@peasoupling I agree that timescale is a big thing, but the ongoing thing is that people are /ignoring/ all the social fu that they /shouldn't/ be. Social Combat should be worth investing into, and it's not, except against NPC's most of the time.
This idea of player agency is just /bad/ imho, because you lose player agency the moment you start playing with others. It isn't /you/ being manipulated, it's the /character/, it's a role-playing game, not a self-empowerment fantasy.
The character is going to /change/ and it is the point of the game to /enjoy/ those changes, and role-play them.
If you want player agency that is completely inviolate, then play on consent games.
The entire point of a non-consent game is the player does not have control.
NOTE: The you in this is not directed @peasoupling or anyone else, but just the nebulous 'you'.