Reading Canlii during lunch.
Some of the decisions are very entertaining.
If I ever think my characters are too weird or zany, I remember these guys.
@Arkandel said in Searching for Star Wars RPI:
@Autumn You can't take my righteous indignation from me!
If we were playing Palladium, that's one of the stats you can roll for.
*My bad, it's an insanity you can roll for
In addition to Misadventure's list, an important one I've found is not to move goalposts. Once they're dealing with you, don't try to squeeze in a few more things in that interaction.
My characters are always Gabriel Byrne, Joan Jett or Helen Mirin. Really, what more do you need?
Vault Hunters:
Taking place on Pandora, players are all visiting vault hunters, looking to make their mark and get their fortune.
They soon find out it is a hellish nightmare world where New You(I know New You isn't canon, but I think the setting works better where it is) technology means nobody actually dies, and eventually devolve into savagery.
I think the WoD system might work for this, or some other one that's better at run n gun PrPs with a similar system to the Vampire humanity scores being used. You might die, but you're re-digitized at a nearby station, as are all those mooks you've killed. Fortunately, once someone loses all their humanity, their ability to learn and remember doesn't go past a trip through New You. If a PC loses all their humanity, the effectively become static NPCs.
@ThatGuyThere said in Rate A Concept:
@WTFE
I can honestly say out of every system I have played, (nearly two dozen) Savage Worlds is the only one I would refuse to be in a game using.
Oh wow, Labrynth Lord is that for me. OMG that's an awful game.
I like savage worlds because it's incredibly simple to run, which I feel is important for mushing. Starting characters are actually able to dive into adventures being capable of carrying interesting stories and it's super easy to wing stuff. My first day DMing it, I was making things up on the fly and found I was on the money in most cases with the rules as written. I find it delivers on what it advertises, fast furious fun.
When half my table top group doesn't make it, I'm game to run a pickup SW game knowing we'll be good to go in 20 minutes from scratch. I can't really say that with any other system besides Straight to VHS.
I think noms for bennies would translate very well to a mush, and help to get rid of the stunlock that PCs sometimes get stuck into.
The only real difficulty I have with it is planning for wild die craziness.
@Thenomain DOAKTA! WOTS THISS BOTTON DEW?! Presses button
The only stat will be Read The Script. If you roll below your Read The Script score, your character has a success.
Vampire: Moon Colony Alpha.
Oh shit, a Mage accidentally'd a slumbering vampire coven to Moon Colony Alpha! Can they maintain the masquerade for long enough to get back to earth? Will they abandon it completely and set up a hellish nightmare in an attempt to get to Moon Colony Beta on the dark side of the moon? How will the moon vampires survive in such close quarters? What happens if a werewolf finds its way to the Moon, and it's a full moon every day? (I don't know if that's actually a thing)
I don't mean to spam, afternoon coffee and a slow work day, yo.
Everyone's stuck in the Tardis.
Dr. Who lost his key and now all of the collected companions from across space and time are stuck in the phone booth to go on zany missions trying to find it for him. Kind of a Where in Time and Space is Carmen Sandiego, but the Dr. is stuck in a cave somewhere twiddling his thumbs waiting for a rescue.
When players are offline, presume they went to one of the Tardis' washrooms and are experiencing time and space at different rates that they don't really notice they were gone for two weeks.
Don't worry about plot consistency because, hey, it's Dr. Who. Just keep it PG and everything's keen.
A savage worlds Rifts game.
There would be dimensions with different SW suppliments, likea Weird Wars dimension, a Deadlands dimension, and the Rifts world dimension to go total gonzo.
The opening arc would start with a normal every day world with project Arrowhead from The Mist happening.
If the PCs shut that down, the second chapter will be Unforseen Consequences from Half Life taking place, wtih the 7 hour war. This will open the rifts for the starting player base, giving access to Rifts Earth, and the premise to acquire technology and allies in order to take Earth back from the Combine.
I had a half assed outline for the campaign, and think it could be done in about a year if there was a semi interested group of players.
But then life got busy and I've little time to follow through.
Yeah, I think some sort of trading card game might work better, but I do think some sort of codified rules might be fun. But I've been playing a lot of GURPs lately, and they have systems for everything. I'm trying to track down a copy of social engineering which I think covers this sort of thing.
If I were going to design a social conflict system it would be something like this:
Social Conflict System.
SP (Social Points): 1d8/ level + wisdom bonus
Social Status: 10 + Intelligence Bonus + Style Bonus + Political Power
Attacks:
Shame! 1d4 SP damage + charisma bonus.
Threaten! 1d6 SP damage + Charisma bonus.
Lie! 1d6 SP damage + charisma bonus.
The Scathing Truth! 1d10 SP Damage + Charisma Bonus.
Back them up! Friend heals 1d6 SP.
In order to wound someone's SP, you roll 1d20 against their Social Status. On a successful attack, their Social Points go down by the indicated number. When a player reaches 0 SP, they are left stammering and speechless, unable to carry on meaningfully in the conversation.
I've encountered players who would write the purplest prose about how sexy they were when they were statted like asperger trolls. I've also encountered players who pose being intimidating monsters, despite not taking the skills to really back that up, and then they freak out (usually the awful argument about 'roleplaying' versus 'rollplaying' in order to shame other players) at you when you ask them to roll to see if you're intimidated. It always seems to be a shitshow, especially when you react in a way they don't desire, like punching them when they're trying (and failing) to intimidate you.
Likewise, I've seen players who stat their characters to be movie stars, but can't type a coherent pose to save their life.
I like the idea of social conflict via stats, but I don't really see it working with the crowd who are drawn to mushes.
Awesome, thanks for the tips. I'll see about grabbing another copy of FS3 to dissect and see if I can understand what is going on.
I've played around with FS3 and like it quite a bit, but what I'm looking for is a learning experience rather than getting a game up and running quickly.
This is a part of coding that I've always been curious about. I've kind of half assed figured out a few other things, but character generation seems to be particularly mysterious. I've looked at a few packages that have been posted on mucode.com and it's pretty baffling.
Does anyone know of a resource that kind of walks people through step by step, or have a very simple CG laying around that a neophyte might grok?