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    Best posts made by Lotherio

    • RE: Good or New Movies Review

      @Auspice said in Good or New Movies Review:

      I want more shit like Logan, myself. Fantastic story that's so obviously steeped in comic lore without the need for a huge CGI budget to prop it up and support it.

      The story in the movie Logan was so good that differences in comic lore made no difference to me.

      Taking for granted it usually doesn't make a difference for me. I like Nightcrawler, don't care for super monk holy version, but still got to seem him bamf around the white house, showing how tough he actually is, I liked the movie version, scars and all. But Logan and with Caliban being part of that story, barely registers as anything different then the arms dearler in age of apocalypse or the comic version; and he was a good fit for the movie regardless what anyone knows about the character.

      I like me some CGI mutant/super fights, but yeah, the human side is way better. Logan was great.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: MUs That We Would Love To Make (But Won't)

      @vixanic said in MUs That We Would Love To Make (But Won't):

      @ninjakitten ...how appropriate, you fight like a cow? 😄

      I don't know how long our sword duel will last, but now you're milking it.

      (I know, that's not in Monkey Island games, I'm just preparing for the new Monkey Island RPG combat system.)

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: The litRPG thread

      @Thenomain

      ... And the Saturday morning D&D cartoon was kids going on a ride and getting stuck in D&D, meta enough the a guy called Dungeon Master gave them magic items, classes, and guided them on adventure.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Criticism: X-Men Divergence

      @coin said in Criticism: X-Men Divergence:

      @lotherio said in Criticism: X-Men Divergence:

      @tinuviel said in Criticism: X-Men Divergence:

      @lotherio said in Criticism: X-Men Divergence:

      Its through application and not on the web

      There is a form on their site to do the claiming.

      Not a solution to your problem, but still.

      This looks new, its a good step. I don't know if it gives me a confirmation number (peace of mind), but that's a good step. I stand corrected on this account.

      The app form on the wiki has been there for months, since it was there when I looked at the game in March.

      Like, if you're deterred because you have to log in as a Guest and say 'hey, I applied for [character] and never got a mail' or whatever... like, is that really the issue? Not being able to log in as something other than a Guest? ~.^

      Yes, I am not the sort to log on and start asking about my app. I would prefer being able to track on my end. I don't call FedEx when I didn't get my thing, I usually start with the tracking number and try to see where it went wrong. I'm weird this way.

      I like to imagine they'd have let me know if there was an issue. Even just an e-mail saying thanks for the app, to acknowledge my e-mail is working or something.

      Just an acknowledgement, I figure its a common courtesy, thanks for the app we'll get to you. If that's part of the process, I wasn't expecting it to know I should resubmit after I hit enter and it seemed to work the first time.

      All that aside, moot point. Its limited roster, the bit I apped for is taken (did I fat finger my email (hint, I copied and pasted it), did I mess up the +feature, could be both - or did someone app before me, did it go to someone already on the game with a proven track record ... all of that is aside, the bits taken now). There are like 6 rosters left and the 2 males available are of no interest to me; if this raised interest in the game, go get a bit now (it is popular enough and not just web connections, lots of people on via clients).

      As a user am I miffed a little about my app process, yes. Like I said in some response along the way, I'll say it was me. I'm not bad mouthing the place, I said its doing well.

      Its just a criticism, like if you know the folks running it or someone else does, just mention it; if they are well aware and aren't worried about the next new player who might lose something app wise, that's fine too. Like others have said, maybe I'm not fit for playing there. That's just as well.

      For the people like me who don't like waiting blindly or whatever, its out there for them and their anxiety. Does it mean the place is bad, hell no it doesn't the place is doing great.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Derp

      Paqui Ghost Pepper Chips

      These are good, first spicy chip that was spicy without me adding on anything.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Idling all day on MU*s

      I'm good with idling on the game. I figure it allows folks to get to know each other and I prefer a sense of community among players/staff on the game. I'd like them all to feel more comfortable with each other by getting to know each other at their own pace. I figure they get to know when others are idle/not idle as well to optimize their RP times. If they're on the game, they're open to others talking/chatting/paging them vs small circle of friends sandboxing and only communicating in other mediums (which is fine, but doesn't contribute to that sense of community for me).

