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    Posts made by Sparks

    • RE: Coming Soon: Arx, After the Reckoning

      @Auspice I think with Lou no longer Voice, you could get away with much lower commitment activity. (And I am GMing exploration expeditions now!)

      However, I won't lie, following the metaplot can be tricky if you aren't around as much. I could try to keep you looped in as Aislin—I do that for a few others who've asked—but that might still be a factor.

      (Sympathies on the migraines, from one sufferer to another; I know it can make it hard to actually engage. I haven't RP'd nearly as much the past week-ish due to my own.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: RL Anger

      Health.

      Just in general.

      My mother is going through chemotherapy. A friend was just diagnosed with a degenerative nerve disease probably caused by their chemo medication of a few years ago. Another friend's father just passed away from cancer a couple of hours ago.

      Oh, and just for the cancer combo-breaker, my father is staring at a likely diagnosis of Parkinson's. My chronic migraines/cluster headaches seem actually pretty damn minor in comparison.

      American health care: we're #1. Or something.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Fate's Harvest BETA Live (Full Open Soon)

      @skew said in Fate's Harvest BETA Live (Full Open Soon):

      And more updates... https://fatesharvestmux.tumblr.com/

      TL;DR: Still not up, but hopefully soon? Host crashed hard and bad and isn't giving very good updates.

      Do they have offsite backups? If so, it might be worth just finding a different host, restoring from the last good backup, and moving on.

      posted in Adver-tis-ments
      Sparks
      Sparks
    • RE: Android Client other than Mukluk?

      @Arkandel said in Android Client other than Mukluk?:

      @Ominous Sometimes I think a Surface might be the perfect MUSHing station. 🙂

      It is not, at least not with the Touch/Type Cover keyboards.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: RL Anger

      @WTFE said in RL Anger:

      Businesses can expect upward loyalty iff they exhibit downward loyalty. I've not seen (nor even really heard of!) a business that consistently exhibited downward loyalty at any point in my life.

      I have—notably where I work right now, which is no small part of why I'm here—but you're right that it is vanishingly rare; I've encountered it three times, and only three, and one of those was "a company of six people all of whom had been friends before making said company".

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Web Based Client

      @Cheesegrater said in Web Based Client:

      @Sparks said in Web Based Client:

      the server serving the webclient needs to make any actual backend connection to the game.

      Yeah, that's what it does.

      http://www.cheesesoftware.com/MUCon/

      Oh, sorry, I was thinking of DuckClient, for some reason. Coin mentioned both, and DuckClient wouldn't work.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: RL Anger

      @Three-Eyed-Crow said in RL Anger:

      @Rook said in RL Anger:

      People who schedule 1.5 hour meetings to get your help on something, and then show up late and unprepared.

      Special hell reserved for the people who do this on Fridays. In the morning. GTFO.

      Can there be an additional special hell reserved for people who do this on Fridays, in the afternoon, starting at 4:30pm. And don't actually choose to schedule this until 1pm. (This has happened to me more than once in the past three months.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Web Based Client

      @Coin said in Web Based Client:

      @Lithium I think @Cheesegrater's client might work? No clue, though, as to the technicalities. Can you install extensions to Chrome? If so, DuckClient is amazing (but again, I don't know if it meets your tech specifications at all).

      I think no, Coin; what I'm getting from this is that the webclient has to actually function as just a webapp, not making the connection itself. I.e., the server serving the webclient needs to make any actual backend connection to the game.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Web Based Client

      While it's nowhere near ready, I've been considering making a version of Atlantis 2.0 also function as a sort of limited webapp.

      Beyond that, a couple of games have built-in webclients; anything running Evennia (like @Apos ' Arx: After the Reckoning), or AresMUSH (like Faraday's Battlestar Galactica: Unification) will have a webapp built in to the game. (Note: Links go to the webclients, not the actual game websites.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: RL Anger

      @Tinuviel said in RL Anger:

      This isn't anger so much as it is.. 'ugh'...

      I had a student ask me, for the first time in my (admittedly short) career why the save icon in Word was a strange symbol.

      Kill me now.

      The symbol is an ancient Linear A hieroglyph meaning "preservation", obviously. I mean, it's been colored and stuff, but.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Quiet Quiet Rooms?

      @Chime aside from being closed for a few years and so probably no longer a consideration, Firan also never used reality levels; all of Firan's stuff was bundled under the --enable_firanmux switch (except for the Penn-compatible inline SQL stuff which was pulled out into its own define).

      I dunno which game was the breakage case.

      Edit: Firan did have a lot of movement specific logic needed for the follow command and the IC footprint tracking, which might've been a consideration in modifying move.cpp. But none of that was in the reality level defines.

      posted in MU Code
      Sparks
      Sparks
    • RE: Auspice's Playlist

      @Auspice said in Auspice's Playlist:

      @Sparks

      I had, also, but between work and school, it was just overwhelming. That game moved at the speed of Too Much.

