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    • Posts 828
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    Posts made by SG

    • RE: RL Anger

      @ThatGuyThere It's a polish catholic wedding, but if there's no chicken dancing and polka in what I'm invited to, I'm not interested.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL Anger

      It hasn't happened yet, but it's scheduled for a Wednesday, so I'm guessing it won't be very boozy.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL Anger

      @Insomnia said in RL Anger:

      @Cupcake You get to save money but not getting them a gift?

      UGh, one of my coworkers invited the whole department to her bridal shower and her wedding, but not the reception where the booze will be. Like come on!

      posted in Tastes Less Game'y
      SG
      SG
    • RE: What would you want in a Shadowrun game?

      @Jennkryst said in What would you want in a Shadowrun game?:

      I can only sit in a tavern/pub/restaurant/spaceport/club and sip from a glass so many times before I leave the game because I'm bored.

      I get over this by running runs.

      posted in Mildly Constructive
      SG
      SG
    • RE: Would a meta-shadowrun game be fun?

      @Misadventure I like those ideas. On the train ride to work, I was thinking that if you recruit/train a mook for 3 resources (Add one to the roster of mooks) they'd have an established positive alignment towards you.

      Of course, they might totally suck due to rolls, but hey, they can't all be Johnny Silverhand.

      For values, I was thinking each player would belong to a certain megacorp/secret society, and each mook would randomly like and hate one in particular for extra alignment action.

      posted in Mildly Constructive
      SG
      SG
    • RE: Would a meta-shadowrun game be fun?

      My proposal for the Mook System:

      A mook's stats each is rolled 1-6:

      Stealth: 1-6
      Fighting: 1-6
      Technical: 1-6
      Intrigue: 1-6
      Magic: 1-6
      Resources: Mook retires at 10 resources. Goes down by 1 per month of inactivity. It takes 2 resources to get out of Lone Star Custody.
      Values: A trait the mook likes/dislikes.

      J specific stats:

      Dirt -- Each job a mook does for a J, they gain one dirt point, evidence that can be used against them.
      Alignment -- This is a plus/minus for each J. If it gets too low (-10), they will use their dirt against a J and leak it to Lone Star. This should probably involve an intrigue roll.


      Each J can hire a mook for 1 resource.
      The J will earn 1 resource for every test the mook passes.
      Each job the mook works for the J will increase the dirt score by 1.
      If the job goes bad (there is a failure), the alignment score goes down by 1.
      For jobs with 3+ tests, alignment goes down by one because the mook isn't getting paid for this shit. There should be a formula for hiring multiple mooks.
      To kill a mook, a J needs to hire another mook to beat it in a battle for 2 resource

      Runs:
      Each mook can do 1 run per week. This will include legwork that they have to do in order to accomplish the task.
      Each stat is a pool of 6 sided dice.
      Standard run requires rolling a 5+ for a success.
      If a mook fails 3 tests on a run, they are captured and hand over their dirt to Lone Star.
      To fight another mook, they need to roll against the other mook's scores on each stat.

      This is also starting to remind me a bit of Lords of Waterdeep a bit.

      Game runners would have to decide how much dirt it takes to put away a J. I'm imagining a J could lawyer up, spending Resource against Dirt to do away with the issue.

      A J would have an income of 1 resource per month, plus that earned via runs. Resources can be spent on their homes and swag. They should be able to use resources to get out of lower management and into the executive team at some point, where they'd 'retire' from the risky side of J-dom.

      posted in Mildly Constructive
      SG
      SG
    • RE: Would a meta-shadowrun game be fun?

      @Misadventure said in Would a meta-shadowrun game be fun?:

      Just so it's clear: This doesn't sound like a MU*. It doesn't sound like there is a lot of RP going of between characters. They will be in info wars with one another, and involvement with one another would be compromise security and their bosses trust in them.

      It's a war game, or a board game.

      Yeah, it definitely has a board game aspect to it. A few months ago I was toying with the idea of a Diplomacy mush, which I think this would likely work similar to.

      posted in Mildly Constructive
      SG
      SG
    • RE: Fuck this guy

      Those pictures instantly made me hate the idea of wikis and played bys.

      posted in A Shout in the Dark
      SG
      SG
    • RE: Random links

      After a long day of customer service, I wish I had this guy's job:
      https://www.youtube.com/watch?v=2Lw8_AKZW6I

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Issues with SimpleMu

      Is there actually a way to get a legit code these days? When I started using Simplemu it was already unsupported with a dead website.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL things I love

      @Arkandel I read once that beer was a good recovery drink.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Tea!

      If anyone says Red Rose, I will fucking cut them!

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL things I love

      @WTFE this reminds me of a buzzfeed video from a while back.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL things I love

      Oh white ppl...

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Plotted versus plotless scenes

      Unfortuantely, I find myself only with the time for the 3rd, plotless scenes lately. Any time action pops up, I'll bow out because those sorts of scenes will drag on for hours with dice rolls, and people showing up to include themselves because OMG plots! Or one player wanting to include the whole gang because everyone wants to play all of a sudden. This is sad, because my favourites are slice of life scenes that turn into action scenes.

      posted in Mildly Constructive
      SG
      SG
    • RE: ROGUE: It is coming...

      Aw, that's a bummer, I was looking forward to playing on this, even though I'm a crap-ass builder who suddenly got RL busy AF over the summer. That is one sekzi as hell website, though.

      posted in Adver-tis-ments
      SG
      SG
    • RE: RL things I love

      I get a kick out of some of our ESL student/faculty sometimes. Today I was called the Library Officer. I'm working a reference desk, not going over the top!

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Arx- Gareth

      @Misadventure I could see that used for effect once in a while... but... when every goddamned comma is an ellispes... it gets really... really annoying to read.

      posted in A Shout in the Dark
      SG
      SG
    • RE: Arx- Gareth

      @Tinuviel said in Arx- Gareth:

      Holy fucking ellipses, Batman.

      Hhahaha, I got yelled at once for asking someone why they abused ellipses so hard, I was wondering what they were leaving out of their poses. RPing with them was like roleplaying with a redacted novel. They said they were an english major and that ellipses were equivalent to a comma.

      posted in A Shout in the Dark
      SG
      SG
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