@Ominous said in FS3:
@TimmyZ said in FS3:
I think the young prodigy argument is overrated though.
I use age-based expertise arguments all the time as my go-to reason for why I dislike almost all XP systems and prefer it to be age based. My issue isn't young prodigies. If you want to play an 18 year old Olympic world champion, go ahead. I have issue with the 18 year old world champion, who is also a renowned surgeon, has been admitted to the US Supreme Court bar, is a Colonel in the US Army, and has a starring role in two summer blockbusters, which is also when their fourth album will be released.
An 18 yo can be amazingly good at something. A 40 yo can be good at about a dozen things.
This is actually the thing I like best about classic Traveller's chargen system: aside from the fact that you can legitimately die in character generation, it is very tied to age.
The simplified form of how Traveller character generation works is that you make your baseline character, start them at about age 16 or so, and then go (for instance) "I want to be a survey scout exploring uncharted star systems". And you flip to that career in the sourcebook, and make some rolls. Depending on the results of those rolls, you might do really well as a scout (get promoted, find new resources you can use) or you might do only okay, or you might completely wash out and get fired and need to find a new career path. (Or you might die, and start chargen over with a new concept.) Then you advance your age, get some new points to add, and choose your next thing to do for two years. You get skills/resources/hooks as you advance in age, but you also have more and more chances to die along the way.
When you decide "Okay, I'm done, no more career rolls" that's the age -- and backstory -- of your character all nicely set up for you.
Someone who is 22 will not have nearly the skills, resources, or life experience of someone who is 40. But someone who is 40 may also have a lot more enemies than the 22-year-old, or may have been seriously injured along the way and have a replacement limb, or whatever else.
I've always sort of wanted to see a MU* coded to do something like that for character creation. It would almost certainly be wildly unpopular, but I'd love to see how it worked out.