      Yeah, that is definitely a true statement.

      It is, thankfully, moving somewhat slower now, so that players (and staff) hopefully aren't quite so crushed under the weight of All The Things. But that's still way faster than many games do.

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: RL Anger

      @Auspice said in RL Anger:

      Migraines still a thing.

      Not so bad day to day.
      Or maybe I've just sort of given up on normal life.

      Doctor is moving me up to 150mg.
      All talk of injections is gone.

      From within 3 weeks and change of migraine (well, at this point, cluster headache), intense sympathies. 😞

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Auspice's Playlist

      @Auspice said in Auspice's Playlist:

      @Sparks said in Auspice's Playlist:

      Were you the Lou who was playing on Arx when I started there (late September of last year), or did you pre-date my time as Aislin?

      I was! I was the first Lou. I had her from then until the end of December, when I had to finally step away because it was Just Too Much.

      Aw! Well, I understand that. I was sad to see you go, though; I'd been looking forward to Adventure Ladies Exploration Time, when the exploration system is eventually live.

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: Auspice's Playlist

      Were you the Lou who was playing on Arx when I started there (late September of last year), or did you pre-date my time as Aislin?

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: Sparks' Playlist

      @DownWithOPP said in Sparks' Playlist:

      @Sparks Hi you! You met my piano man last night who doesn't talk about his black market stuff. But there are actual spirits on the ship, iirc what Faraday said, just as long as you're not drunk on duty. 😉 And one of us will get you in a dogfight soon enough. >.>

      Shush, @Auspice! I promise no nukes. Really!

      Well, thank you to Flats (and Socks, and Bullseye) for helping to ease me into stuff last night. 🙂

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: Sparks' Playlist

      @Auspice said in Sparks' Playlist:

      I've been waiting for a Hallie for a while. 😄 Antonie's got a list of tattoos she needs and Hallie does 'em all mafia-style. >.> So Yay!

      Hey, you can never have too much ink. And I'm sure someone on the engineering crew has distilled something that'll be strong enough to act as an anesthetic! 😄

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: FS3

      @Ominous said in FS3:

      @TimmyZ said in FS3:

      I think the young prodigy argument is overrated though.

      I use age-based expertise arguments all the time as my go-to reason for why I dislike almost all XP systems and prefer it to be age based. My issue isn't young prodigies. If you want to play an 18 year old Olympic world champion, go ahead. I have issue with the 18 year old world champion, who is also a renowned surgeon, has been admitted to the US Supreme Court bar, is a Colonel in the US Army, and has a starring role in two summer blockbusters, which is also when their fourth album will be released.

      An 18 yo can be amazingly good at something. A 40 yo can be good at about a dozen things.

      This is actually the thing I like best about classic Traveller's chargen system: aside from the fact that you can legitimately die in character generation, it is very tied to age.

      The simplified form of how Traveller character generation works is that you make your baseline character, start them at about age 16 or so, and then go (for instance) "I want to be a survey scout exploring uncharted star systems". And you flip to that career in the sourcebook, and make some rolls. Depending on the results of those rolls, you might do really well as a scout (get promoted, find new resources you can use) or you might do only okay, or you might completely wash out and get fired and need to find a new career path. (Or you might die, and start chargen over with a new concept.) Then you advance your age, get some new points to add, and choose your next thing to do for two years. You get skills/resources/hooks as you advance in age, but you also have more and more chances to die along the way.

      When you decide "Okay, I'm done, no more career rolls" that's the age -- and backstory -- of your character all nicely set up for you.

      Someone who is 22 will not have nearly the skills, resources, or life experience of someone who is 40. But someone who is 40 may also have a lot more enemies than the 22-year-old, or may have been seriously injured along the way and have a replacement limb, or whatever else.

      I've always sort of wanted to see a MU* coded to do something like that for character creation. It would almost certainly be wildly unpopular, but I'd love to see how it worked out.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Sparks' Playlist

      Added new alt because, dammit, the discussion else-thread about how dogfighting works on BSGU intrigued me enough to go pick up a character there.

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: Computer Science

      @HelloProject said in Computer Science:

      @faraday Isn't Evennia straight up Python? Nothing wrong with that, just asking.

      Evennia is basically a portal based on Twisted (providing Telnet, SSH, and web access to the game), connected to a Django-based backend.

      All of it is written in Python, yes. But for instance, if you know Python but not Django and you intend to write custom webapp components, you will want to learn about Django models, querysets, managers, and so on. And even if you know Django, you'll want to learn how Evennia's command parser works so you can add new commands, how the TypedObject system works so you can create new subclasses of objects. Etc.

      posted in MU Code
      Sparks
      Sparks
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