Actually, as background for those not familiar with Atlantis 1.0, I should detail how spawns have worked there traditionally.
Every spawn in Atlantis has a content view (usually an output area and an input area, but there was a special-case 'Notepad' spawn per-world you could pop up as well). Every spawn also has a colon-delimited 'path', like: Charbit@Game:Faction or Staffer@Game2:Staff:Coders
Every 'window' is made up of a list of these spawns, along with a spawn style visualizer. The visualizer is responsible for drawing spawns in some style; it might be my beloved 'tree' of spawns, like:
- Charbit@Game
- Staffbit@Game2
Where if 'Staffstuff' and 'Spam' are just points on a path and not actual spawns in their own right, they're unselectable folders that can be closed/open to show or hide spawns.
But another visualization in A1 is tabs, where it would sort it like:
[Charbit@Game] [Faction] [Movies] [Comics] [Politics] [Staffbit@Game2] [Public] [Wizards] [Coders] [Help]
...in effect, collapsing the tree into a single line of tabs.
And of course, spawns can be ripped off into their own windows, docked into other windows, and so on.