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    Posts made by SG

    • RE: Web-based MU poll

      I think that'd be a cool thing to see.

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Ganymede


      Colony Economy:

      Each day you can allocate an off camera Action Point.
      	1 	Selfish.
      	2	Communal.
      	3 	Crisis.
      It takes 10 APs to earn  Resource Point.  Resource Points can be spent to achieve different things.
      
      **+AP 1 2 3 adds .1 to ResPoint stat.
      **+TAP 1 2 3 adds .1 to ResPoint stat for each team controlled. 
      

      The Community Status:

      The community spends X RP per week to survive.
      The community spends Y RP per week to thrive.

      Community Respoints: 100,000 RP
      Community Population: 100.

      Every 10 colonists requires 1 resource point to survive.
      Every 10 colonists requires 2 resource points to gain a thrive point.

      Thrive points:

      A thriving colony can expand to support more colonists.
      2 TP Create Colony outposts.
      1; Hab Post. Can house 1 team to reduce their resource drain by ½.
      2. Food Post. Can house 1 support team to generate 1 RP per week
      3. Mining Post. Can house 1 tech team to generate 1 RP per week.
      4. Science Post. Can convert 10RP into 1 Science PP per week.
      5. Militia Post. Can house 1 Milita team, reducing their resource drain by ½. They also guard the colony.
      6. Tech Post. Can convert 10 RP into 1 Tech PP per week.

      Each supported Outpost generates Production points per week.

      Sample things PP can be spent on:

      Shipyard: 100 Tech PP, 100 Science PP.
      A Corvette: 10 Tech PP, 5 Science PP.
      A Frigate: 100 Tech PP, 40 Science PP.
      Weapons (enought for a team):
      Primitive weapons 1 Tech PP
      Basic Firearms 2 Tech PP 1 Science PP
      Advanced Firearms 3 Tech PP 2 Science PP
      Futuristic Firearms 3 Tech PP 4 Science PP.

      Crisis:
      A crisis occurs that costs X RP to resolve.
      Players can choose to spend Communal RP, Personal RP, or run a PrP to try and gain the RP needed to resolve the crisis.

      Personal RP:
      In order to advance a player needs to spend personal RP.
      You can also shop with personal RP, acquiring better gear or private quarters. Beware, if everyone else is in rags, and you’re rocking swag, they may lynch you.
      Status. You can spend personal RP to gain rank over some NPC Colonists and get them working for you.


      Using NPC Colonists for a crisis.

      The NPCs aren’t great at things that they aren’t specialized in. Each Team of 10 colonists will have a specialty:

      Science Teams can help with research.
      Technical Teams can help with fixing and building.
      Militia teams can help with security.
      Support teams can help with support issues.

      When teams are used for something they’re specialized in, they will have a full AP to contribute. Otherwise they fail to contribute meaningfully.


      Crisis tables:
      Bad Weather (Support/Technical) Bad weather threatens the settlement. Emergency measures must be taken otherwise there may be 200 RP worth of damage.

      Major Malfunction. (technical) A damaged component has may cause a disaster. 
      Poison (science) one of the supply caches may be poisoned!  Science the shit out of it to find out what’s going on!
      Creepy Crawlies! (Militia/Support) Alien life has been discovered!  Unfortunately, it wants to eat our food!
      The lurker (Militia) A. People go missing.  B. Bodies are found.
      

      ============================

      Using Self Resource Points.
      1 RP can be used to spend xp.
      1 RP plus current rank can be used to gain a promotion. Each rank gives you direct control over 10 colonists(if available) in your field. Your field being whatever your highest stat is.
      1 RP per team - stend one of your teams to sabotage the outposts controlled by another player (you dick).

      Weapons:
      You can steal from the colony supply, getting personal weapons(not mission specific). 1rp primitive, 2 rp firearms, 3 rp advanced. 4 rp future.

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      Yay, basic FS3 things are installed. My crappy wiki is up-just in time to go to work.

      Those are some great instructions @Glitch

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      hahaha, the SIM city godzilla shows up?

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      My biggest issue at the moment is I think I went too far with the 0 to mux steps and I think it will interfere with installing fs3.

      That, and trying to figure out just what an Arcturan is. We need our Arcturan poontang, after all.

      posted in Mildly Constructive
      SG
      SG
    • RE: Hyper Focused Game Setting

      @Ghost You'd need a google calendar linked to to the game, but that would be a gas!

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Miss-Demeanor Dammit, now my name is Facehugger. I was just getting used to SG. Thanks, @Miss-Demeanor. Thanks.

      alt text

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Miss-Demeanor I will hug all the faces.

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Ghost Thanks, I'll totally need it. I just finished glitch's steps and am like, now WTF do I do?

      This media wiki is going to look awful

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      Let's keep this discussion to space bugs, cool predators and doomed colonists, please 🙂

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      yay, went 0 to mux with hopefully minimal screwups.. I did use the wrong link for digital ocean, so I don't think glitch got a credit.

      Anyways, time for Platinum Blonde IN SPAAAAACE!

