jeshin
    • RE: Foundry Virtual Tabletop (FVTT)

      @Arkandel

      https://imgur.com/a/16Q0HZ3

      My currenty MODs list.

      The Furnace
      Pings
      Beyond20 Companion module

      Are all in my "required" list.

      posted in Other Games
      Jeshin
      Jeshin
    • RE: Optional Realities & Project Redshift

      @Thenomain

      It is worth noting that when I made that statement I was referring to stories within text-based games, though I do believe that death & loss play a big part in all story telling. We likely have a fundamental difference of opinion on the topic. That being said it's still worthwhile to expand on this a little.

      In normal storytelling like movies and literature and ancient stories/folklore death and loss play a huge part in the narrative. The majority of the time the main character(s) aren't at risk of death because they are the vehicle for the story. I would argue though that death and loss still exist within the world. We are meant to suspend disbelief and accept that there is danger and that is why sacrifice and heroism matter in them. I'll point to Agent Caulson in the Avengers, Boromir in Lord of the Rings, and the death of Aerith in Final Fantasy 7 which is notable because it's in a game with bringing people back is a function of gameplay. These are non-main characters whose deaths enriched stories and established that death was reality of the world that their story was being told in. Regardless of whether or not the Main Character was really going to die, within the story, they -could- die. Thus the trick and the suspension of disbelief.

      In text-based games and their storytelling I believe that death & loss are even more crucial. Unless you take the tact that all PCs are main characters and thus should be exempt from that and if you do then that is your decision (or that of the game runner). I certainly won't say you shouldn't do it only that I believe there would be more value in having the threat. I'll use two games as examples.

      The Sea of Storms (wheel of time setting) has perma-death but fighting between PCs tends to be resolved via RP like MUSHes with a staffer judging or players collaboratively completing the scene. If there is a disagreement there is coded combat which can be fallen back onto on the agreement of the participants. I actually staffed on this game for the better part of a decade and I can tell you the average character lifespan was something like 2-6 ooc years. But death was possible. It did happen. It wasn't willy nilly and it didn't require consent to happen. It worked pretty well for the stories we were telling there. (note this is another game that would probably be a good middle-ground for MUSH players). What mattered is that it -could- happen and thus it added tension and motivation to scenes and actions taken.

      Sindome (cyberpunk setting) this game has perma-death but in my opinion it is extremely difficult to actually die. You see it has cloning as a game mechanic so as long as characters have the money they can keep updating their clones. There is a risk that the clone will degrade but that can be rectified for a small fortune. It is also possible to be killed before you manage to update your clone (which is extremely difficult to do and requires amazing timing and organization) or you can be killed so many times you go broke and no one is willing to help you out and die due to lack of updating the clone. I think you can recognize that while this game technically has perma-death it is a narrative rarity (just like traditional storytelling) for it to happen over the course of normal game play. What matters is that the specter and reality of it exist within the world and provide weight to decisions.

      • Why do you believe non-consent death detracts from storytelling in text-based games? I mean there are just as many characters (not main ones) who die in tales for the purpose of story progression as those who live for the purpose of story progression.

      • If I said death has to be possible but not probable would that change our disagreement as it pertains to text-based games? Like sindome perma-death is possible but improbable under normal circumstances.

      • I apologize for coming off as overly comfortable. I enjoy this community and you guys (out of all other places I've come to share OR with) have engaged me the most in interesting discussion. I will try and curb being overly familiar as I don't mean to come off as arrogant or belittling.

      I'll end this reply with the repeating statement that I encourage all text-based games (even though that don't fit our 3 qualifiers) to promote themselves on Optional Realities and that while I have preferences and in the formation of the community we made some decisions which are exclusionary. We do not intend for that exclusion to go past a link list. I hope my continued involvement in this community and support for games that aren't listed will help convey that sentiment. I love text-based gaming, even if it's not how I would design the game myself.

      posted in Adver-tis-ments
      Jeshin
      Jeshin
    • RE: Getting Involved (and getting other people involved)

      I'd have to agree with the concept that all players are STs. No one if going to cry foul if you have a fly land in your soup and you make a scene about it with a vnpc waiter as a way to liven up a boring bar scene. Just like people probably won't cry foul if you have an NPC bump into you on the street and get into a shoving fight.

      When in doubt and you want to spice up a dull scene. Just have bad things happen to your own character to be the catalyst for interaction.

      posted in Mildly Constructive
      Jeshin
      Jeshin
    • RE: Foundry Virtual Tabletop (FVTT)

      As a note for anyone that is excited about Savage Worlds.

      PEG has partnered with Foundry VTT to release an official system module. What does this mean? Means the rules are all setup with character sheets and item tables and the whole shebang.

      https://foundryvtt.com/packages/swade/

      posted in Other Games
      Jeshin
      Jeshin
    • RE: Blood of Dragons

      I'm going to chime in here very briefly as I'm still thinking about other stuff and trying to avoid posting until I have it all sorted.

      I have experience working with a game that is authorized specifically by the authors estate (Shadows of Isildur). In my experience with them the authorized game has no rights to issue cease and desist or closure requests to ISPs or other game owners. At best they have a responsibility to inform the authors estate (or copyright team) of any infringements they believe exist. Only the author (or estate) has the rights to issue cease and desist or closure requests.

      That being said without knowing the agreement between GRRM and the staff of this game it'd be hard to determine where the lines are. For example Shadows of Isildur has to maintain a PG-13 rating as per their agreement with the Tolkien estate. They have to adhere to book canon in all major storyarcs. They also have a few other obligations but they do actually have a legal agreement and documentation of their status with the Tolkien estate. It is possible this game has one as well and if they were willing to share it might shed light on the situation one way or another.

      posted in Adver-tis-ments
      Jeshin
      Jeshin
    • RE: Do we need staff?

      Haven RPG has a design philosophy to remove human arbitration from policy. It is a toxic cesspit but it does operate with almost no staff oversight from a rules/enforcement standpoint and only 1 story runner.

      posted in Mildly Constructive
      Jeshin
      Jeshin
    • RE: Mushing and Dating/Relationships

      Met my current girlfriend through MUs. She lived in Canada flew all the way out to AZ for 3 weeks to see if we clicked. We did and she spent a year waiting on the US immigration system to approve her work visa. It's been 4 years (we don't RP together anymore) and no one has been killed yet so great success.

      posted in Tastes Less Game'y
      Jeshin
      Jeshin
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