@Arkandel said in Make a Game with Me!:
I don't know what my level of involvement can be but if you want some early questions:
- What level of technology do you have in mind for this?
The game will most likely start at early 15th c. level technology. I want the players to be able to grow and shape technology as the game progresses.
- Does magic/the supernatural exist?
Yeeeeeeesssss? The Antillia myth is tied to a boat of demonic priests that settled on the island. I like that. I also want to give space for priestly types and paganistic religions. However, I think the preferable scope on abilities is small. No gods appearing. No magic automatic healing. No supernatural abilities that allow you to overwhelm your enemies. etc.
- Is the game primarily PvE or PvP?
I think a good game is an equal mix of both. In Antillia, I would like to create an environment where characters are naturally at odds, but circumstances keep factions working together and keep any one group from ever winning.
- Do you have a system or mechanics in mind for it?
d10 system. I have some game systems sketched out in varying degrees of completeness, but I since I plan on bringing more people on board, nothing is 100% settled.
You also mention conflict How do you plan to systematize it staying healthy, and losing being a rewarding experience?
As mentioned, I have some systems in mind that would really benefit from having someone work with me on them. However, the TLDR; is that I think you reward what you want to see, and so XP is tied to healthy conflict to some extent and especially to 'losing.' I think the more a character 'loses,' the more XP they should get. Ideally, this should serve the dual purpose of keeping dinosaurs from ruling the game and encouraging loss as positive thing. Although, of course, game atmosphere and proactive staffing is equally important in this area.