Two games I know in the wings are waiting on new Mage to come out, and likely won't say much of anything until its release.
Posts made by Saulot
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
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RE: Pyrephox's Playlist
Very much distinguished. I enjoyed Solomon on Darkwater.
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RE: What are you listening to?!
I can't find it on YouTube or anywhere else, but if you have spotify.
spotify:track:09GLOYDqK56u5Own4LEdUa
https://open.spotify.com/track/09GLOYDqK56u5Own4LEdUa -
RE: MSB alias/username
Easy. Three eyes are better than two. I may switch to Garnet at some point as well. Same reasoning too.
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RE: Pick Your Poison: A Chronicle of Darkness Interest Check
@Arkandel said:
To me a "hunter" isn't someone trained from birth, with a membership to secret organizations and access to high-tech vampire-slaying nanobot swarms.
He/she works at the supermarket register or is trying to make ends meet as a second year college student when they see something they shouldn't have or survive an encounter with something insane... and they just can't go back to hiding.
Then you need to say you want to play a Tier 1 Hunter, not that you want to play Hunter outright. Which is fine and all if you want to do that (eg, Supernatural and all the other things like it), but much of Hunter's written fluff works with the myriad Compacts and world-wide Conspiracies (a fair few of which do know certain intricate details about supers, but not all of it). If you're removing that I'd concede more to a simple m/+ game where weird shit happens/monster-slaying begins. I've yet to see either really succeed except on Java (where single splat is more the norm). The only exception appears to have been a Hunter game set in 1940s Paris and a post-apocalyptic mortal game.
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RE: Nepotism versus restricted concepts
@Arkandel said:
@Three-Eyed-Crow said:
It's really all about consistency, if there's a game in a theme people like and no other choices. I will leave a game fun by total, fucking assholes, but a stunning amount of people won't, as long as the damn thing is up and running.
How do you explain Fallcoast/TR then? By all accounts it's a festering wound, but it's not the lack of alternatives which keeps it popular - no other theme offers more choice than the nWoD.
How many games are out that offer all the spheres?, or have not counting TR and HM? Note Prometheian and Mummy don't count.
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RE: Random links
@Arkandel said:
It's called Who Built The Moon and they claim the moon is fake. Not the moon landing. The moon.
So it's Hagoromo...
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RE: Nepotism versus restricted concepts
On every game I have ever played on when someone is allowed access to something that is normally restricted whispers of nepotism always creep up. Whether they are true, false, or have facts that back up these suspicions are often irrelevant.
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Location, Location, Location: Where Do You Want to See Games?
What it says on the tin. Where would you all like to see games set, and why?
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RE: Kinds of Mu*s Wanted
@Coin said:
@Saulot said:
Anything with magic.
Edit: And no horses. Bonus points if the equines have been wiped off the face of the Earth.
Dragon-horses. All horses have become dragon-horses.
You exist to cause me pain.
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RE: Creating characters
@Quibbler said:
- Remember it's OK to drop a character if they're not working out.
- Remember that going out in public to do random scenes on the grid is probably not going to be super great all the time. It's actually going to be kind of painful sometimes.
- Friendly PCs. Characters who like to talk to random people and will talk to random people. Chatty types. They're just easier.
- Do go to big scenes, but concentrate on finding and including newbies or other people who seem to be on the fringes. That's easier than trying to keep tabs on everyone all at once. Also, newbies are usually eager to RP and super happy when someone notices them.
- Characters with jobs that involve meeting random people. Excellent occupations for this include coffee shop employees, mechanics, bartenders, pool hall owners, and so on. Cubicle farm workers? Not so much. Now I kind of want to play an electrician.
- Give your goods. You spent a long time on that background, so if something comes up where you can share it, take the plunge, even if it's your character's 'secret'.
- Have a wiki page, if the game you're on has a wiki. Yes, it's a pain, but having a list of things your PC is interested in can really help other people find reasons to RP with you.
These tend to be the big things that help me, and I'd add not being afraid to talk to people with hooks or concepts that interest you. If it also helps, I too have a "problem" sticking to alts. I usually keep trying until something sticks, and I like it.
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RE: Characters: What keeps you?
Character growth, fun, and friends are usually the big things I'm after. I also like to be able to ST, so I game where I can do that as well as play is always a big plus. My most fun characters that I've played the longest vary as to why.
Since The Reach is the last big game I've played I supposed it's the best place for me to cite examples. Everett the werebear was fun mostly because of who I got to play with and off of (Axel, Carlos, Ian, Warrick, Roscoe, Vic, Gil), and the scenes Demascus, Camelot, Ian, and Carlos were running. The biggest props for the latter goes to Carlos, and how he made my becoming scene so fun. In Mage it was Sylvester, and most of that fun came from him being fairly active-ish during the EotW and all the stuff involving the Reservation (especially thanks to Fern). Dmitri also kinda counts. He lasted about 5 months, and I had a lot of fun thanks to my friends and all the cool stuff we did together (Elaine/@Olsson, Lucienne/@Cobaltasaurus, Nerissa, & Noel ). Even his end was kinda fun, although not something I would have ever imagine. My current character on the Reach, Sage, may be another long due to friends as well (@Royal, @Olsson, and a few others that aren't on MUSoapbox).
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RE: Kinds of Mu*s Wanted
Anything with magic.
Edit: And no horses. Bonus points if the equines have been wiped off the face of the Earth.
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
@Sunny said:
Has seriously no one ever played in an experience limited campaign in tabletop?
I have, but you are also proposing a throttle on progress, not just gains. On the online games I've played on with limits on gains/spends hasn't really appeared to limit power level or twinking. Especially when your powers are grab bags like werewolf or demon, and aren't too limited by getting to x level in a given metric. The end result I see is similar to what @arkandel and @derp said. It usually punishes those not well versed in a given system, and doesn't do much of anything to people that know what they're doing.
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
@tragedyjones said:
Back to the topic of xp spends I wonder if @Sunny is making the same mistake I did with CoFaB. Namely, being so against the xp bloat and dinosaurs of TR that you overcorrect.
This appears to be an issue with damn near every nwod mush that's come out in the last 2 years.
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RE: Cheap or Free Games!
MK X, Shadows of Morder, and a few other games have hefty sales on Bundle Stars.