@Sunny A story there, or just general burnout?
Posts made by lordbelh
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RE: Character Rosters
I like having rosters on a game. I'll often pick one off the roster list if I find one that looks semi-interesting, and I can't be bothered to go through the grueling effort to build a character from scratch on a game I don't yet know if I'm all that invested in. When I play a roster character, its always my first character, and later characters inevitably are OCs. That said, since I don't often play more than character at a time, that first roster character can last the whole time I play on the game.
I do like my roster character to not be some useless throw-away. Because while I pick them up for the ease of introduction into the game, and the premade hooks and tie-ins to other characters, once I play them I'll start to invest, and its hard to do that if there's no real progress to be made.
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RE: Telnet is Poop
I nearly quit when I came across my first mush. 'What is this arcane bullshit' was my first thought. Only persistent persuasion made me stick, and someone walking me through out to get rid of the input echoe and what the hell not. That various channels/pages/etc arent spawned by default is so crazy to anyone who isn't used to it.
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RE: The 100: The Mush
@Miss-Demeanor said in The 100: The Mush:
@lordbelh I wasn't talking about characters in that instance, I was talking about players. If your fun, as a player, is SO dependent on being able to be a dick to anyone, anywhere, anytime... to the point that you can't accept toning down your character's IC attitude just a little so others can enjoy the game too? Then yes, you're an asshole. But that's something you have to answer for yourself.
There is antagonism that is game ruining. But nothing I've seen on the 100 even approaches that level of antagonism. There's no stomping on people's throats in gangs of roving assholes, tormenting every newcomer on the game with spears pointed and demands for their stuff or die. There's no crowd of bitching harpies whom every one of them will snark at your every word and your every move.
If your whole fun is predicated on destroying other people's fun, then sure, you should probably reevaluate what you're doing. But its a fact of life that everybody will not like everything equally. I'd rather not water down my RP just to suit someone else's temperament. I'd rather they found a different someone to play with, or just a different game entirely. Which some have, obviously. But every game doesn't have to be everything for everybody, so that's fine to me. You think the game has too much antagonism, and that's okay. But I don't share that opinion, and I think that if you water the game down I'll probably be the one to leave. Hell, if anything I'd like more fights. With conflict people get to show their characters for whom they really are.
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RE: The 100: The Mush
@Miss-Demeanor The character I've been playing on and off is Faolan, so I don't know. You tell me!
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RE: The 100: The Mush
@Lithium said in The 100: The Mush:
You are probably right. I wish I had ran into situations where that didn't seem to be the case. When I was there it was one big asshole after another: Do what I say or starve. You can't use this unless you fight me for it. If you go against me I'll kill you in your sleep.
There was so much angst and asshole that it is all we ever remember seeing, even if we did see other stuff, because it got drowned out.
Really? Considering nobody was in charge of anything, that sounds really odd. I was there pretty much at the start. I cant think of a single character who went around and threatened to kill anyone in their sleep. You and me seem to have been playing totally different games, especially as the game was full of factions from the start, and its really hard to have gotten on everybody's bad side. At which point you wonder if they were all antagonistic towards your character, or if you were the antagonist without realizing it?
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RE: The 100: The Mush
@Lithium said in The 100: The Mush:
Even Bellamy wasn't a dick 100% of the time.
I doubt there's a single character on the game who is a dick 100 % of the time to 100% of the people. That's not how these things go.
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RE: The 100: The Mush
@Miss-Demeanor Eh. A very big eh. People are supposed to not play bitchy/assholey characters on a game full of delinquent teenage PCs, because some people would like more IC conscientious characters? I would very much hate a game where Staff went: 'please guys, make your characters nicer, we're getting a reputation.' My thought would be: a game that isn't reduced to hug town is a great place to be. Mind, my experience of the game leans heavily towards there's tons of friendly hugtown style play on it, with only a handful of really abrasive characters.
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RE: The 100: The Mush
Now I haven't played on this game for a week + due to RL stealing me away majorly, but I didn't get a vibe of antagonism at all. The one person who went 'I'm quitting this character/game because the culture is so antagonistic and I can't handle all your guys' aggression' was a snowflake who played uber antagonistic herself but didn't wanna face up to the consequences of that play. Which was utterly eye-roll worthy.
