@Sparks I regret ...that they never awkwardly hooked up. There will definitely be a Christian-incarnation in the future.
Best posts made by scar
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RE: Scar's Playlist
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RE: Spirit Lake - Discussion
@cupcake I haven't heard any murmurs of another vet concept in the works yet! Access to familiars is little ways down the line (still fully attainable! BUT~) so I wouldn't recommend setting an entire concept around that? There /are/ going to be plenty of instances of new magical creatures being introduced through portals. I'm sure that sort of expertise could come in handy then!
Things to consider: a vet would probably mean a commuter job to Granby and not Grand Lake proper. Grand Lake population is like, under 500 people.
ETA: Some smalltown job ideas. It's okay to be humble, ya'll are about to be wizards. https://spiritlakemu.com/wiki/job_ideas
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RE: RL things I love
@auspice He clocked me good. I already have enough snakes.
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RE: Spirit Lake - Discussion
@cupcake said in Spirit Lake: An Original Modern Fantasy Game:
@scar If you're saying I could potentially be Hagrid I think you may have sold me.
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RE: Breaking the Silence: Issac/Thrace posted in Tastes Less Game'y
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RE: A bit of trouble on Firefly
if they were 10 out of 10 aggressively strange, i would say yes they are making the rounds
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RE: Breaking the Silence: Issac/Thrace
That shell is done @thesuntsar It is in the past. This is our thread, now.
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RE: A bit of trouble on Firefly
@Auspice said in A bit of trouble on Firefly:
I feel left out since he never showed up on SGM.
I’m sure it’s just a matter of time.
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RE: Rosters: To PB or Not To PB?
@saosmash said in Rosters: To PB or Not To PB?:
@coin It was a specific example of a real thing that happened. Staff did step in eventually. The point I was making though is still the basic players gonna be players point.
Eh. I can see two active examples right now on there where they haven't. Womp, womp. Players gon' play.
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RE: Reasons why you quit a game...
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PvP can be fun ...with people capable of separating OOC from IC. It’s the sort of thing that should be monitored from above, though. Or not! If a game starts to have too many competitive elements, with more and more instances of dramatized butt-hurt ...that’s usually my cue.
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Template: Beat the bad guy, win, fin. TPs that require brawn/dexterity/shoot-em-up but not a lot of creative problem solving in and outside of GM'd group scenes don’t really do it for me or help me invest in a character.
I acknowledge that both of these are matters of personal taste.
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RE: The Eighth Sea - Here There Be Monsters
I’ll admit that my character there has not picked up as much momentum as I hoped she would, but I don’t fault the game for that and I haven’t given up hope. Holidays and then new class schedules drew me away from the keyboard. That and well, I don’t have a tendency to veer towards combat oriented rp (or large group scenes) and that’s just where a lot of the initial action appears to be. Not unique to this game -- a lot of the new games that have popped up are going that route. I actually think they did a great job with 8th Sea, both in world building and player management.
The setting itself is interesting but poses certain creative challenges, especially if you plan on rping outside. This isn’t necessarily a bad thing. It’s just something to work with and around. It almost always seems to be raining, which makes for this sort of constant dismal uniformity that I imagine would start to weight pretty heavily ICly on anyone who has been present for any length of time. Coupled with the supernatural stuff, a lot of the imagery invoked for me personally is like... some kind of Tim Burton-esc pirates nightmare. Might be wayyy off but that's the beauty of reading logs instead of watching a movie!
By expanding the grid more, particularly rooms on the boats where the crews live and work, I think opens up places to form personal relationships within crews themselves and maybe even exploration of professional hierarchies. (I want this!) The boats were originally a single room each, which honestly drove me bonkers when there is a lot of opportunity for creating all those various decks, quarters, crows’ nests, etc to get folks’ imaginations going. (I’m in favor of rooms. MOR ROOMS! Rooms for all! OOC Lounges just don’t do it for me. They’re too easy to just stay in once you’re already there. They attract chatter away from the channels where, in my opinion, chat belongs -- especially if people want to continue to chat and rp out on the grid at the same time. But I realize that this is all just a matter of personal taste.)
I see my character as somebody that compensates for her own lack of life experience with an abundance of brassy faux-confidence. Or maybe it’s legitimate confidence and she just isn’t wise/self-aware enough to be afraid. I don’t know yet! Her and I haven’t gotten that far. I look forward to seeing her bite off more than she can chew or mouthing off to the wrong person -- hasn’t happened yet! So far, I’ve just been seeing her bounce off of seasoned sailors without too many hackles going up. She’s of Carib descent on her mother’s side (a woman she never met, whom she has complicated feelings about) but she was raised in Catholic traditions. Something I really looked forward to exploring when I made her was the interactions with Carib culture and the duality of her identity there. <-- If any of that sounds like something someone would be interested in building their own hooks off of, I totally welcome them to do so.
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RE: RL Anger
@Sparks Agree w @Roz on this one. DMing is gonna steal that last bit of life force. Here, I'll sit in your place -- do they like crying in fetal positions? (I really won't, though. I do not volunteer.)
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RE: MU Things I Love
@auspice I know, right?! She's been in my arsenal for a little while. Glad I finally got an excuse to actually bust her out! ...even if she doesn't have any period-appropriate pictures.
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RE: The Eighth Sea - Here There Be Monsters
@seraphim73 said in The Eighth Sea - Here There Be Monsters:
@Scissors - Yeah, we've realized that we really should have started out in the Real World, gotten people involved in more "pirate-y" stuff to start with, and then thrown them into the Spirit World. We had been hoping that the Spirit World stuff would tie them together so that they wouldn't have reason to get involved in crew-vs-crew conflicts while they were in the Real World (since we have English Navy, Spanish merchants, and Pirates as crews, plus all the combat and non-combat shore folks). Definitely a mistake though. Should have gone for the most genre-defining stuff first, then shaken things up.
There's always the reset button if and when a big code overhaul has to occur with this new update.
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RE: Forum Factions
I imagine @Kanye-Qwest with more of a Dexter-style kill room vibe than a shotgun and a porch.