@Lisse24 said in What Types of Games Would People Like To See?:
I very much want a game that really emphasizes the relationships between characters and makes them meaningful.
This is to share experience/idea/etc, I generally try to avoid anything involved saying anything conceptual on a Mu I've worked on is good or should be used or anything of that nature. That is, I don't like to say, this is what I did on that game and why its cool.
Only because its relevant and anyone working on such a model may benefit or not if they want. When my co-head and I sat down to work on Fifth Kingdom, our focus was on how to we get to character driven story and development.
Tucked into news files on game and on wiki:
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Instead of focusing on houses in an L&L game, we worked on a model of the king's castle and his officers as the focus of play. They were both their houses required service to the king and their token in the politics of the realm. House advancement was on the side, probably as much hidden as our aim at personal stories over strategy/dominion building; but folks could have worked hard to overthrow the king and run our player realm if they were inclined. @Ganymede was beginning to plot that way.
We've dusted it off and are looking at it, with a stronger emphasis on the Court of the High King again, with more structure in place and more guidelines on how to advance. We originally had five main staff that organized other staff, we're being more open in that these are and should be run like traditional orgs (for WoD, clans under a prince), just trying to help give it player thrust in control and guidance versus staff hand. We're looking if reputation via vote/request would work more if way more emphasis is placed on it, such as needing it to get to control positions instead of apping in, then letting players run the orgs/areas of influence under high level court officers.
Which, in the end, I want this too, player driven story/emphasis/etc.
I would be very interested in other various models related to how to drive player driven story and character development to the front as we look at tweaking our king's officers/court model. And just in general curiousity, I agree, MU is good for this, I would actually like to see it more than another diced simulat/strategy/points game system.