@mercutio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
Might I recommend a 3-5 or 5-8 split? Lower the 'distance' between the 'low' and the 'high' of initial application. 8 is a typical choice for the prestige classes it brings. So it depends on what kind of game you want to run off the get-go; a heroic higher level romp, or a start-from-nothing type.
I'm a fan of starting at 4 because it lets you get your first attribute boost (and theoretically your first cross-class skill if you boost your Int and have multiclassed) but still allows you to get your first level or two relatively quickly. 3 and 5 work too, I just think that 4 is the sweet spot between being a character with more than 1 trick and not being too complicated to create. Totally get what you're saying about narrowing the level gap between most starting characters and "leaders" though.
@wildbaboons said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
If I may offer another suggestion.. have some preconfigured kits/builds that people can choose from at chargen
I really like this idea. It might even be something that's done wiki-side rather than code-side, at least at first. A couple of experienced Saga players could create some generic "Republic soldier," "Republic pilot," "Mandalorian Rifleman," "Smuggler," and "Jedi Padawan" builds, and then the commands to create them in chargen could be listed on the wiki. Sure, it would be a slightly-long list, but it would allow players to create basic characters without digging into the books much. I would be -happy- to contribute to such a project.
Along the lines of Chargen, I would strongly suggest not allowing random attribute rolls, and just providing somewhere around 28-30 build points in chargen. With random attribute rolls, there's the equivalent of a 2-3 level disparity if you have a 40-50 point roll instead of the default 25ish build points, even if you're technically starting at the same level.
On a note related to @Mr-Johnson's idea of allowing people to play the default NPCs as PCs... man, those default NPCs are weak weak weak. You'll probably want some "elite" Sith Trooper, Sith Acolyte, Republic Soldier, Mandalorian Neo-Crusader, and Jedi Padawan NPCs with CLs around the level of starting characters. Otherwise it's going to be very, very difficult to challenge PCs.
I like the idea of starting off with a bang in the Mandalorian Wars (being around the edges of Malachor V would be intense for a Force Sensitive). Technically, that would make any Jedi at game-start end up Sith, because except for the Exile, all of the Revanchists went with Revan and Malak. That's totally something that could be changed, and if you have the starting Jedi split into Sith and Jedi... there are some awesome possibilities for personal connections once a portion of them fall. Just... fascinating possiblities.
@Tempest Being the nerd that I am, I have several dozen House Rule tweaks to suggest, but I -believe- that most of them are already integrated into the DoD database--including halving the bonuses to Dark Rage (at +3, +2, or +1 it's not nearly as broken, but it's still great). On the rage issue, I would definitely remove the Dreadful Rage feat from the game. It's not just Wookiees, anything with the rage species trait gets ridiculously awesome in melee. They're good at starting, but the Dreadful Rage feat just superpowers them. I might be able to make that tweak myself (to @Lotherio's point), but I can certainly get you in touch with someone who can make a tweak like that (and who might be able to get you a database without the DoD homebrew stuff in it).