My only issue was that the game moved way too damn fast. I expect that once I've returned, the game will have already moved on by lightyears. But it's cool. I wasn't a major player so I can live with it. It just got a bit jarring even after missing a day or two, let alone now that it's a week +
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RE: Cultural differences between MUDs and MUSHes
@Kestrel said in Cultural differences between MUDs and MUSHes:
You MUSHers are looking at me like I'm wearing a kilt.
Naw. Like @Thenomain said, we hardly agree even among ourselves what the right way to do things are. Believe me when I say you're getting no worse than people give each other on this board all the time over every little detail that can be argued into death. We're all wearing kilts.
Its what I like about the place. People aren't afraid of offering differing opinions and going against the mold. Even if it means having to deal with counter arguments.
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RE: Cultural differences between MUDs and MUSHes
@Lotherio said in Cultural differences between MUDs and MUSHes:
Exactly why folks are saying it helps to ask first?
No, people are saying its polite to ask first, thus implying entitlement and control over a grid space, and the right to tell you no. That it might be smart to ask first isn't something I'd argue against. I sometimes do, I often don't, but again I'm willing to live with the consequences, which might be Vampire X and Vampire Y looking at me, looking at each other, then leaving for a more private location.
3 posts and that was that scene. Yet.. it was still a form of interaction.
ETA: We were still existing in the same game. A shared environment in which what I do affects what you do. Even if that's just to walk away. And this is somewhat of a peeve of mine: But I do feel like there are way too many players who rather than share would own this environment, making every other character and player but a bit piece in their grand story, to be straight up ignored and set aside if they feel like it. And I think ownership of public spaces is part of it.
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RE: Cultural differences between MUDs and MUSHes
@Lotherio said in Cultural differences between MUDs and MUSHes:
Wouldn't it save this person 20 minutes of time of going to a scene, waiting for a couple poses to see what's going on, pose to see if anyone bites and not getting any reaction if they would of just paged the group in public to see if there was room for another.
Sure. And if you can't tolerate being ignored IC by the people whose scene you entered without asking if the scene lent itself to easy inclusion, you really shouldn't have joined it without asking in the first place.
And waiting for a round of posts/the scene set isn't so much about politeness (though it is that as well) as it is a question of good roleplay. You cannot expect to be able to maintain scene integrity if you don't know what the fuck is going on before you enter it.
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RE: Cultural differences between MUDs and MUSHes
@Arkandel said in Cultural differences between MUDs and MUSHes:
@lordbelh said in Cultural differences between MUDs and MUSHes:
@Arkandel Seems more of a peeve to me.
I disagree!
Its okay to disagree!
It's fairly typical (probably even cliche) when a scene starts somewhere with 2-3 people and just as it starts getting some momentum suddenly it balloons to 5-6 as folks notice there's stuff happening on +where and walk right in so it swiftly becomes unmanageable. It's common to see the original participants then going "uh, sorry guys, I can't keep up with the spam, see ya!".
It is fairly common. I do it myself some times. But there are alternatives, including leaving together with some other original characters and taking your scene to go. We're on a game together. Things happening you can't control, a scene taking a sudden left turn, doesn't have to be a problem unless you're unable or unwilling to turn it into more fodder for rp.
Now, to keep things under perspective here I am not claiming the-generic-you is a monster for popping in without checking first... but check first. It's that or have every scene take place in temp rooms, at which point why have a grid at all?
I'll flip that around on you: If public spaces can't be used by the public you might as well just stay in temp rooms and every scene exclusive to page invites.
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RE: Cultural differences between MUDs and MUSHes
@Arkandel Seems more of a peeve to me.
To me its more of an indication of an entitlement culture. Again, it comes to back the fact that if you want to control your environment you do it in a private space. Otherwise, live with what happens, and if you can't accept the possibility of people joining then just don't go outside. The fifth person joining isn't really being that person in my opinion (and this even though I will often leave a scene that grows beyond 2-3 extra people), its rather on you. You had fun and you now no longer have fun with Mr 5th in the room? Do something about it. Take your fun out of the cafe and into a cab, and drive somewhere else IC. Make something out of it instead of complaining, or seething internally with resentment, or bitching about it in pages. I know people do that a lot.Occasionally I catch myself doing it, but I recognize that this is my issue.
