@bored said in Mutant Genesis (X-Men):
Oh, I guess you could be Jubilee! Hooray!
As someone who has played Jubilee more than once before, I have to just chime in with an obligatory, "Why does everyone say my name like it means 'shut up'?"
@bored said in Mutant Genesis (X-Men):
Oh, I guess you could be Jubilee! Hooray!
As someone who has played Jubilee more than once before, I have to just chime in with an obligatory, "Why does everyone say my name like it means 'shut up'?"
@auspice My father is a lawyer, and this explains a surprising amount about him.
@kanye-qwest said in General Video Game Thread:
@tempest said in General Video Game Thread:
I really enjoyed Inquisition, aside from all of the characters being god awful trash heaps (except Cassandra and the Iron Bull guy).
DEEP BREATH um wow you take that back Varric Tethras is the best Dragon Age companion ever, even if he did get sad between 2 and Inquisition, he is still my fake platonic true love. (also cassandra and iron bull are gr8)
sits here in the "I kind of like Solas, even though he's a lying jackass" corner
@tinuviel I know, I know. It's pushing the bounds of believability a bit beyond "I can fly and breathe in space", butโhear me out!โI think there's a place for a migraine-free character on some MU*s.
@auspice Now I know why we don't RP together often. Two grumpy old people with fucked up brains.
"You can have your power fantasies and pretty princesses; I'll be over here RP'ing as someone who doesn't have a headache."
I hate Toradol shots.
I mean, yay for migraine respite for the moment, but also bleh. I hate the way they make me feel.
(But feeling blechy still is better than migraine.)
I don't mind toradol shots, but I usually end up with them when my migraine has reached the point where I'm on the verge of that 'death would be a nice alternative right now' feeling.
That's about where I've been the past few days, yes. I may have been curled up on the floor of my home office crying at one point.
I hate Toradol shots.
I mean, yay for migraine respite for the moment, but also bleh. I hate the way they make me feel.
(But feeling blechy still is better than migraine.)
@faraday said in Character Information: Wiki or Mu*?:
@sparks said in Character Information: Wiki or Mu*?:
but you have the same information on-game.
Not all of it though. The supplemental profile fields are only available on the web portal, as are the setting/wiki files, etc. Because seriously, double-coding everything is a PITA. The only reason as much of it exists in-game as it does is because there are still so many MUSHers who abjectly refuse to use the web portal at all.
Okay, but that's still within reason. Theme files being on the wiki, for instance, and the novella-length backgrounds and so on. The information that is referenced in both places pulls from the same backing store, which is the key.
I'm curious whether it's significantly more useful than, say, keeping your campaign notes in Roll20 would be.
My answer is 'both should draw from the same source'.
AresMUSH has the right approach, where the web portal works like a wiki -- characters and scenes and everything -- but you have the same information on-game. (Evennia makes it possible to do the same thing, albeit doesn't include right out-of-box.)
To be fair, calling Microsoft Outlook an "email" program, in air quotes, seems fairly accurate to all my experiences with it.
@hedgehog said in Meanest (But Funniest) Thing You've Done in a Game:
Point being? Don't take the cleric for granted, assholes.
As my D&D party's cleric, I approve of this message.
@kanye-qwest said in RL Anger:
At my last worksite I walked into the bathroom and there was a girl in there EATING a CUPCAKE.
...what. No. What? WHY?!
@girlcalledblu said in Mac OS Sierra Client:
I'm happily giving Atlantis a go.
@Sparks If there's a way to individually set the background color and text color for the input window, let me know; otherwise, that might not be a bad feature for 2.0. Otherwise, I've done some fiddling and it at least looks a bit more familiar.
Sadly, no, but I've made a note for 2.0.
If enough people want the feature, it wouldn't be hard to make a quick mod to the 1.x source tree to allow this, though. Maybe throw in a second input window.
@auspice While a lot of those I'm pulling into Atlantis 2.0, 1.0 allows you to open as many log files as you want on a world at once, and close them individually. You should be able to have an always-running log and pop one immediately to catch a specific thing.
I am at a writing conference with friends, which I am enjoying greatly.
However, I have had a migraine for literally a week straight (to be fair, it's actually almost certainly actually a cluster headache, given how long it's gone on and how it reacted for a bit to oxygen treatments, and given that I get both).
Despite even going to the ER last weekend, I still have this migraine.
I am trying to function on migraine meds, but it is casting something of a pall on my enjoyment of my writing conference, and making me a tiny bit grumpy.
@dillinger said in Atlantis Client: How to autolog:
@sparks A cool feature I'd love in Atlantis 2.0 is the ability to have multiple panes. I'd rather use triggers to move OOC chat lines to new spawns and then just view them at the same time in another pane. I set this up in Mudlet recently using a script called YATCO (Yet Another Tabbed Chat Option) but I'd like Atlantis more if it had this ability.
Technically in Atlantis 1.0 you can rip spawns out of the window and drop them anywhere, but I think I'm the only person that actually uses multiple windows. (If I'm in a scene and there's an Events or Plot channel for OOC chatter, I spawn it and then rip the spawn out to drop next to the main Atlantis window.)
That said, Atlantis 2.0 has a system internally called 'blocks' to build layout. Right now I don't have a good way to expose it to the user, but blocks can be 'stacked' in any pattern; input windows are a block, output spawns are a block, etc. You can have 1, 2, or 3 input panes easily, and it would be trivial to have side-by-side output panes. I just did a quick test and it worked fine, but I had to build the block stack manually in code.
I'd need to think how to expose that to the user, though, since I don't want to overcomplicate the spawns system.
What I might do is make 'channels' that are patterns of text pulled in to a block, and 'layouts' that are one or more blocks. And it would default to one channel and one (or two) input panes per layout, but you'd be able to set up side-by-side or whatever else.
The plugin system will also allow panes to be defined, so you could make a map pane or a pane of combat stats or something similar, when I finish it.
(Atlantis 2.0 supports synching settings via iCloud in the prototype, so in the future that shouldn't be a problem.)
FWIW, @Goldfish โ you can just copy the ~/Library/Application Support/Atlantis directory from one computer to the other to copy all worlds and settings.
@roz said in Atlantis Client: How to autolog:
(@Sparks, you should put your forums back up sometime.)
But the spaaaaam.
(Yeah, I know I should. I still have the database.)