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    Posts made by SG

    • RE: Course Corrections

      Don't they have cars and cigarettes and televisions and Jesus(I'd have to rewatch the miniseries, but I'm pretty sure Col Tigh drops a lord tunderin jesus or two) on BSG? What's with the hangups on legos?

      posted in Mildly Constructive
      SG
      SG
    • RE: RL things I love

      @Pandora Mostly it's random anime characters than I've never heard of. They were also making fun of a recent session at a conference about fanfic that they said didn't even touch on the basics, which I understand, one of my coworkers had been sorting a fanfic zine collection that had been donated recently, so they're particularly invested in the area. Libraries be weird, yo.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL things I love

      My office just went to the bar during office hours to drink and talk about who they're shipping in what shows.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Roleplaying writing styles

      @Arkandel It's not something I'm proud of, but sometimes I even comment on youtube videos. On my GURPS sheet, I'd have a 1pt disadvantage of Somebody's Wrong On The Internet (6)

      posted in Mildly Constructive
      SG
      SG
    • RE: Roleplaying writing styles

      @Admiral said in Roleplaying writing styles:

      I match my partner's pose length almost exactly, because it's fun for me to play that sort of limiter game with my word usage.

      I also match their tense and tone if at all possible. Because.

      Sometimes if I'm in a mood, I'll do this as a passive aggressive thing. Seriously, ten minute one line responses all the time? Eff that, I can play video games in another window, too.

      posted in Mildly Constructive
      SG
      SG
    • RE: What MU*s do right

      @faraday said in What MU*s do right:

      You snooze, you lose - and probably die.

      I still remember poor Lt. Pith taking one in the forehead while offline and 3 trenches away.

      posted in Mildly Constructive
      SG
      SG
    • RE: What MU*s do right

      Rifts Lost Dominion has a fantastic website CG. While I was going through it, I was wondering why that sort of thing is not more common.

      posted in Mildly Constructive
      SG
      SG
    • RE: RL Anger

      Not really angry, just wanted to congratulate everyone.

      ONE MILLION VIEWS FOR RL ANGER!!

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Are there any active sci-fi MU*s these days?

      My half assed effort to start one has gone quarter assed lately.

      posted in MU Questions & Requests
      SG
      SG
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      D6 doesn't have a 17% fumble rate. If you roll a 1 on the wild die, the GM has 3 choices, 1: take away the 1 and he highest other die, too. 2: Add them up as normal. 3: add a complication to the skill.

      posted in Mildly Constructive
      SG
      SG
    • RE: Why do you play? (Or not.)

      As a lazy introvert, mushing's good for socializing on my own terms. I work customer service all day and when I get home I often really really need to not be around people, but I do like to hang out and blast imaginary fools with friends.

      posted in Mildly Constructive
      SG
      SG
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @Jennkryst IKR? I do love how their vehicle scaling worked in that game. And multi action penalties were a cool way of doing things.

      My favourite story about the multi action penalties was from a table top session where a jedi character saw a bad guy and wanted to attack him with his lightsabre on the first round. So he wanted to draw his LS(-1d), activate lightsaber combat(-2d for Sense and Control rolls), run across the room(-1d running check to make the distance) Jump over the guy's computer console(-1d), and then attack him(one action is free.) for a total of -5d. Well, he drew his LS no problem, ran over no problem, even jumped with all the penalties. He failed to activate Light Saber Combat, so he didn't get the swanky bonuses. His attack roll failed by so much he hit himself with his lightsabre and cut off his own leg with the thing, a scene which I think really should have made the prequels somewhere during the youngling scene.

      posted in Mildly Constructive
      SG
      SG
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @Lotherio said in What RPG SYSTEM do you want to play on a Mu*?:

      WEG d6 for simplicity.

      Oh yeah, d6 is also great! My big issue with it, is how games tend to push up the difficulties for simple things. I once went through cg on a game(grymsyn something, or erebus.. I forget what it was called, it was based on the shatterzone box set) that listed the TN for climbing a ladder in the teens. When I asked about it, the headwiz said that with characters always being so powerful, he had to ramp up the difficulties so things would be harder. He didn't appreciate my arguement that that meant that Worker's Comp would be bankrupt within months with all of those electricians falling off their ladders while trying to put in lightbulbs.

      posted in Mildly Constructive
      SG
      SG
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      I'd lose my mind for GURPS, but SJG isn't game for that.

      Savage Worlds is a very close second, it's so easy to run, I think it would translate very well to a mush environment. +bennies ftw!

      posted in Mildly Constructive
      SG
      SG
    • RE: Comic book diversity

      @Arkandel said in Comic book diversity:

      Okay, so this is a bit uh, weird.

      http://www.polygon.com/comics/2017/4/11/15256972/x-men-gold-marvel

      Yikes. Bit of a tangent, one of the links on that page went to an old article about Captain America being a nazi. WTF? Did that get resolved in any way?

      posted in Tastes Less Game'y
      SG
      SG
    • RE: MSB: The meta-discussion

      If anything, I think this iteration is more community building than anything. I don't know if I've actually played with any of you before, since WoD isn't my jam, but it's a good place to bounce ideas around.

      posted in Mildly Constructive
      SG
      SG
    • RE: Comic book diversity

      I feel like Manga exploding in North America for the past 10 years has taken a bite out of Marvel's target audience. The library can't keep that stuff on the shelf, and we have kids doing interlibrary loans for it.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Do people like skill challenges?

      Cool. I'm thinking of incorporating skill challenge like things for expeditions on Alien Shores.

      posted in Mildly Constructive
      SG
      SG
    • Do people like skill challenges?

      I know a lot of people (myself included) hate on 4e, but one of the cool things to come out of it, in my opinion were the skill challenges mechanic.

      I was thinking of doing non combat tasks with pseudo combat rules(using Science! attacks versus Mysterious Anomaly's AC type thing), and remembered the skill challenge system.

      Was this something a lot of people enjoyed? Or do people typically prefer doing a roll and handwaving the hours spent on it as downtime bullshit so I can go kill mooks?

      posted in Mildly Constructive
      SG
      SG
    • RE: Generic sci fi game.

      A remedial grid is built. Woo. I was super creative and named the Colony Alpha Complex.
      A more informative Wiki, too. It's still hideous, though.

      Next up:

      statting gunz, and vehicles.

      Finding someone to code the simple econ. I could probably run it off my google spreadsheet, but it'd be nice to have things done on the game instead of by hand.

      Yay messing up my back to keep me from going out on weeknights 😄

      posted in Mildly Constructive
      SG
      SG
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