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Kickstarter

      @Ghost said in Kickstarter:

      You're racist against minors.

      This is a Minor Threat you're saying?

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Idling all day on MU*s

      @chibichibi said in Idling all day on MU*s:

      The main question is how to get people to RP instead of just idling.

      Do something RP-wise that they want to do. See when they're available and shoot for that time slot.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Why We Don't Make New Friends Anymore (Or Creepers Do Creepy Things)

      @Ghost said in Why We Don't Make New Friends Anymore (Or Creepers Do Creepy Things):

      @mietze said in Why We Don't Make New Friends Anymore (Or Creepers Do Creepy Things):

      Almost all of my chosen family locally ate people I met because of mushing

      I think you mean:alt text

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Idling all day on MU*s

      @sunny said in Idling all day on MU*s:

      publicly inviting people to play, including a premise and a hook

      I want to add to this. Public invites regularly. Expect to get a lot of not available or not now or maybe tomorrows. Eventually you'll get bites. If you get a few regulars that start doing things, still do public invites to draw others into the RP.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good or New Movies Review

      @Auspice said in Good or New Movies Review:

      the hipster disease has infected musical theater and any critics engaging in it

      Don't get me wrong, I plan to see Cats and enjoy it, damn the critics. Its what @Auspice is hinting at here, its hipster to be hipster. Cats has been so popular, that the 'real artsy critics' must have to dislike it simply because its popular more so than a real critique, or you know, and be dramatic enough in the review to compete with the other critics in some dramatic rhetorical agreement on dislike for the film version. I dare say being dramatic as a critic just to garner support from ad dollars to justify being a douche is sort of mainstream critic culture.

      Just like Endgame, love it or lump it, I'm okay that nerd culture is floating to the top (the one critique mentions Cthulhu), but I'm getting over that too. I want my enjoyment of nerdy things (Star Wars, King Arthur, Flash Gordon, Al Qadim setting unsupported since 2e) to be more me enjoying it and not mainstream but I'm not going to critique any that go too mainstream.

      Like you point out @Ganymede , no one should be surprised by what happens in Cats in the film version, as a lot of the criticism was leaning towards. I mean literally, you'd have had to be asleep for the past number of decades to not know what Cats is and what its about.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: MUs That We Would Love To Make (But Won't)

      @ganymede said in MUs That We Would Love To Make (But Won't):

      @carma said in MUs That We Would Love To Make (But Won't):

      "How do you make social RP enjoyable and unique?"

      Be enjoyable to RP with.

      An old post, @faraday saved it and has kept it.

      https://www.aresmush.com/articles/give-your-rp-sparkle.html

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good or New Movies Review

      Imagine if every one argues for Greek mythology but single canon, or closer to various inconsistencies, argued canon among Arthurian legend? I think George allowed EU and retconned and whatever else to open this door there isn't one SW, everyone was a different view of what is good or bad about it and ...

      That's just fine.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: MUs That We Would Love To Make (But Won't)

      http://ifanboy.com/wp-content/uploads/2013/06/Superman-Vol.-1-76-1952.jpg

      Apparently getting to know each other's secret identity happens throughout various continuities of the main lines?

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good or New Movies Review

      For what it's worth if your not familiar with They Might Be Giants work in children's genres, they perform the Meeska Moosa variant at the opening of the Mickey Mouse Clubhouse as well as the ending song Hot Dog. They also are in Coraline with the other father song. They still do their own music as well and are touring in 2020.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: MUs That We Would Love To Make (But Won't)

      @derp said in MUs That We Would Love To Make (But Won't):

      @icanbeyourmuse said in MUs That We Would Love To Make (But Won't):

      Do you walk up to some stranger and go 'I was abused as a child. Has anything like that happened to you?' in RL?

      Somewhere, out there, Jill the Guest has heard your siren call and prepares another round of questions about the school nurse...

