@TNP Right you've been there a couple weeks, so you were there at the start. I started on Day 2/3 and it already felt like there was established groups and I had no place to fit in. Which is fine, not everyone is going to fit in everywhere, it was just my experience.
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Posts made by Lithium
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RE: The 100: The Mush
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RE: The 100: The Mush
@TNP I had problems getting invested. I liked my character idea, but it felt like the clique's were already set and I was unable to find a place for myself. If you are better at getting into those things, then I'd say give the place a try, most people seem cool (OOCly, we are talking about 100 delinquents here) but there's already an established 'power' structure amongst the PC's. So be prepared for that.
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RE: What would a superhero game need to be/do to bring in a new player base?
@ThatOneDude I contemplated using FATE for my super hero game, but there's some real backlash against Fate games I've found. It's kind of odd. The only successful FATE based game that I've found (I haven't really looked mind you) was Dresden.
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RE: Overwatch, anyone?
@Arkandel Everyone in overwatch is fragile. Even the tanks really. The only one who isn't fragile is Reinhardt due to the 2000 health shield.
Mercy dies fast BUT Mercy heals fast too. You just have to get out of combat and she'll heal up on her own.
Also, Mercy's pistol actually does GOOD damage. So in a pinch swap from healstick to pistol and mow people down. It's a trick I learned from playing D.Va she actually does more damage outside of her mech, than in it seems like.
@Ganymede 38 and 0 is better than anything I've ever done. I willingly sacrifice myself to push the team back so I will die. There is no such thing as a perfect game for me
I mean I have done it, but it wasn't intentional.
I am one of those players who wants to win, so I don't hunt for kills or worry about my safety if my death helps us win, then off to spectatorville I go
I only have Overwatch on the PC myself. I can't imagine I'd be /any/ good with a controller at all.
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RE: Overwatch, anyone?
@Ganymede One of my friends plays Winston religiously and I play D.Va or Mercy (If we don't have a support) and he and I are /always/ top 2 in damage and eliminations in a game. It's pretty crazy. I die more with D.Va than he does, but I get more kills.
The last game we played together I had 26 kills and 3 deaths, he had 21 kills and 1 death, but Mercy followed him more than me.
Winston is /difficult/ to play well, but he can be an absolute beast because he has a lot of AoE which refills his ultimate special pretty fast.
I'm nowhere near as good as my friend when I try to use Winston but I have nabbed play of the game where I killed the whole enemy team without even using an Ulti.
Winston is all about choice: You have to /choose/ to take some damage, to dish it out. Winston is attack, disengage, attack, disengage. Rinse and repeat and use Ulti's a /lot/ because not only does it refresh often if you play that way, but it heals you to full when you use it.
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RE: Overwatch, anyone?
@Admiral Your experience with Torb, and mine, are two totally different things. Torb can two shot offensive characters with his basic attack, the shotgun will tear up even Reinhardt if you get him without his shield up and at close range (assuming you live through close range, I've found sneaking through the shield and hitting from behing to work well).
I've also had games where I did over 15,000 damage with Torb, and some games where I only did 5000. There's a lot of variables involved.
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RE: Overwatch, anyone?
If all you're doing with Torb is banging on turrets you're doing it wrong. Torb has great damage on his own, and his armor can save games alone.
Pick a /good/ spot for a turret that will suppress an area, specifically something with crossfire with a bastion (or another turret) so they protect each other and deny the objective. Then run around with torb and grenade/shotgun blast people in the face.
His ultimate /wrecks/ people, and that's with his main gun.
If all a person does is babysit a turret with Torb they are not playing anywhere near remotely to his potential imho.
Winston played well is almost impossible to stop because he is even more mobile than D.Va in many ways. The shield bubble is great, and his main attack is short range, but AoE. His ultimate is also pretty nasty if used well.
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RE: What would a superhero game need to be/do to bring in a new player base?
Personally, ditch anything resembling FC's and characters from already published media.
I don't want to see someone else's vision of SuperMan, I want to see an original creation out of their imagination that sure, might be based on Big Blue but isn't going to murder anyone else's idea of SuperMan.
You run into it a lot on FC games where someone will change a characters sexuality, or just interpret it other than what is stated in the comics.
For one example: The original Ice Man (Bobby Drake) wasn't Homosexual, he was always dating women, he wasn't good at it, but there was no sign that he was playing for the other team (This was before the students brought forwards story arc where /that/ original Bobby is homosexual) but on some games that featured FC's there was tons of demand for someone to make Bobby gay just because they thought he should be. I personally never saw him as gay, even though I am not exactly straight myself, so those demands came off as unwanted and weird to me.
TL;DR nobody's idea of a FC is going to fit everyone else's idea for an FC. So just don't.
There's also /plenty/ of games that people can play FC's, you want new blood, try something new.
