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    Posts made by Sparks

    • RE: MU Flowchart

      @Thenomain said in MU Flowchart:

      @Ashen-Shugar said in MU Flowchart:

      The key, of course, is to design a mush based on a theme that appeals enough to existing coders to draw them in so they can help you 😉

      The Strange.

      ...oh my god someone please do this so I don't have to.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: RL things I love

      One month from my mother finishing chemo. We got back the bloodwork yesterday... and based on the numbers, she is officially in remission!

      She has to have this bloodwork done every 6-8 weeks for the rest of eternity, to make sure that number doesn't start climbing again, but for the moment the news is good. 🙂

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL Anger

      @Cupcake said in RL Anger:

      @Auspice said in RL Anger:

      I've been getting my cat used to her harness and a leash so that during the drive to Austin, when I stop to stretch my legs - she can, too. She is so angry the entire time she's going into the harness, but as soon as we get outside, she thinks everything is the best ever.

      Also: 2nd migraine in as many days this week setting in. Joy.

      The current smoke in the air is possibly a trigger. I literally can't go outside without getting a headache right now.

      Likewise. We've just sealed off the living room and put in a window unit air conditioner, and are encamped there with laptops and Netflix.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Which canon property/setting would be good for a MU* ?

      @Thenomain said in Which canon property/setting would be good for a MU* ?:

      Their newbie help channel actually helped newbies; you would usually walk away knowing how to find an answer next time.

      This is also key, but I think it's another thing that comes up naturally with successful original themes. There's no "just check the sourcebook" or "oh, you can check the wikia for the show/books" type shortcut answers to give for original themes, after all.

      You already called out Aether. And whether you like or hate the rest of the game, I think Firan's "Help" channel was pretty active and generally helpful to folks feeling lost or needing info. I think Arx's Info channel is similarly pretty active and helpful (even if like 70% of it consists of @Roz beating everyone else to the answer).

      Conversely, on many another game I've been on, there may not even be a 'Help' or 'Info' channel.

      I think my takeaway, anyway, is that anything that's run based on something else should be set up with the assumption that a new player won't know the system/setting, and at least give them clear avenues to get answers.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Which canon property/setting would be good for a MU* ?

      @faraday said in Which canon property/setting would be good for a MU* ?:

      @surreality But... why listen to them? I mean, the idea that original theme games can't work is demonstrably false. Arx, Firan, Aether, Castle d'Image, Otherspace... some of the most famous and arguably "successful" games in MU* history have had original themes.

      I think some of this may also be that Aether, Firan, and Arx all built incredibly detailed worlds and libraries of lore, because they had no shortcuts. No "just watch the show/read the books" or "well, it's <City X> but with werewolves." They had to put together all the lore, and either present it in a nicely consumable fashion, or conceal it but provide a good IC reason that players would be unaware of some of it.

      Conversely I'm trying my first WoD game out, and I find I'm stumbling and a bit lost in places. (Ha ha it's a pun because I'm playing a Changeling.) Much of this is the system—they have a ton of Random Capitalized Terms, some of which are the same as other Random Capitalized Terms but mean different things depending on which sourcebook you're in—but some of it is all kinds of little expectations that aren't communicated anywhere, in the books or anything else.

      And I suspect this isn't because staff is lazy, but because the vast majority of the game have played WoD in the past and take all those little fiddly bits for granted.

      This isn't a criticism of any game, merely an observation that in some ways, the extra work for an original theme—done right, at least—makes it easier for newcomers to dig into the game than a lot of us, me included, do when building games on established canon properties.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: RL things I love

      @Auspice said in RL things I love:

      The second half was a mix of their songs being played. Some I barely knew, some I know by heart. And the entire crowd on their feet, singing along. I have never, ever seen a crowd at a show that invested in the music. I am so used to seeing a mix of people at concerts; fans those there because 'it's a concert.' The Neptune theater is kind of an intimate venue to begin with, but everyone there from the couple in their 70s to the 10-year-old there with his mother... were fans.

      My greatest sadness over the band Great Big Sea breaking up a few years ago is that they won't tour any longer. GBS shows were the sort where everyone in the audience knew the songs, and the band expected you to sing along with them. And when they finished a show, they'd head over to Kell's on Post Alley and have drinks with the audience.

      Those are the best sort of shows; I'm glad you were able to go!

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL things I love

      @Auspice said in RL things I love:

      @Ganymede said in RL things I love:

      @Auspice

      Maybe you should do that, then.

      Already did. >.> I had a publication picked out for once I got feedback and made... well, the edits I expected I'd have to make?

      ... but apparently there are none, so...... off it's gone.

      If people wanna read it, I can message the dropbox link. >.>

      I will happily read, if you want more eyes on it. Or even if not, just to read!

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL Anger

      So, I have a horrible migraine today. (Yes, it's a day ending in -y, I know.) So does meg. That's the 'RL Anger' part.

      But friends are the best, because as a result, this happened.

      Sparks: Someday I’ll write a character somewhere who’s like a dark cultist, and their backstory will literally be that the demon they serve was like, “I will cure your migraines” and the person went “DONE. Do you need a signature in blood, or what?”
      meg: 'need to rip out my soul now or anything? idc, do whatever.'
      Sparks: nods to meg Exactly.
      meg: talk about fantasy fulfillment.
      Sparks: You can have your “be a badass mage/vampire/elf/whatever”, my fantasy fulfillment will be “headache-free existence”.
      meg: 'want to TS?' 'nah, i'm gonna rp about my migraines being cured'.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL Anger

      @Meg I hate when tools for work are platform specific, and there's no really viable/compatible alternative on another. And half of them don't work right under virtualization!

      Microsoft Project or Cypress PSoC tools meaning I have to use Windows. Xcode or certain other tools requiring Mac. Etc.

