@tragedyjones said in Bump In The Night: A Chronicles of Darkness MUX:
Tolkien is lame.
That required a downvote. Sorry, @tragedyjones, usually I like you.
@tragedyjones said in Bump In The Night: A Chronicles of Darkness MUX:
Tolkien is lame.
That required a downvote. Sorry, @tragedyjones, usually I like you.
@Packrat Having a caste system in which no matter how lowly you were born, if you got the X Gene that makes you genetically compatible with super-psychic-serum or Y-gene especially compatible with advanced-high-tech-cyber-what-not, you are bumped up to pseudo-noble status. You're not a noble, but you due said X/Y you are now thrust into high-caste society. Never to be really accepted, cuz you scum-born, but still tolerated as a semi-peer. I think that could create some fun RP situations.
@surreality said in Bump In The Night: A Chronicles of Darkness MUX:
DO NOT try to use SSL to connect to the MUX at this time, plz. This seems to have something to do with what's crashing it at the moment.
A fix is apparently in the works, but until then: if whoever keeps trying to connect this way is here, plz stahp. Use a non-SSL connection and hang out and be groovy, but knock off the SSL plz.
That apparently would've been me. 'When offered' is the standard Duckclient SSL option, so I guess it asks? And that effs things up? I got in perfectly as soon as I changed it to 'never' on BITN. Joyous occasion. I didn't even know it was a thing. Live and learn.
Still effin' up on me.
The best mass battle system I've come across is L5R. It both deals with the meta-battle, and allows the individuals to shine.
@BallisticOrange I'd update it to CotD. But yes, I am. I would totally play in a Rome game. I could even be convinced to staff and write things (as if my talents are in such high demand, right? Ha.)
@deadculture Spreadsheets are useful in determining balance and math before you go into coding it, while its in an adjustment and streamlining process. I don't see the problem. I would see the problem if what was shown on those spreadsheets were what I had to deal with in an actual game.
If you set your expectations to Popular Culture Historical (as imagined by tv, moveies and pulp fiction) I think you're fine. If you try to be authentic as opposed to mere plausible, you're going to go mad. It'll also be a very tiny game. Further more you should pick both a setting and a time that is familiar.
Classic Greece? Sure, if you're cool with Xena and Hercules being as much of an inspiration as anything you cook up.
Rome? Sure, but we're talking Gladiator here.
Western European Dark Ages? Sure.
Renaissance Italy? Can totally work
Victorian London? Go for it.
American Wild West? Sure.
Constantinople? Eh (and that goes for both Byzantine and Ottoman)
Pre-Columbus Aztecs? Eh.
Mughal India? Eh
Feudal Japan? Eh.
Warring States China? Eh.
The key principle is familiarity, if not with the details then how pop culture has portrayed it. Go off the beaten track and people have to do more and more research, coupled with the fact that the more niche the more dedicated the detail-oriented freaks you've attracted will be. The kind that will hate the bastardization of their favorite era.
@secretfire @somasatori I'd play the hell out of it.
The two baldur's gate games are my favorite RPG games ever. I have them already, though, including in EE versions.
@Misadventure said:
Do you meant the fantasy of aristocratic privilege?
Sure. Undeniably a part of it. Though plenty of players will play characters that aren't noble, too, in these sort of games, usually those'll be alts.
@ThatGuyThere I fundamentally disagree with you over whether L & L games are about the marriage simulators; I think it's about pseudo-feudalistic worlds, whether far-future or far-past or whatever. I think what attracts the players is less about the marriage simulators than the settings. Which is not to say some players dont love matching up and playing the romance stories, but that's not the whole game or even the selling point. Its the default fallback option.
@ThatGuyThere said:
am not saying you cannot get them involved. I think with enough work you can, but ask anyone on staff from RfK they way they ran the game was a lot of work. A labor of love for the most part but still a lot of work.
This is true, but they were also both incredibly inefficient about how they went about it, and had systems that were designed for a game of 30ish characters at a time when it ballooned to 100+. The takeaway from rfk was not that its too much work to bother with, but that it can be done, and if you do it you should probably keep in mind the consequences if the game does explode. And perhaps not leave all the work on one pair of shoulders (Shav was one of the better staffers I've come across, but she did not excel at building up a support network to share the burden of staffing).
Someone recommended the Night Manager mini-series to me. I plan on checking it out when I have some spare time. Since I haven't really been RPing for the last six+ months, the late nights before bed have been spent catching up on so much TV.
@Coin said:
Coworkers who are touchy-feely. don't fucking stroke my back or shoulders when you come over to ask something. It's fucking creepy as shit.
This.