      Jill the Guest is scouring very small places now. We had them or someone like them start in on a player on Jade Crossing, they started asking them weird questions leading to the high school stuff they get into, but the player wasn't biting or feeding them just the right way so they left.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Separating Art From Artist

      @Ghost said in Separating Art From Artist:

      voted against it being legalized in my state

      You SOB, so depressed I'm gonna go to Colorado while listening to my Conor Oberst collection.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Attachment to old-school MU* clients

      @kestrel said in Attachment to old-school MU* clients:

      So I'd like to note that there actually are a few web-only MU* systems out there. One example is Written Realms.

      I opened it up and it looked like Zork or single player. I looked at worlds and saw only the Zork one, Cave. It looks like a MUD. I found the documentation and indeed it is a MUD. There is nothing wrong with this but my focus as a hobbyist isn't the meaty of a game environment. It looks like its pretty nifty for a MUD runner. I would imagine the various types of MUDs have their own versions. I know a lot of the pay-to-play MUDs have had web interface for a long time so its not a surprise to see them in the web-only interface level of development/production/whatever.

      As a player, I prefer story driven play, I've never been on any MU* where staff have run plot/events for me as I've primarily been a daytime player. Not a complaint just saying I'm different than most. I've only stayed in the hobby as a written based medium, I prefer MU to write collaborative story with because it is multi-user live environment dedicated that type of play.

      Because I've had to drive my own fun, I tend to (at this stage in life) run games I'd want to play so others like me can come in and easily run things.

      The web-only ones look slick. As a player that drives my own fun, I wonder how easy I could roll luck or skill or random dice in general to generate my own story. I know its a MUD, so I know can't have random MOBs that net me random XP.

      The other MU*s that are not MUDs make it easier for me to log on and do something without needing to find clothing/armor or weapons in the game. Arx has bridged the gap. I still have no interest in making clothes and armor and stuff to operate in a player driven economy system. I'm in the realm of, if an app is approved saying I'm billionaire Ted, I should be able to use billionaire Ted's Jet to fly half way around the world and no one would bat an eye or question it cause there is no code to support it.

      That's as a player, as a story runner or game runner, what I would be good for me is something like the Doctrine page on Written Realms. A menu on the right, if I click on the top it brings up client like interface where I can page players just like on a client. I like Ares chat systems, I can RP in the client and read forums and jobs in the web portal. But even just paging, its easier for me to be in a client and page player1 staff2 and player4=message. Then page player3 player6 and player7=plot info. Its easier in a client to have multiple ongoing conversation with me in an instant by typing over clicking between chat windows. I type faster.

      For me a non-MUD MU* as a game runner is something I can quickly add a feature to in support of game system and play. If we need a new dice roller to handle playing cards in game cause people do it a lot, I can do this quickly in a client in an older code base.

      If Ares and other new systems approach the level of adaptability similar to Written Realms, where building a game is just as easy, I would certainly change full force. I'm current running an Ares game with someone else, chosen because I wanted FS3 in a simple environment and I knew I wasn't going to want custom code. But if it was similar to written realms, where I could build things and systems to do stuff I wanted as a game runner, that would be slick. Its wishful thinking.

      It would have player section at the top for all my paging and posing needs. It would have a builder section where I could build a system from scratch, dice rollers, customizable sheets; am I using attributes and skills, or levels and abilities, how are dice rolled (dice pool where each die has a target number like FS3 and WoD, or dice pool total vs a target number like D6). I could make a system in Ares, it would take me years at this point, I used Faraday's guide to add goals and I still needed a ton of assistance.

      I have an Ares game up, I would like a game that utilizes Chaosium Basic Role Playing Game and an estate system based loosely off KAP's book of Manor and Estate; in which the estates inform familial benefits and bonuses and ranks in a system where players can rise to become the king of the realm of focus. I can do this much faster in Penn. I'm in the middle of combat trying to make it look pretty, it takes me a long time being dyslexic it was started last fall but took summer time off and a better map of logic flow to get what I have so far. I am trying a small code project in Ares involving players being able to play Faro while the RP, but had to try to fix goals for an update and all the connected parts baffle me at present.

