@Three-Eyed-Crow said in Most active scifi games right now?:
My experience is more...
There's a certain audience for sim space (I'm not in this group).
There's a certain audience who prefer environments where travel is just free-form RP'd or done via GM fiat (I'm in this group).
The VEN diagram overlaps a little bit, but not very much, so if you make one type of game, it won't appeal to the other type of players. Some people will lump simulated space or grudgingly accept the lack of it, but I feel like this is just a different style of play at its core.
I like both, I admit. If travel isn't the point of things, I want to just skip from Point A to Point B.
But I really, really love the idea of an exploration system on a game. Whether that's a game where you search for resources (Mass Effect game set in London during the Reaper War, where you're scavenging for resources to keep your hidden refugee camp alive), a game where you find ancient temples and ruins and caverns, or a game where you're on a ship and can find derelicts or ore-rich asteroids or giant blocks of ice to haul out to Ceres or (god help you) Eros...
I like the idea of an exploration system because it gives people things to do that do not require GMs, and gives an interesting avenue GMs can use to introduce things (throw a GM'd event hook out there into the wilds to be found), etc.