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    Posts made by Sparks

    • RE: Backpacks!

      I am a devotee of Peak Design, who make photography bags that can be used for everyday use as well (hence the name of the 'Everyday' line they put out). I use their Everyday Messenger as my primary work-bag, and I've put it through hell for nearly 3 years without any significant damage to it. They also have an Everyday Tote I adore.

      Now, I do not own the Everyday Backpack, but I've heard excellent reviews of it, and based on the durability and comfort of my other Everyday bags, I feel confident recommending it.

      The downside is that the Everyday bags are not cheap by any measurement. But again, I've put my Everyday Messenger through hell—rain, mud, daily bus rides, dumping it onto the floor at the office, etc.—for going on three years, which is far longer than any other bag I've owned has ever survived. No broken straps, no broken seams, no broken zippers or snaps.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL Anger

      @scar said in RL Anger:

      How is it that the only times I ever get fucked by a car are while using a designated bike lane?

      I'm glad you're alright, and I hope you got their license number!

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: MSB Popularity Contest

      I am a dinky little 1.252336448598131, alas.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: How much plot do people want?

      I should clarify that I mean my character is laser focused on one specific slice of metaplot. She does other stuff too, but she isn't going to go chasing after other metaplot threads just of her own accord unless people drag her in. She has a specific plot thread that she is engaged in.

      My other character is presently very interrupt driven; someone brings her a thing from plot A, so she looks into plot A, but then a thing happens in plot B, and someone asks her help, but then someone comes with details of plot C and asks if she's heard anything... she doesn't end up contributing a lot to any of those individual plots right now, because she's not really engaged wholly in any of them.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: How much plot do people want?

      @Kanye-Qwest said in How much plot do people want?:

      @Roz Yes. Of course it's too much to keep up with if you are trying to be on top of all the plot. It's a game with well over 100 players, and any and every one of them is able to open investigations and generate clues and plot threads.

      The best Arx advice is to focus on what is interesting to both you and your character, and don't feel slighted when other people are digging into the things that interest THEM and their characters.

      I would say that having a concrete goal for your character is also key.

      My primary Arx alt does not, at least not one that can be easily worked towards right now; her goal has thus been "find the information to help others however you can" which is not terribly concrete. That worked great in the first season, and helped spur RP for others, but so much is going on now it's difficult to track (and she's actually had some people annoyed or dismayed at her that she doesn't have info to give on their particular plot).

      Conversely, my second alt is laser focused on one very specific small slice of metaplot and easily can track it; she may not have the answers she's looking for yet, but she always has a specific focus and so it's far harder to feel overwhelmed on her. (Though I feel a little bad since it's not one of the main focal plots, so it feels like a distraction when we should be more focused.)

      Focusing on a specific goal is always great for character motivation, but it's particularly useful on games with multiple plots running like Arx.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Which canon property/setting would be good for a MU* ?

      @Auspice said in Which canon property/setting would be good for a MU* ?:

      I know I'm 'supposed' to be working on Magicians and I am (as my spare time allows) but I recently binged through The Expanse and I'm reading the books and I've got it all in my head how I'd run a game set on Ceres.

      ...I want it now 😞

      I find that an amusing back-to-the-beginning scenario, since the Expanse started as an online roleplaying group, which got turned into books.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Evennia 0.7 is out

      Yeah, that would save me a little time. And then I can throw it into contrib if people want to have the chance to beat up on it a bit.

      It could probably use changes to do a few things more Evennia-ish, since I came at it from a "I know Django" side rather than an "I know Evennia" side, as a first cut of Evennia work. 🙂

      posted in Adver-tis-ments
      Sparks
      Sparks
    • RE: Evennia 0.7 is out

      I should throw the bboards I made at the contrib directory, once I check if they still work properly on 0.7. I suspect they'll need changes.

      posted in Adver-tis-ments
      Sparks
      Sparks
    • RE: Which canon property/setting would be good for a MU* ?