      If the web-only system allowed me to make a sheet and customize resolution systems as needed, I'd be all over it in a heartbeat. None do and none ever will I don't think. My dyslexic brain thinks rng's would be easier and spelling out the logic of what is rolled and when through an interface like Written Realms would be easier. If the was some visual basic code on a platform that didn't require me to still use a code program (or shell or telnet), a virtual machine (or real machine for that matter), and a third web-platform or client, I'd be on it. A window were I can flip to the visual basic code to build a roller, flip to the building of the game window to take the roller and put it into combat, and then flip to my in game window for posing and such or checking forums and DMs. I'd be on it, we all would.

      TL;DR, there is a lot of 'you should', you (or someone) should make a clean customizable stuff so everything can be done in one window/tab on web only (play, build, system code, run the box), but you should is aggressive .. I should use my I feel, I need. I feel I want a bunch of stuff, I need to do it myself. You should, I feel, I need. Conflict resolution basics. I can't code what I want, I can only use the tools out there, I feel sad I can't do it, I need to get over my sadness and do what I can do for my own fun. Which is using a client even if I do a lot through web-portal systems that some awesome people have made and put a lot of time and effort into for free because its still a hobby at the end of the day.

      ETA: PennMUSH does have web socket/web interface. I am a visual learner, I can only copy what I see and customize as I understand it, I can only do the web-client on the browser thing because the basics for that are out there. So folks can play most of my recent Penn projects through a web browser client. I am not smart enough to make some web socket thingy to emulate reading the forums by being signed into a web interface program, alas, so its limited for me. I think Rhost does have something similar too for web socket/web browser stuff.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good or New Movies Review

      @Coin Thanks, I've done these before, not sure why I'm failing at it now heh.

      ETA:
      Minus the details I tried to get in that spoiler, I enjoyed the last trilogy.

      I mentioned it back around page 50 in this thread, but its the conclusion I imagined before Lucas started work on the prequel trilogy; we were talking about this same storyline in the 80s when I was young. Its bits and pieces that have been utilized in various parts of the EU. The only big change was Rey's lineage in my eyes and I liked the change for this trilogy, it worked within the context for me. It did make a few big locations, more could have had a story to them but some of the focus has come away from ships and locations.

      The coherent criticisms don't hold for me, we accepted Solo's 12 parsec Kessel run with suspension of disbelief, before we (children of the 70s) learned a parsec was a measurement of distance and not time. I don't care to get into minutiae in favor of the story that seems better as the final film brings a few big pieces together.

      And the Lando/Finn/Jannah cliff hanger is good, but again, talking about bits of Lando's story from EU would be spoiler territory but it all adds up.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: MUs That We Would Love To Make (But Won't)

      The Seventh Syn/Rogues Gallery/Some other better name - Star Wars indie based mu*

      A collection of ex-members of the Five Syndicates/the Pride/criminal enterprises and/or independent folks (mercenaries/bounty hunters/smugglers/runners/marauders/pirates/etc). In possession of one heavily modified star cruiser (capital class star ship) with a contingent of modified shuttles and star fighters. Tired of the Empire and the syndicates that thrive under the authoritarian rule of the Empire. Pre Battle of Yavin era, early remnants of what may become the rebellion.

      Grey morale chars (with a lean towards 'good' - chaotic good) that do shoot first (original Han vs Gredo, Han vs Tobias Beckett). They do run drugs/smuggle/take on mercenary contracts to make money, sometimes they do good (show up as mercenary but go above/beyond cause its another Syndicate or the Empire).

      Some hand wavy reason they have some location to hide the cruiser when not on operations, good jump coords to some hidden part of the outer rim or something, but capability to go anywhere really and enough small ships for groups of folks to go do adventure time shenanigans in their own play groups (or committed STs of said groups willing to coordinate with staff for some consistency.

      ETA: Regular play is missions/runs, going to get a job, lining up a job, doing the job, snafu situations on the job. The base where the capital ship goes to restock/replenish is like some Island of Tortuga place with some city stuff for a break from high end adventuring but the adventuring is encouraged with XP and goodie rewards or something.

      Every PC is a badass, top 5% to 10% of population highly capable, in every dangerous situations (so Boba Fett is badass, even if the blind Han accidently puts him in the Sarlacc).

      posted in Mildly Constructive
      Lotherio
      Lotherio
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