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RE: Cultural differences between MUDs and MUSHes
@Thenomain said in Cultural differences between MUDs and MUSHes:
A single room can have multiple scenes in it, and it happens all the time. They are interlinked by proximity, but nobody is throwing you out of a room by saying they're not willing to include you in their interactions. There's no reason to be a jerk because you feel slighted. There's certainly no reason to feel slighted.
That's exactly what s/he was saying, though? Its fine not to interact, just don't claim OOC ownership over the room?
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RE: Good TV
So, The Preacher.
I don't know the comic and I'm not a fan of 90s Iron Age to begin with. But it came after FtWD so I watched it. I left me pretty uninterested. How did those of you who were looking forward to it like it?
It didn't do it for me. I thought it had potential, and I'll give it a run, but it didn't blow me out of the water.
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RE: Cultural differences between MUDs and MUSHes
@Kestrel said in Cultural differences between MUDs and MUSHes:
When @Thenomain walks up to Kestrel, she just glares. She thinks he's a jerk, but of course she'd never say that out loud. But it shows, it really shows. And so biting back her insult, she grits her teeth and says, "Good day... sir."
That's how I'd do it, if I was writing that post. No ambiguity about whether you can react to it.
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RE: Cultural differences between MUDs and MUSHes
@Kestrel said in Cultural differences between MUDs and MUSHes:
So far this is probably the biggest source of MUSH-related culture-shock for me, I think. I had my character react a certain way to something they found off-putting, for very IC reasons (though I found it great) — and received an OOC apology for the off-putting behaviour, with a clarification that it wasn't intended to be off-putting. Is this normal? Do many MUSHers have an aversion to conflict-based RP, and/or take the stance that character behaviours should be altered to cater to harmony with other characters? I mean beyond the basic, 'we need an excuse to stay in a scene together'.
A certain subset of mushers are extremely conflict averse. Since I'm not, I expect I tend to attract other players who aren't, while putting off those who are. Thus pretty much limited any big interaction with that crowd. (Which benefits everybody, in my mind. Have fun the way you want to have fun as long as it doesn't screw with the game rules or my character autonomy.) I expect that if you play along with that mentality you'll find more and more of that particular mentality. But it's not something hard wired into every Musher.
People self select. In your case if you don't like the risk adverse overly OOC concerned harmony style of RP, false flagging through attempting to assimilate will lead you surrounded with it.
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RE: Cultural differences between MUDs and MUSHes
To prove my point about conflicting cultures (and thus, sadly, I don't think you'll ever please everybody @Kestrel):
@faraday said in Cultural differences between MUDs and MUSHes:
Here are the etiquette suggestions from one of my games, but they are by no means universal:
- Ask before joining a scene in progress.
On not all games this is a thing, but if you want to be safe, you can always do it anyway. If I'm in a public room I expect people to join if they want to. I kind of want them to, since that's why I'm in a public rather than a private room.
- If someone asks to join a scene, try to find a way to work them in if you can.
Within reason. Gotta give to receive, and I know plenty of people who think you've got no right to expect any interaction even if you politely asked. Me, I like to include someone who does ask, who make themselves intractable.
- If you really want a private scene, use a TP room.
This is something I'd agree with, but it also runs directly counter to the idea you have to ask before joining a scene (asking means you can be denied, which means people can totally have private scenes anywhere they like.)
- Avoid 'lurking' to watch a scene that you are not a part of unless you know the people pretty well. It sometimes creeps folks out.
I do think this is a thing. On every game I've seen this.
- If you are speedwalking through a room with other players, a simple OOC "Just passing through!" is polite.
Is this a thing? Admittedly I often do say 'passing through', but sometimes I don't bother. I don't really care if someone else says it.
- Ask before posing logs containing sensitive/private IC information.
Oh god yes. But still something that not everybody does or thinks is necessary. I've learned this to my chagrin.