      I mean, IDEA might be a bloated warthog of a development environment, but at least I can use it literally everywhere, whether I'm on Windows or Mac or Linux at that moment.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Which canon property/setting would be good for a MU* ?

      @Aria said in Which canon property/setting would be good for a MU* ?:

      @Sparks said in Which canon property/setting would be good for a MU* ?:

      @Aria said in Which canon property/setting would be good for a MU* ?:

      ....I would play the fuck out of a game based on Melanie Rawn's two "Dragon Prince" trilogies.

      This would be great.

      Speaking of things with "dragon" in the title, I would also play the heck out of a game based on the Temeraire novels (His Majesty's Dragon, et al). Horatio Hornblower with dragons? Yes, please.

      Unfamiliar! What is this? (Yes, I know I have the internet that I'm on right now but I care more about opinions from actual humans than random shit from Google.)

      The Temeraire series is by Naomi Novik (who actually apparently used to be one of the wizzes on Transformers 2k5), and takes place in an alternate history version of the Napoleonic Wars where dragons exist. They thus get trained for aerial warfare, but it's more like a version of naval warfare—crew tied on with ropes, firing artillery at other dragons.

      When I said "Horatio Hornblower with dragons", I very much meant Horatio Hornblower but with dragons. If you like Horatio Hornblower, and enjoy the idea of dragonback aerial naval warfare, you will probably enjoy the series. (The series is also concluded, so no worries about waiting for new books; you can start reading and if you enjoy it, you can read the whole dang thing.) 🙂

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Which canon property/setting would be good for a MU* ?

      @Aria said in Which canon property/setting would be good for a MU* ?:

      ....I would play the fuck out of a game based on Melanie Rawn's two "Dragon Prince" trilogies.

      This would be great.

      Speaking of things with "dragon" in the title, I would also play the heck out of a game based on the Temeraire novels (His Majesty's Dragon, et al). Horatio Hornblower with dragons? Yes, please.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Which canon property/setting would be good for a MU* ?

      I still like the idea, someday, of a Stargate game.

      I can't remember if I posted this on here before or not, but I had a design for one ages ago, where people were encouraged to have multiple alts, and then you assembled SG teams out of those varied alts.

      During downtime, everyone could RP at Stargate Command, but then you'd have someone (including potentially another player) write up an offworld mission; an SG team would be assigned, and be sent out (to a temporary plot 'soundstage' which would be assigned a set of gate coordinates; you could later dial those gate coordinates to get back to any previous soundstage).

      The upshot of which would be that you had a general-RP setup around SGC, but would run the offworld missions like little short tabletop sessions. And then you could have staff run 'seasonal' arcs that had multiple parts and involved multiple SG teams, like a potential Goa'uld invasion of Earth that you have to stop, etc.

      I'm not 100% certain it would work, but it's still an idea I was fond of.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Things We Should Have Learned Sooner

      @Scorn said in Things We Should Have Learned Sooner:

      "It's okay to say no."

      Why do I sense like half of my friends staring pointedly at me?

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: POLL: Super Hero MU Gut Check

      @Three-Eyed-Crow said in POLL: Super Hero MU Gut Check:

      Admittedly, I did feel there were balance issues with powers that were harder to quantify, but I feel like those would've actually been worse, not better, in something where you were just dealing with descriptive traits. I appreciated having a dice framework at all.

      As someone who had a power that had very difficult to quantify combat applications, and no coded component to it, I still had a ton of fun with that. (And I did manage to use the power for combat on a few occasions. SURPRISE TRICERATOPS GATECRASH!)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Brunocerous' Playlist

      Heya, Nightgold cousin! (And also fellow former Firanite.)

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: RL Anger

      @Auspice I have a lot of friends who wanted them. There was much mourning when that news hit.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL Anger

      @thebird said in RL Anger:

      Geek Chic went bankrupt. Which means that we won't be getting the custom game table we paid about $8K for. We will be getting our money back from PayPal and Capital One. But damnit. We saved for years to finally get one and we were supposed to get it in October.
      Kind of silly to be angry about, but...there it is.

      It's not silly. Those tables are basically board/tabletop game geek aspirational heirloom furniture (and beautiful, solid, durable furniture at that). Almost everyone who's gotten one spent years finding just the right spot, saving up, justifying it in their budget, etc. Having that snatched away at the last moment would be infuriating.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: PuppyBreath's Playlist

      @PuppyBreath said in PuppyBreath's Playlist:

      I'm also on F&L now. Need more cops (because I'm pretty bad at playing them)!

      So somehow I ended up playing your sister on Arx, and your co-worker on F&L, and only just realized this.

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: Gamertags

      Steam: Packetdancer
      Origin: Packetdancer
      PSN: Packetdancer
      XBL: Packetdancer
      Twitch: Packetdancer
      Discord: Packetdancer#4441

      I'm consistent.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL Anger

      @scar said in RL Anger:

      My last dog Taurus was a red nosed pit and he was an angel / used to help me rescue feral kittens.

      My brother's dog Chewie was a red-nosed pit, and the sweetest (if dumbest) dog I've ever met. Chewie didn't have two functioning brain cells to rub together, but he adored everyone.

      @scar said in RL Anger:

      Now, I’m just shaking thinking all about wtf is going to happen to this poor dog that didn’t ask for any of this. SJHFKJHFIDGIGFIEFUIGFEUHFH%@#5972 !! Grrr.

      I think it's out of your hands—the ambulance folks and the hospital will report it, so the whole thing's going to be in the system. You did the right thing, regardless, and whatever happens next isn't on you.

      I am also very glad that you're okay.

      posted in Tastes Less Game'y
      Sparks
      Sparks
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