As for system, yeah M&M has a couple games but the system has some serious issues (You have to buy a bulletproof power for 5 points to be immune to bullets, but you can't be immune to knives, just bullets. Go figure, for example.) along with some really easy ways to break the PL system through Feats/Advantages.
There's one Aberrant game I know of, it's really small last I checked but Aberrant has the issue of low starting points by the book, it's hard to be really /good/ unless you're hyper focused.
Savage Worlds has some fan base, as does a few others. I think there's a couple FS3 super hero games as well. I know there is still at least one Champions game but that is way to crunchy for most casual or newbies to the system.
Personally, I still want to see an old FASERIP game updated for use with a mush, with random rolled creation and everything
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RE: Overwatch, anyone?
I kill Bastion with D.Va all the time (It's all about the rocket propelled flight to the face with the defense shield up to knock him off his perch). Bastion can be nasty but he is more easily countered than Junkrat or Torbjorn. Any time you get multiple turrets set up in a crossfire though things get gross. About the only thing you can do is bring in Air Superiority with Pharah and corner rocket them down. Or get above them if it's a bastion.
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RE: Random links
I hate that I agree'd with anything @Tyche said, but G.R.R. lost that battle.
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RE: Overwatch, anyone?
Overwatch is unfortunately not balanced very well.
On some maps and some game modes, Bastion and Torj are complete OP, on others, they are nowhere near as good. Some characters /ultimates/ are mimicked by others timed abilities (Like Widowmakers ultimate).
It's still fun, but a lot of being good at the game is knowing who to use on what maps in what modes.
As for healers, Mercy is the strongest direct healing but the mechanic to switch between support and offense is somewhat clunky. Zenyatta has the second lowest healing (Behind Sym) while Lucio is the best all around with damage, healing, shield support, etc.
On some teams, Lucio's AoE heal as low as it is is perfectly fine, on other teams you need Mercy's more powerful heals. It really just depends a lot.
Overall, the game is fun... unless you get stuck on a team with twits who don't know how to stop the platform/escort, or fight on the objective.
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RE: Good TV
There's a high probability that if Supergirl gets dropped, CW will pick it up. So I am not worried.
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RE: Overwatch, anyone?
D.Va is my weapon of choice. I can do amazing things with that character...
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RE: Something similar to WoD, but not quite
@ThatOneDude Eh I call bullshit to an extent. I sit around in the OOC room off and on and I don't see it being full of SJW's but I don't hang out in the OOC room /that/ much. I tend to go IC and start RP up.
As for a Mr. Creepy... I don't know about sexually harassing people. I've not felt sexually harassed but I /have/ gotten Creepster vibes in the past from a couple individuals so I distance myself from those individuals.
The only drama I've had there was due to a former staffer's SO accusing me of stuff I didn't do but I got that taken care of.
My only complaint with the game, as it stands now, is the knee jerk rulings that absolutely nerf Wizards. Even starting level Scions and ShapeShifters will /eat/ most wizards for breakfast because wizards will do practically the same damage as a scion/shifter, but the scion/shifter won't take any stress doing so.
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RE: Something similar to WoD, but not quite
I agree, a cap was the way to go, not just saying you can never advance, ever.
That's just stupid. Essentially all wizards are stuck at chargen level magic powers for all time. No new enchanted items, no new potion slots, no new foci, no new anything other than skills and stunts.
So a wizard will eventually buy lore, discipline, conviction to 6 and then.... that's it. Forever and ever. You just become better at human stunts. Have fun.
Ugh I have no idea why they thought this was a good idea. Power creep is a thing, but there are much much much better ways to handle it than this.
Now scions, changelings, and shapeshifters are going to pwn everyone and everything.
The rules for magic in Dresden were already fairly restrictive just due to stress requirements for /using/ magic at all.
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RE: Overwatch, anyone?
@Admiral I bought the special edition pre-order to get the special edition skins. So it gave me a beta key that starts on the third.
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RE: Dune Coda Stuff
@Ataru Can't wait to see where this ends up
I'd love to play.
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RE: XP systems
I remember on AmberMUSH there was xp by committee. Essentially a group of random people were asked if they wanted to process noms, and then we'd be put onto a separate channel. Staff would say: So and so got this many noms. Anyone feel they deserve xp? And we'd discuss the person being named, and depending on how many 'yesses' you got determined how much xp you got.
AmberMUSH was /huge/ though, and it was something similar to a popularity contest in a lot of ways but what +vote/+recc system isn't?
I do think you'd need to have a pretty huge player base to pull it off though, AmberMUSH had over a hundred people on at any given time for a long while there. This was the days when 30-40 people was considered a small possibly dying game though.
Essentially it comes down to how fast you want your players to advance and what kind of control do you want to have over it?
A lot of /that/ depends on the scale of the game and the system you're using as well. Some systems require vast amounts of xp before you can do a significant upgrade, some require much less. Some require vast amounts before a /minor/ upgrade can be purchased.
There is no one size fits all XP system, or if there is, I haven't heard of it yet.