Canuck the Crow is out of the hospital and hanging out with Cassiar again.
Posts made by SG
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RE: RL things I love
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RE: Seeking Testers for a Savage Worlds Character Generation System
A Weird War 2 mush would be awesome!
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RE: How do you keep OOC lounges from becoming trash?
I was thinking about giving each character a little object that they could hop into for a private area something like this. From a coding perspective, is there anything that could go haywire with this sort of thing?
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RE: Saulot's Playlist
@Cupcake said in Saulot's Playlist:
Remind me of what Connor from Darkwater was again?
Someone of questionable Irish descent.
/instantrimshot
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RE: How do you keep OOC lounges from becoming trash?
I tend to turn OOC channels off immediately when joining a new mush, because whenever I don't, I seem to always get treated to some toxic rant about whatever goofy politics is happening in the States.
I'll leave newbie on, because that's a channel that serves a purpose. I think I'd be in favour of OOC lounges over Channels. I've had plots break up because too many players were arguing over channels and not paying attention to the scene, so they miss poses, and OOC pokes, and I'm left staring at a screen for 30 minutes waiting for someone to pose. If they're whisked away into an arguement chamber, then at least you know what's happening.
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RE: Suitable system for a gritty fantasy game
A few years ago I made a homebrew mashup of some of my favourite systems. It might work for what you're looking for. I've only really playtested it a few times, but it's super gritty and ganging up is OP. I think this pdf is internally consistent, there might be a few relics still hanging out, though.
Most of the crunch would be mitigated by coding things, all a player needs to know for combat is what move they wish to do.
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RE: RL Anger
I had an undercut in the mid-90s,
Did undercuts ever go out of style? Or is it something about me still living in the 90s?
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RE: PC antagonism done right
@Arkandel said in PC antagonism done right:
But what's important here is figuring out how to do these things.
Become more mudlike, I think.
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RE: PC antagonism done right
I don't think I've ever been in a situation where an anatgonist was not presumed to be a staff pet who was going to win no matter what. Often, they'll cite the hero's journey cliche and say something to the effect, "Oh, don't worry, you good guys always lose in the first few chapters, it makes your
futurenever happening triumph even sweeter.I'm a bit sour to PC antagonists, but thinking about how to do them right, I think having a flag or bboard requests section on players that are LOOKING for an active antagonist would help. This way both players are into it.
Then, as a fan of board games, I'd likely have something like Antagonism Tokens. For each story one side 'wins', they get a token, with consequences getting higher the more tokens have been earned. If one player begins outstripping the other by a far margin, then staff can introduce an outside factor to begin to mitigate things to end the antagonism, like the colony surgeon installing MAD cortex bombs so they play nice with each other.
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conspiracy theories/Illuminati game
I came across a flat earth video today during lunch. It was hilarious, I want to work it into my next GUPRS game, where the PCs are part of a secret cadre dedicated to keeping THE SECRET.
They will hypnotize pilots, use their alien technology to intercept boats going too close to THE EDGE and all that jazz.
I'm just stumped on the reason why. Sure, there's the smug sense of superiority they will achieve by knowing THE SECRET, but that feels a bit flat. What kind of payoff would one get by falling off the edge of the world? Should this be an aspect of an In Nomine game? Are they angels trying to keep people from accidentallying into hell? Maybe the oceans drain into the lands that the Gnomes of Zurich are from, and they want all of the world's salt water for themselves?
Do you think this would work better if the people are every day schmoes who stumble upon evidence, like a normal illuminati game, then get caught up in things?
Have you ran an illuminati game? What worked?
I should lay off the cherry coke, I'm bouncing around here.
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RE: Podcasts
Sawbones - which is about where historically medicine has gone wrong (it's funny)
I've been enjoying the hell out of this one on my commute. Who knew human misery born out of ignorance could be so funny?
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RE: Generic sci fi game.
I'm slowly working through the job list on the fs3 install. Then a bit of grid building. At this rate, probably a month?
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RE: Wiki best practices
@surreality Yeah, that's exactly what happened. Looks like it worked : ) Thanks!
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RE: Wiki best practices
Okay, next question. When I installed it, it didn't make my account an admin. Now I can't promote anyone to admin powers. FML. is there a way to do this in kitty?
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RE: Generic sci fi game.
@Jennkryst That's exactly the system I'm using. I just have to pick which planet the
doohappy go lucky colonists are going to be on. And pick names, I'm not sure if they've named them yet. -
Wiki best practices
Hey gang, I noticed last night that my wiki has been noticed by bots. Before the few become many, I was hoping someone with a few more levels of wiki-fu could clue me into some best practices for heading this stuff off at the pass. I've looked at some of the help pages and, as a neophyte, they didn't really help.
Also any other good things to do with a fresh install would be groovy. I'm using Mediawiki if that matters.
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RE: RL Anger
Got the feedback on my 'work so far' today and one of the things my instructor wants me to do is to replace my intro with 'Welcome to my slice of the web.'
Don't forget the animated construction gif at the bottom with the visitor counter!
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RE: Silly-ish Poll
Is it a regional thing? This is the first I've come across people saying a dump stat is their high one.