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    Best posts made by scar

    • RE: Spirit Lake - Discussion

      @meg said in Spirit Lake: An Original Modern Fantasy Game:

      I just want everyone to know, that my chick is going to be a trust-fund kid/Instagram 'model and influencer' who is named Teagan Spencer. and wait for this--

      her instagram handle will be @teathyme.

      🙂

      https://spiritlakemu.com/wiki/policies#character-death

      posted in Mildly Constructive
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    • RE: Spirit Lake - Discussion

      @arkandel said in Spirit Lake: An Original Modern Fantasy Game:

      @Tat A couple of questions about theme in general if you don't mind:

      • How long has magic been around for in the modern age, at least as far as is commonly known by PCs? That is, are we talking months? Years? What's our time frame to compare 'veterans' and 'newbies'?

      There is no magic in the modern age. PCs have no frame of reference for it. If they do, it's the same frame of reference we have in the real world. Myths, works of fiction, etc.

      Magic has slowly begun to return as of mid-December. Here is a post regarding the current state of magic: https://spiritlakemu.com/forum/5/80

      • What is the non-magical public's awareness of it? Is there a 'masquerade' or do common NPCs expect to run into weird shit?

      The public has no awareness of magic. It is a real-world setting. PCs will have to problem solve this themselves. There is no masquerade. We are not WoD.

      I also assume there's no IC organization (as in, leadership, etc) of any kind as the game opens since nothing about it was in the game files.

      There is no existing IC organization known to PCs in regards to magic.

      posted in Mildly Constructive
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    • RE: Spirit Lake - Discussion

      @tat WE'RE A TEAM.

      posted in Mildly Constructive
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    • RE: Difference between an NPC and a Staff PC?

      @krmbm said in Difference between an NPC and a Staff PC?:

      So let's divorce the issue from sex, so we don't have to worry about pearl-clutching.

      Should staff NPCs be wandering around, roleplaying random mini-golf games that don't do anything for the story? Setting? Pretty much anything but their own desire to have a mini-golf scene?

      IMO, no. If you want to RP mini-golf on a game that's not about mini-golf, do it with a PC, not a staff-run NPC. Otherwise, you're implying that mini-golf is important on some level that it's really not.

      Does the mini-golf scene help set up a foundation of security and friendship for PCs where the NPC is concerned, from which to jump off of? This seems like it's just a matter of taste. Sure, NPCs can be very rewarding while still lacking in those dimensions. It depends on the story you're telling.

      posted in Mildly Constructive
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    • RE: Difference between an NPC and a Staff PC?

      Ares also allows for drastically different pacing when it comes to multi-scening, so the implicit demand or scattering of someone's attention isn't always a relevant factor. People can take much longer to scene throughout the day or several days, and it still appears that they are in multiple scenes.

      ETA: If I'm in a slow ass scene with Player A that's taking two days, I'm not going to sit on my hands. I'm going to scene with Player B.

      posted in Mildly Constructive
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    • RE: Difference between an NPC and a Staff PC?

      @Sparks said in Difference between an NPC and a Staff PC?:

      The actual problem is when you have someone with an OOC opinion about someone else that is so strong it is literally disruptive to gameplay in some manner, whether that manner is beneficial to the target of this feeling or not.

      And if communicating about that problem does not lead to a satisfying resolution or if there isn't enough established trust to approach the subject and seek one, the healthier decision is probably to move on.

      alt text

      posted in Mildly Constructive
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    • RE: Difference between an NPC and a Staff PC?

      @Wretched alt text

      posted in Mildly Constructive
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    • RE: skew's Playlist

      @skew I don't know what # player Mae is on but assuming you've had her a while, Mae was so cute to rp with! shift eyes if that was you.

      posted in A Shout in the Dark
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    • RE: Fear and Loathing (Official Thread)

      @saosmash said in Fear and Loathing (Official Thread):

      In that case, I'll just leave a polite note here that this game was not for me, that I left because I felt my friends and I were not welcome as new players to Vampire and people who came in with hooks to each other, and that while I think there are fun players on the game and even staffers who I enjoyed, I have to disagree with @Auspice's assessment of Luxor. F&L is extremely active especially in the Vampire sphere and there is no doubt play to be found there.

