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    2. Lithium
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    Posts made by Lithium

    • RE: What are you playing...?

      Only place I am playing currently is Coral Springs.

      I want to play on ARX and Rogue once they're open though.

      I am also writing up a new system for combat resolution and character generation for my game I am building.

      EDIT: To fix to proper name of the game.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: RL Anger

      @Miss-Demeanor I like the ones who want to argue with me about how much something is going to cost. I work part time at a parking lot essentially, paid parking. All the entrances are clearly marked.

      No mother fucker, just because you don't think you should pay the price for the place where you parked doesn't mean I can just let you out for free.

      Even worse are the ones who try to haggle.

      This isn't a barter system, it's a fixed economy. If you didn't want to pay nine bucks, then you shouldn't have parked for a whole day on the surface.

      Ugh.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Meta vs PrP vs Planning vs Impromptu

      @saosmash I agree.

      The staff need to set the game up so there are stories to tell in order for PrP's to work, there needs to be meat and potatoes to get the imagination going and for people to be able to find direction out of what is presented in order to forge their own stories.

      Without that metaplot people will soon lose interest, especially if the game isn't alive and the players have zero agency and effect on the world itself through their actions, or inactions.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Coming Soon: Arx, After the Reckoning

      Everything devolves into wild sex romps, because sex sells. Sex and Violence.

      As for high vs low fantasy, there is magic in Game of Thrones, it's just very rare unless you take into account the corpses turning into zombies and babies being turned into white walkers and the dragons and the sorcerers and... well nevermind.

      Low Fantasy, High Fantasy, Cyberpunk, Transhuman, Sixth World, it's all neat backdrops but what really matters is the story and how it's told. What part the PC's play in it.

      Time will tell.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: RL Anger

      @silentsophia 2nd shift is the absolute worst. I always prefer first or third if I'm working an hourly job. I feel your pain.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Good TV

      @Bobotron Don't believe everything you read.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Good TV

      I agree with both @Thenomain and @Jaded I'd be totally down with a new ship, new crew, new story in the 'Verse set some time after Firefly/Serenity, or even congruent with them, or before them, or whatever.

      Just give us more.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: What would a superhero game need to be/do to bring in a new player base?

      @ZombieGenesis If you have more staffers now, then great. When I played there was just you. And only you.

      So it wasn't a 'lie', I was 'mistaken' if that is indeed the case.

      Please look up the definition of something before you start bandying it about willy nilly.

      I also never implied the game was closed, you are reading WAY to much crap into what I posted.

      Think I'm just going to write you off as a loss to try and communicate with.

      Like.

      Ever.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: RL Anger

      The last time I was at Walmart (Best place for groceries after 2 AM, I work crazy schedule), I found an employee and went to ask her a question about where something was located...

      She didn't speak English.

      At all. She couldn't even communicate that she didn't speak English.

      Apparently, she had a translator at the interview. That's great, I'm all for people working and whatnot, but you should at least be able to PERFORM YOUR DAMNED JOB REASONABLY TO GET HIRED.

      I just don't get it....

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: ROGUE: It is coming...

      @Tennyson An address is just an address. It'd be something if it was coded West End Games d6 combat though I highly doubt it's just the case.

      I could name a MUX DikuRomLP.com and it still wouldn't be a mud using any of those code bases.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Android client

      I don't know that much about android, but I use MuClient on my Kindle Fire HD and it works very well for what it does. It can only handle one connection at a time, but it's a nice little client.

      posted in MU Questions & Requests
      Lithium
      Lithium
    • RE: The 100: The Mush

      For me all the plots were scheduled at a time when I could not participate. All of them. So I could literally do nothing that had any impact on the story. I tried to make connections with people, but all I ran into was a bunch of fuck this fuck that fuck everything lets go fuck lets have an orgy lets fuck...er fight and if you don't agree with me I'll have you killed in your sleep.

      At which point I was like: I'm not going to have any real effect here, and the RP is so antagonistic... that I lost interest and stopped logging in.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: What would a superhero game need to be/do to bring in a new player base?

      @ZombieGenesis That's funny. Cuz I was approved there, and played there... but I guess my experiences are all completely false.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: What would a superhero game need to be/do to bring in a new player base?

      @ZombieGenesis

      You can't expect a bunch of strangers to behave as a team and function as a well oiled machine and work things out together and push through the plots together.

      Empire Bay had /1/ staffer. 1. I've yet to see a /single/ MU* work with just a single staffer because of sheer time constraints.

      Not everyone can make the 'scheduled' times, not everyone is interested in the same stories, not everyone's characters even have the same drive and focus to /get/ involved in many stories.