      Sorry, theno, it's not running on my old phone, I never did get that working.

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Ghost I like that. I was actually thinking of using something like Arkham Horror as the basis for the colony, with each week being like a game turn, the portals opening up to show places that are infested etc. Then have players do PrPs to close the portals and reclaim portions of the colony. It's only when all the portals are closed that they're able to focus on repairing the ship to get off the planet.

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Ghost said in Generic sci fi game.:

      1-on-1 TS/relationship roleplay

      Rest assured, only headstaff will have private quarters.

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Monogram said in Generic sci fi game.:

      @SG I was always more concerned with other NPCs doing something stupid and drawing the horror to us.

      But yes, the fact that just about anything could bring the alien to you bordered on OP. Like the damn thing had godlike hearing. But only in regards to YOU, not the other nitwits on the station.

      I kind of love how by default it turned on any mic pluged into your computer so if you screamed IRL, it counted in game. I don't know if they patched that away due to privacy concerns or not, but it's so cruel-cool.

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      Okay, so,

      Alien Shores: The Mush

      ARC 1: Lost In Space. Generational ship finishes decelerating after 100 years to find out that Jump Drives are a thing. All of the deeds and land titles and what not have been tossed aside because Corporations now own the system. The Earth that they left with the spirit of exploration and discovery is now long gone, it's full on dystopia.

      ARC 2: Situation Critical: Relegated to the shitty planet that nobody wanted (the atmosphere converters started to fail and the company was busy with other projects), they're allowed to settle there. They get established a little bit THEN OH SHIT SPACE BUGS! WTF!?

      Like Klendathu or LV426 depending on the mood of the playerbase.

      ARC 3: Red Light: Survivors GTFO. Sure, Jump Drives are a thing, but it still takes months to get to a different system, and weeks to get to another planet. The survivors of the death world get to become the unwanted immigrants on one of the more established planets. It's COMMUNIST REVOLUTION TIME!

      ARC 4: It Ain't Love Anyway: Interplanetary Warfare. Our SPACE COMMIES have had enough of these shitty corporate monsters and want the whole system under the thumb in the fold of their space comradship. Can they take on the system defense forces?

      ARC 5: Crying Over You: The Corporation Comes Calling. In this final stage, our band of Space Commies has to fend off the fleets of the Corporation. Will they be able to contact the UN and gain independence? Or will they be crushed under the paramilitary forces of Wayland Yuanti?

      I kind of want to squeeze in the silicates from Space Above and Beyond now, too.

      I also just realized that ever TP I do is somehow based on a shitty 80s song names, why not make a mush based on a shitty 80s Album?

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Monogram those goddamned bottles and cans on the floor give me heart attacks!

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      @Cupcake said in Generic sci fi game.:

      I think a generational colony ship game would be really fun. A giant colony ship that's been traveling for a couple hundred years or more, and the people living on it have just arrived at their colony planet.

      Then the horror to realize the place they were going was already settled. "Oh yeah, a couple years after you left, we had a breakthrough with hyperspace technology..."

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      Are there other plug and play systems out there that aren't DSS or D20? Is there a current D6 Space chargen floating around? That's probably my favourite.

      An anthology could definitely work. EUbananer did that with his mush.

      posted in Mildly Constructive
      SG
      SG
    • Generic sci fi game.

      I've been loving the Expanse lately, and with the news of the Trappist-1 exo-planets, I've been thinking of Firefly as well. Then, today, I caught the preview for the new Alien movie and it got me thinking about kind of mashing all these into a setting for a mush.

      Arc 1 could be the actual settlement of some of the planets of a new system. Establishing colonies on worlds that have different atmospheres, and possibly alien life.

      Arc 2 would be ten or so years later, with the worlds being factionalized as some planets are better for life than others. PLUS ALIENS! or something getting loose that threatens the whole system. We'd also need Predators and rogue AIs in there somewhere if things get slow.

      Would anyone be interested in a game like this? I imagine it'd be pretty easy to toss together with FS3, and a bit of digging on a grid.

      Earlier this week I was thinking more along the lines of Borderlands, with each home ship having a NewU device, and seeing how that would affect society, but that might not work with the other setting influences unless it was like a Cylon sort of thing with banks of clones that PCs get downloaded to when they die.

      posted in Mildly Constructive
      SG
      SG
    • Do you ever include non-Mu events into your games?

      Recently on Denver, one of the staffers began running an Urban Brawl league, which I think is pretty cool. It allows for betting and trashtalking between fans, and it got me thinking about things.

      Has anyone thought about implementing an extra-mu game into their game? Like running a side Blood Bowl campaign via steam or whatever to see the results of the local football game, or just importing scores from RL sports leagues/stock markets/whatever for IC consequences?

      If so, has it gone well? I think this sort of thing could be fun for some of the background events that aren't vital, but might be interesting to the playerbase. I think it would be a hoot to have the BBoard news reporting on the wars in far off places by bringing up how a Heroes & Generals campaign is going, or the results of a Starcraft match.

      posted in MU Questions & Requests
      SG
      SG
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