      I don't think the only information available in an ad thread should be positives.

      Seconded.

      posted in Adver-tis-ments
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    • RE: Characters You Enjoyed Playing

      @saosmash how DARE! you forgot @Meg
      also Reinard but I don't know their handle

      @OldFrightful Leander was truly inspired. Alas. He shined too bright, too fast.

      posted in Mildly Constructive
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    • RE: Mac OS Sierra Client

      Atlantis is not scary. one of us, one of us..

      posted in MU Questions & Requests
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    • RE: @Arx: Anonymous Messengers (Answered)

      @saosmash You know how rich ladies on tv shows always hug each other with their eyes wide open right before ruining one another's galas? That's what I'm doing to you right now.

      posted in Mildly Constructive
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    • RE: RL Anger

      @Kanye-Qwest said in RL Anger:

      @Sparks Yeah, I'm not able to take my long walks with my pupper at night, and it's really bumming me out. That's, like, our special time! And it's when I get to listen to podcasts/audiobooks.

      Aw, I'm very sorry. I understand how emotionally restorative doing that can be.

      posted in Tastes Less Game'y
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    • RE: Spirit Lake - Discussion

      @cobaltasaurus said in Spirit Lake: An Original Modern Fantasy Game:

      It had me at twin peaks and Buffy. But I work all the time so not sure... @Tat How accessible do you see your game to casual players? (Like I work overtime a lot so scene maybe once or twice a week.)

      Once or twice a week should be somewhat manageable. Supernatural occurrences are going to be cut with small-town happenings that we hope will regulate pace somewhat. The setting is a real place, it's google-able, and it's hilarious. While there are a few plans down the line that may shake things up, there's no real aim to make this the kind of place where you look away for a second and suddenly all of the things have changed.

      Our Alpha was a bit rapid-fire due to time constraints so I think it's safe to say that's something we're being mindful of.

      posted in Mildly Constructive
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    • RE: RL Anger

      @mietze alt text

      posted in Tastes Less Game'y
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    • RE: Spirit Lake - Discussion

      @cobaltasaurus No need to apologize! Unfortunately, the magic required to sustain such a curse will have been off. Much of the story we'll be telling is taking ordinary lives and making them magical. We can start workshopping ideas tomorrow! Happy to do it.

      @Meg Hashtags are not banned.

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @insomniac7809 said in Real World Peeves, Disgruntlement, and Irks.:

      People on busses who think their bags get a seat.

      on the subway, too. grr

      posted in Tastes Less Game'y
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    • RE: Difference between an NPC and a Staff PC?

      @SG said in Difference between an NPC and a Staff PC?:

      @bear_necessities said in Difference between an NPC and a Staff PC?:

      What drives me crazy is when a staff has an NPC but that they use to be the star of a plot. No. Stop that. That is for PCs. If you want to be the star of your show, make a PC.

      lol, my D&D GM does this. The guy has a fetish for his idiot rogue he played in another campaign and now that he's running one, has turned it into some sort of celebrity hero that the NPCs bring up at every opportunity. It's kind of annoying.

      Time to derail the campaign and kill that rogue.

      posted in Mildly Constructive
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    • RE: RL things I love

      A guy just pulled over in a van to try and stop me to sell me snakes. "Extra snakes," he said. At first, I was like /if this motherfucker pulls out his dick/ but then it was... actually a bunch of snakes.

      Philly is just a really great city to live in sometimes.

      posted in Tastes Less Game'y
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    • RE: Difference between an NPC and a Staff PC?

      @krmbm Optics. And communication, clearly. Admittedly, I'm finding the mini-golf hypothetical just as distracting as TS for some reason. Maybe I need to get a game in, soon.

      posted in Mildly Constructive
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