      A game needs staff as much as it needs players, staff to help guide players, to run stuff, to just answer questions without waiting for an @mail to get answered, or a job to get processed.

      With only one staffer it can feel more like play by post than it does anything else because it's just social RP in between waiting for mails/requests to get answered, or if you're lucky enough to be able to make a scheduled scene that the /1/ staffer can run.

      Empire Bay was understaffed. That simple. Once on the grid there was no real direction at all other than put in a request to check up on one lead or another... which doesn't really make for a lot of RP opportunities while waiting.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: What would a superhero game need to be/do to bring in a new player base?

      @ThatOneDude That system is absolute shit imho. Marvel Saga is junk because it is designed around playing already created characters only, at least the book I have, you just arbitrarily give dice to different stats based on what the GM thinks.

      The system is also so lack of crunch as to practically be GM fiat the whole way through. I'd rather a game be Amber Diceless RPG adapted over than use Marvel Saga system personally.

      Just goes to show that there's no one system to rule them all.

      I also don't believe there shouldn't be situations where Cap isn't as effective as Thor, or Vision, or Wonder Man, or Hercules, or She Hulk, or Hawk Eye, or whatever.

      'Keeping up' is not something that should be handled /mechanically/. It is something that should be happened at the /Story Telling/ level. Not every situation is going to allow everyone to shine, and it shouldn't. There are situations where Cap shines, there are situations where the other Avengers shine more.

      That is the way it should be.

      Any system that tries to allow everyone to shine in every situation is going to be bland and uninteresting, because it won't matter /who/ you bring, there will always be enough dice to get the job done.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: What would a superhero game need to be/do to bring in a new player base?

      @fatefan Fate is better than pure consent imho, but, I prefer more crunch.

      Now the good thing about Fate is you /can/ make it more crunchy with some alterations to the system. Fate is really easily modified, that's one of it's strengths.

      The real trick is making it balance out cost wise. Powers need to be better than stunts, but there has to be a place for the pure but incredibly skilled human character as well if you're going with that wide ranging of a theme.

      It can be done for sure.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Good TV

      @lordbelh I didn't say they got screwed. They got skewered right in the feels cuz the show was cancelled. I also hate when shows aren't given a way to 'end' the show in reasonable fashion and the viewers are just left hanging, that's kind of screwed.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Good TV

      And now dead. Unfortunately. I never watched it but I hate when shows that have such a loyal fanbase get skewered.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Alternate CoD/WoD Character Growth / XP Systems

      @ThatOneDude said in Alternate CoD/WoD Character Growth / XP Systems:

      I think the issue here is when talking of caps the examples used are games that are built with a cap in mind. When we talk CofD and nWoD and WoD and others that don't have a cap built in it doesn't seem warranted. In my opinion as seen through out.

      My point through all though is if there is plot/story/challenge then most of this other shit doesn't really matter to most players.

      Captain Blowhard ( @Thenomain ) brings up a valid point above about using more skills, this is for real something that should happen. Nothing makes a low level player that is generalized look more badass than when he can get that "single" success that's needed on a variety of rolls that test his skills/abilities vs the POS PC built to drop a ton of raw dice on firearms that can't climb a rope, or escape in a foot chase.

      With that nothing is more fun than being challenged in RP. That moment when you know you have to roll 5 dice to avoid certain doom like: Escape out of a window before being spotted by the monster creeping through the house. With CofD what's even better is getting a fail and making it dramatic for the story. So when I bomb that roll my PC then will have to take the hit and fall to the floor making a ton of noise... Now my PC needs to get up (one round) and figure out how to deal with the monster that knows where he is by the sound made (+1 beat sucka, thank God I'm not capped and can use it to beef up X skill later with the other beats).

      I have ran into this a fair bit but it's more a problem with how things are /ran/ rather than the characters or XP itself. Especially in the modern MU* world where people are so concerned about getting things finished /fast/ that they throw away the possibility of allowing the PC's to /fail/.

      Scheduling can be a nightmare, but if something is multi-part then only people who can make the regularly scheduled parts should be participating imho.

      Players should have a chance to fail, and it should have repercussions in game and to the characters. So many games everything is the carrot, everything is dessert, everything is with a cherry on top that it makes it so there's no challenge, rewards lose all meaning, and I have a really hard time remaining invested.

      So GM/ST's should make use of those oddball skills more often, let other stats and characters shine, but it seems to be something of a lost art on many games.

      Bravo to those who still challenge players without just adding more bad ass opponents.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Good TV

      Bobs' Burgers.

      I got some eggs for yah right here!

      posted in Tastes Less Game'y
      Lithium
      Lithium
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