      +mana/tap blue
      +mana/spend blue/1=Time Walk

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Wheel of Time MU(SH|X)

      @Ominous While the quantity of books in that image seems accurate, I question whether "GURPS Asparagus" is a real supplement.

      That said, I would 100% play GURPS Pokemon just out of morbid curiosity.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: RL Anger

      @Auspice Most appropriate use of a GIF on this board.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: The Metaplot

      @Thenomain I think the problem Apos is referencing is when people either don't act on the responses to their requests or don't put in requests in the first place at all, then complain they aren't involved.

      I think part of the problem is that people sometimes view "the staff is GM'ing a scene for me" as the only sort of involvement with metaplot that matters. Which is deeply unfortunate, because staff on most games doesn't have time to run complex GM'd scenes for everyone; requests and such are likely to give you the plot hooks to run with and involve others in order to get a plot to the point of group GM'd scenes.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: The Metaplot

      @Apos I'd say it's also worth calling out that you also have the Action Points system, where you have to spend AP to do metaplot things and thus no one person can do all the things themselves. AP thus encourages you to bring others in to involve them with whatever metaplot goals you have.

      I can't do an investigation on my own unless I take a very long time or blow all my AP on it every week; if I want a timely answer I thus would be well-served to involve others. Things like that do hopefully encourage people to reach out and involve others. 🙂

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Mage: the Ascension Online

      This is definitely a pretty cool use of Evennia!

      I've been continually plugging away at my own toolbox of Evennia stuff—bboards that also work as web-forums, in-game mail that also has a web interface, an exploration system, web-based chargen, etc.—so it's pretty awesome to see someone else hacking away on Evennia, too.

      posted in Adver-tis-ments
      Sparks
      Sparks
    • RE: Idle timer? (Tiny)

      KEEPALIVE works (on most servers) by sending Telnet IAC NOP sequences; if the client doesn't support telnet IAC sequences, not all servers will actually still send them even if the flag is set. I don't offhand remember Tiny's implementation.

      Sadly, with a web client that supports no scripting, if KEEPALIVE isn't working you may be out of luck, unless you literally send text to the client. (I.e. if they've been idle five minutes and have some tag/attribute set on themselves, send a blank line via @pemit.)

      As Fara notes, however, that still won't work with all routers.

      posted in MU Code
      Sparks
      Sparks
    • RE: Idle timer? (Tiny)

      If the disconnect is due to NAT, that won't help because you need traffic to go to or from the client; forcing a @@ server side will generate no traffic. 😞

      posted in MU Code
      Sparks
      Sparks
    • RE: RL Anger

      @Kanye-Qwest said in RL Anger:

      So I have to have foot surgery if I ever want to be able to walk, dance, run, or do yoga again without pain. BLEH

      Augh! Sympathies. I do find walking in particular useful to be able to do, and I imagine you do also. 😞

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: High Fantasy

      @Wizz said in High Fantasy:

      @Ganymede said in High Fantasy:

      @Wizz said in High Fantasy:

      I'd kinda like to see a MU* that is run more like a public OTT. Players can have bits that multiple characters are attached to and these characters are part of limited campaigns (as in, will end, characters get sent to that giant tavern in the sky) with scheduled scenes. "Downtime" rp is an option, but not incentivized or rewarded in any way - no weekly XP, no cookies or votes or whatever.

      I mean...I'm not gonna do it but. XD

      So, kind of like what @faraday's doing with BSG:U?

      Kinda! Only I'd even wonder about having a unifying setting or theme at all. You could just have randomized, anonymous sign-ups for campaigns or something, and these could be anything from one-shots to month-or-year-long sagas, basically just give people the tools to scratch whatever itch with a given RPG system.

      So... like Roll20?

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Auspice Needs To Move!

      Good luck!

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL Anger

      Sympathies, @Arkandel 😞

      posted in Tastes Less Game'y
      Sparks
      Sparks
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