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    Posts made by Lithium

    • RE: The 100: The Mush

      Cliques themselves aren't a problem. Cliques are only a problem when they are exclusive rather than inclusive. Where they promote RP only for the people inside the clique and possibly try to stop it for anyone else.

      I didn't find cliques to be a problem on the game. I found RP ready enough and it was solid RP for the most part.

      I'm sure part of it was my character design, and part of it was my work hours, but maybe it just worked out to not be a game for me. Which is also fair and happens.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Alternate CoD/WoD Character Growth / XP Systems

      @ThatGuyThere You must have blocked me or something, because I've mentioned slowing down XP several times.

      Oh well.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Alternate CoD/WoD Character Growth / XP Systems

      @Ganymede I never said I disagreed with your xp cap idea. Just that as a bad side it promotes min-maxing. Though how 'bad' that is of course varies based on opinion.

      I personally like the idea of /slow/ advancement, without an arbitrary cap on total xp possible.

      But, games I run tend to have a lot higher mortality rate than typical MU*'s these days where true character death is so rare due to consent based death and nerfing 'fate' levels or whatnot.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Rick Sanchez' Banning

      @Arkandel I agree. I get downvoted (sometimes I deserve it, sometimes I don't), I get upvoted (I don't think there's many who upvote /me/ of all people just based on who I am, I'm to confrontational for that) and the numbers don't really /mean/ anything at all.

      To others it's a show of popularity, or at least agreement with a view, or disagreement there of. Sometimes that's all I mean it to be, more often than not I don't click either up or down.

      posted in Announcements
      Lithium
      Lithium
    • RE: Rick Sanchez' Banning

      @Gingerlily There's a small but dedicated group of individuals who downvote/upvote their select group no matter what they say. Essentially anything reasonable gets downvoted while 'shitposts' (their words) get upvoted.

      posted in Announcements
      Lithium
      Lithium
    • RE: What would a superhero game need to be/do to bring in a new player base?

      @ThatGuyThere Actually Stan Lee also said that Green was simply /cheaper/ than Grey was to make at the time, so it was more cost efficient to print him as green rather than grey 🙂 They both likely played a big part in the decision.

      The original hulk was also more frankensteinesque in appearance as well as far as rectangular shaped head and whatnot.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Building: A Basic Tutorial

      Interesting.

      I wasn't planning on my grid having that many exits to require special formatting. It does look nice though.

      posted in How-Tos
      Lithium
      Lithium
    • RE: Building: A Basic Tutorial

      I'm still trying to figure out why I'd need room parents to begin with.

      Weather code just seems arbitrary and I can make bbposts about it if it's important.

      posted in How-Tos
      Lithium
      Lithium
    • RE: What would a superhero game need to be/do to bring in a new player base?

      The reason people get confused as to what 'Four Color' is, is because a lot of game books have described it as SuperMan and Captain America as the icons of Four Color comics. These are the straight laced black and white good and evil white hats of the comic book world back then, and four color was chosen to represent that.

      Personally I think you should allow for a variety of character types and concepts because (/especially/ with OC's) what can catch people's attention and interest will vary wildly based upon the person, or even the ideas at the time.

      So I'd like a game that allowed everything, conceptually, and then you'd organize plots based on the scene.

      You could have set 'Arena's' where it'd be like Street/City/Country/Global/Cosmic and you can organize scenes/plots/story arcs that way without having to worry about why the SuperMan equivalent is slumming in the ghetto where street guys are dealing with thugs with guns.

      Anytime you do a game though that has a system you have to take into account that there is no real writer's fiat. Why does Batman survive against people who can fuck up SuperMan? Cuz he's got plot armor from here to hades. Reverse Flash could snap Batman's neck before he could even blink, Black Adam would just squish Batman... yet none of this ever happens because of writer's fiat and plot armor.

      This is what some people mean by tone and sticking to it, is there real risk to the characters or is it more consent based? Is it more 'realistic' or is it like 3e M&M where you can't even kill a nameless mook by hitting them with a bus, it just knocks them out.

      These are all choices that are going to have to be made, some will appeal to some and not to others.

      Personally I want to see a gritty game with real consequences. I don't want to see the Nightwing or Batman equivalent get hit by Thor and just get knocked out unless that's what the God was intending to do.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Rick Sanchez' Banning

      @Apu I know how you feel, my neice is Autistic and I love her to death but right now you're being baited and feeding the troll.

      posted in Announcements
      Lithium
      Lithium
    • RE: Alternate CoD/WoD Character Growth / XP Systems

      @Ganymede What XP caps do though, is force you to minmax if you want to be really GOOD at something. When you have a cap of XP total earned you must plan everything down to the last point if you want to have an optimized build.

      Does every character require an optimized build? Absolutely not.

      James Bond (just as an example) however /does/.

      As does any reasonable special forces type character, or thousand year old viking vampire...

      The thing that is sticking here is that people are attempting to find a one size fits all answer to a problem that doesn't /have/ a one size fits all answer. This is what I was trying to point out to @Thenomain that unfortunately got lost in translation somewhere. I wasn't trying to attack anyone, I was just trying to say that there are different strokes for different folks, and different game systems.

      The age old answer of XP, character growth, etc, is going to be the same as anything else when it comes to this hobby: It depends on the person. Just like there's no one true game system that everyone believes is perfect or even the best, there's no one way to model character growth that will satisfy everyone.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Alternate CoD/WoD Character Growth / XP Systems

      @Thenomain Development /can be/ advancement.

      It is development to learn new skills to show the character growing in ways that they didn't before or to develop better skills/powers.

