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    Best posts made by Lithium

    • RE: San Francisco: Paris of the West

      @magee101 Why should a knife wielding mortal be /able/ to contend with supers?

      I mean... Mortals are only supposed to contend with supers by leveraging the supers disadvantages...

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Your Opinions of These Games

      @Alzie

      Fate's Harvest: Couldn't get into it, cuz they allowed VAS so never tried.
      F&L: Hated their idea with the whole guest stars who are more powerful than regular people who didn't pretend to earn their sheet somewhere else.
      Eldritch: Liked Eldritch, just had crazy hard time finding people for my pack.
      Dragon Age MUSH: Never played it, generally dislike MU's based on RPG's cuz the writing in the MU is never as good as the game. Go play the game.
      Battle Fantasia: Not a fan of magical girls.
      Dream Chasers: In general, dislike multi-theme mashups.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: PennMUSH Webclient

      @rnmissionrun said in PennMUSH Webclient:

      @lithium You do realize that Penn's comsys can be configured to work like MUX channels now?

      Yes I do know this, but rarely does anyone /do/ this.

      So every time I am on a Penn I am always ARGGHHH!

      posted in MU Code
      Lithium
      Lithium
    • RE: How to use Potato MU Client

      That is super awesome, thanks @skew

      posted in How-Tos
      Lithium
      Lithium
    • RE: San Francisco: Paris of the West

      @magee101 I would say Dean is not a fair analogy since he is clearly not just a mortal. Nor Sam for that matter.

      They also always ended up leveraging the supernaturals flaws.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • Alternate Game Systems

      All the talk of different systems than generic WoD this or that makes me wonder how a game system based off cards would do. Every 'scene' you are dealt a number of cards and the cards are random in that they may be 'succeed' 'succeed with style' 'overwhelming success' 'fail' 'fail badly' 'epic fail' type of things, and depending on which cards you play on any given 'round' could determine the outcomes.

      So like if you are dealt 5 cards in a scene (arbitrary number) it could result in like 1 succeed, 2 fails, 1 epic fail, and 1 overwhelming success.

      Every action you attempt you can choose to leave the results up to a straight up stat/trait comparison, or you can play a card. The thing is the cards are without a doubt the best way to go about things because they give perks for using them.

      Take epic fail, you play the card when you try to do something, and it rewards the player somehow, maybe with xp, or cookies, or something like hero points that can be used. If you play epic success then you succeed but it rewards the person you played the card against.

      Might be interesting thought exercise here.

      Any other alternate game systems besides standard dice rolls that interest people?

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Transfer of MSB tonight: 7:30 EST

      @arkandel I hadn't looked on when the post was made.

      Sorry.

      posted in Announcements
      Lithium
      Lithium
    • RE: Coordinates-based Grid

      @grapenut One of the things I /really/ wanted to do for a D&D 5e game was to make a web based interface that pulled character sheets from the MUX for adventures. It would make tactical combat so much easier but, would need a lot better web coder than me

      posted in MU Code
      Lithium
      Lithium
    • RE: San Francisco: Paris of the West

      I am trying to come up with something, just waiting for it to all gel together in my head and be playable.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Alternate Game Systems

      @ominous Sounds intriguing but I don't really see /how/ to efficiently convert that to mu code much at all.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: "Flag this post for moderation"

      @surreality Yes I love that button and use it for all the sport threads I could care less about. I love that option. So so much.

      posted in Announcements
      Lithium
      Lithium
    • RE: AresMUSH Updates

      @ganymede Space Opera sounds awesome. I've recently started up one of my old projects again myself.

      posted in MU Code
      Lithium
      Lithium
    • RE: San Francisco: Paris of the West

      Staff here are pretty cool, will work with people, and are pretty willing and able to let someone's story run in my experience.

      It's also getting super packed, sphere's are being closed due to overpopulation and lack of support.

      If you're solid with 1E nWoD and like to help out, they could use it for sure.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Character Information: Wiki or Mu*?

      I love me some wiki. I love to practice my wiki-fu skills of stealing other people's templates, and making them look different.

      I also /need/ to have access to game information in game all the time.

      I am not always connected to a game that can reasonably look at wiki's or webpages, like, my phone.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Hello MSBites! Grade your administrators.

      @auspice I was specifically talking to the point that some people get dogpiled much more often and more relentlessly than others who say the same things, as @Ganymede has said on multiple occasions, and I really appreciate that she did that.

      However the whole walking with giants thing? It doesn't really come across that way to me at least, there are some personalities that just enjoy finding fault in things. They /will/ find a fault in a thing, and will harp, badger, belittle, dogpile, because ... whatever reason fits I guess.

      I don't really know.

      I am not exactly blameless in some of the dog piling, I know I certainly have done it before too.

      I would love to be able to write my personal thoughts in a way that did not engender criticism, but I think a /lot/ of that has to do with the nature of this Forum. It can move /fast/ sometimes, and we want to get our two cents in, and so we don't edit ourselves or filter ourselves as well as we should.

      posted in Announcements
      Lithium
      Lithium
    • RE: CofD/WoD Mu Installer?

      All of this idly makes me wonder if I could do a kickstarter to try and fund my game. Would be nice to get paid to code and write stuff I enjoy writing rather than having to do it a few hours a day when I am not at work/job hunting.

      posted in MU Code
      Lithium
      Lithium
    • RE: Shadows of Paradise: help wanted!

      Not big on Demon or Beast myself, but always wanting more options and games out there for people who do like those splats.

      Hope you find what you're looking for.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Character Information: Wiki or Mu*?

      @faraday Some of us, who read descs religiously, would like to @pemit ourselves or use think code (if penn) to read descs without triggering @adescs cuz we didn't want to spam them, that and some people new to the hobby would react to an (ETC:) @adesc like we were ICly staring at them or something.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Hello MSBites! Grade your administrators.

      @apos said in Hello MSBites! Grade your administrators.:

      I don't think splitting threads that are going off on long tangents or dominating a conversation is that big a deal. I can only speak for myself but I wouldn't care if something I posted got split into its own thread or whatever.

      I can see why it would be seen as a negative, for example:

      I am a bitch to someone on a thread I should not be being a raging bitch to. It snowballs, then it gets split into it's own thread on the hog pit.

      In a way that is not /disallowing/ the bitchyness, it is just relocating it.

      If it was flat out deleted and hard 'STOP IT' was given then it's more enforcement of the rules rather than a gentle 'This does not belong here' type of thing.

      posted in Announcements
      Lithium
      Lithium
    • RE: FATE/Disapora/Similar

      CoD is actually a fairly solid system if you remove all the supernatural splats and abilities from it. As mortal only it's fairly balanced.

      posted in MU Code
      Lithium
      Lithium
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