      It's also development for them to develop new merits and flaws over the course of the stories that they participate in.

      It's development if they just change their emotional feelings on a person/thing/event/subject.

      None of these is more 'right' than the other when it comes to development.

      Your story is talking about how your character was 'individualized' which is not the same thing as 'develop' a character. You're also talking about a game system which didn't have the variety of skill and variation of abilities that exists even in modern D&D 5e what with different character paths, feats, skills, etc. not even including abilities.

      The great thing about character development is it /can/ be a lot of different things, and mean different things to different individuals, all of which are equally accurate to them or to the game system as it was designed.

      You say XP is an OOC conceit to allow for bigger and badassier challenges.

      GAME SYSTEMS are an OOC conceit to allow for bigger and badassier challenges.

      I'm also not even talking about a /levelled/ system like the games you are using in your 'examples' (WoW, CoH, D&D).

      I also find it somewhat amusing that anyone, anywhere, is telling people that they're doing pretendy fun times /wrong/ when they are having fun. Some people enjoy increasing the size of their character sheet. They see the challenge in creating the character and how will it adapt to the changing situations (Aka experience growth) and in no way does /doing that/ mean they don't experience any other kind of development.

      This is the craziest thing to be black and white on that I've seen on here in a long time.

      Does the character change? Then it's development. It doesn't matter /how/ the character changes, if it's just mindset, or fame, personality (Which /does/ have stats in many systems), or if it's threw gaining/increasing abilities/powers/whatever with xp spends. It's still development. The character has changed.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Rick Sanchez' Banning

      It's probably only going to get worse, now that he was banned, he has something to crusade against on 4chan and that'll only draw more trolls here.

      I suppose I could be surprised but...

      posted in Announcements
      Lithium
      Lithium
    • RE: Grid building theory?

      @Bobotron This is ok for streets and maybe businesses, but not private homes/locations. It should be a flag that is toggleable at creation.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Coming Soon: Arx, After the Reckoning

      Due to other threads, I am generally wary of anything that says 'RPI' (thanks Redshift!) but there were aspects of Firan I liked, so I am interested in checking this out and seeing what you've built. Especially with crafting. Crafting is something my girlfriend loves and if you did this well... hell maybe I'll be able to get her more heavily invested in the hobby.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Good or New Movies Review

      @Vorpal So make Danny Rand Central/Native/South American, or something else. I agree that there is to an extent, a Kobayashi Maru when it comes to casting. Especially when it involves tropes /but/ on the other hand it would still be cool seeing something other than white washing.

      I am not saying Danny Rand is being white washed with the current casting, he was created as a white guy and so it is being true to the character design to make him a white guy.

      It would just have been /interesting/ to see Danny Rand as something /other/ than a white guy. Just like I would have loved Dr. Strange to have been Italian (He just screams sexy italian in his art to me) instead of a brit but...

      Long story short: You can't please everyone, it's impossible to do so, take a stand and stick with it. I can applaud that.

      Will I watch Iron Fist? Sure I'll give it a shot, I'm just not as invested/interested in it as I am Luke Cage, or Daredevil Season 3, or The Punisher, or Jessica Jones Season 2.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Alternate CoD/WoD Character Growth / XP Systems

      I personally don't have a problem with dinosaurs, or the idea of them.

      If someone put in the time and the dedication they should have more opportunities to advance and be a more developed character than a brand new character fresh off the boat. That makes sense, because otherwise the Dinosaur would have no character development/growth at least in a system that /has/ such.

      The problem with dinosaurs, as I see it (and also part of the problem with Mage in contrast to other splats which is why I brought this up to begin with) is that it's possible to make it so the Dinosaur is completely untouchable, or at least suicidal to do anything against (See the mage problem. High enough Arete and the proper spheres = dead anything).

      There's a few ways you can go about trying to deal with this. One is apparently what they use on the reach, everyone becomes a god in 6 months.

      Another is that you have to specialize because large scale sheet changes are rare/slow. So you can reasonably become a generalist with a few dots everywhere but someone who specializes is going to outperform you in there area of expertise while the generalist's /being/ a generalist is their weakness.

      The problem is when the XP and system promotes situations where the generalist becomes a specialist of /everything/.

      Which is where we get to the idea of XP caps etc.

      Many games have to fast XP progression imho, which just compounds the issue. It's also why I am quite liking the idea of set character progression based off multiple increase types and time. Dinosaurs will still be dinosaurs, but, they won't be /gods/ compared to newbies.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Good or New Movies Review

      @Ganymede Agreed. I am looking forwards to Luke Cage as well, not so much for Iron Fist. I would have preferred them to have changed Danny Rand to something other than generic whiteboy01

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: The 100: The Mush

      @ixokai I'm not saying it's impossible, just saying what it was like /for me/. Others will have different experiences, probably interact with different people. There's a lot of different factors that could lead to my experience being different from yours.

      Personality clashes.
      Play times / Time zones.
      Character concept.
      RP goals.
      Etc.

      I'm not saying the game is bad (I never said that), just saying my experience.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Grid building theory?

      I like it too, but, I'd say keep the exits dark and that way it wouldn't clutter up the room descriptions. So there'd be a +exits command or some such which would then list the exits with their descriptions like you have.

      Some people won't like that of course, think it'll slow things down to much. I don't agree, I've always felt non-mud games should be slower. Once you learn the grid you won't need to +exits anymore, and there should be travel code like +taxi's or whatnot also.

      I've also found that subway hubs also work well for easy transport around the grid.

      posted in Mildly Constructive
      Lithium
      Lithium
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