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    • Following 0
    • Followers 11
    • Topics 27
    • Posts 2611
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    Best posts made by Sunny

    • RE: What do you eat?

      @Kanye-Qwest

      The thread of my point is:

      Food deserts.
      Time.
      Inability to cook, having no stove.
      No education, to understand how to get the appropriate nutrients the body needs.
      Getting your kids to eat it

      ..

      Yes. Somewhere that you can buy enough food for cheap exists. That is in no way enough of a factor to claim that being capable of eating vegan in a healthy fashion is not privileged.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Kushiel's Debut

      I'm recruiting again!

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Do we need staff?

      Answer:

      Depends on the type of game. Wholly, 100%. Some games are a hard yes, some are more wishy-washy, some are a 'nope, probably not'. One size does not fit all.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: What do you eat?

      @Kestrel

      'Misconception that it's privledged' is why I got upset, because it isn't a misconception.

      ETA: the misconception is that it is solely food cost alone that makes it a privilege

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Optional Realities & Project Redshift

      @Jaunt

      It's not just relevancy (though the ATTEMPT at relevancy is a good start) that is a problem here. It's that as you've made perfectly clear, you're really not willing to discuss things. 'Well that's my opinion' is a shut-down, not a discussion. This is a discussion board. @Thenomain is trying to freaking help you and you're being a gigantic dick in response.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Social Stats in the World of Darkness

      Eliminating social stats from being used on PCs is the #1 argument-causing issue I have had the last few years, trying to create a new game. There have been other issues and stopping points, but this is the one that causes a blow up pretty much every single time. There has traditionally been a TON of resistance to this idea.

      I think it's absolutely a necessary change for the genre, but I think it's going to have to go the way of the OOC Masquerade, with people kicking and screaming about it the whole way out the door.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: What do you eat?

      @Kestrel

      Ok. I mean, that's fine that you disagree. Non-dairy milk at my grocery is $6 per gallon, vs $2.50.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Optional Realities & Project Redshift

      @Jaunt said:

      I think that the prompt idea is interesting. If you could make a prompt system that was optional (for instance, only used if you typed "@dig" by itself), and was designed to actually help teach you how to use the @dig command (by showing you the new sum output for each step, highlighting the additions or some such), then I think you'd be onto something.

      One of the games I play on (KD) has a prompt thing set up for creating an event as well as for RP-reports (they're optional), and I have to say it's one of the easiest way to do those things that I've encountered. User friendly, the help is embedded (the script basically explains itself to you), and so on. I think the @dig prompt discussion...it's just a case of designing the prompts right to make it both intuitive AND user friendly. So I'd do something like this:

      @Derp said:

      @dig Kitchen=Kitchen;K,Out;O

      dig

      $ Name of the room you're digging?
      Kitchen

      $ Return Exits?
      Yes

      $ Name of the return exit? Format is name;alias;alias;alias (Such as Out;o;exit). Please include 'o' and 'out' for exits that lead back in the direction of the city grid.
      Living Room;lr;o;out

      $ Name of exit that leads to the room from your current location? Format is name;alias;alias;alias
      Kitchen;k;kitchen

      If you expand on the prompts like that, something like this could be both simple and intuitive. I do also think that the non-prompt version should be available for things.

      --

      I'll also note that some of the things being discussed are already possible with our current platforms. My game-in-the-works is setup so that all I'm going to have to do is create the news files / other documentation on our wiki in a particular way, and the game is setup so it automagically picks it up from the wiki and sticks it into the news files / help sections without me having to touch the server side of things. The last site I was working on/my social place, my wonderful coder set it up so I could do all the editing on my computer, then push a button on a program we set up and it would load the file right into the game from there.

      ETA: That thing I'm talking about above is something I don't think I could live without, these days, so having it being an option in developing platforms is I think kinda a big deal.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: When Staff No Longer Cares

      @thenomain

      Best advice I've read in a while.

      /signed

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Storytime! Embarrassment Edition

      Thank you for sharing. I am so sorry it happened to you but oh god thank you for sharing. LOL.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Kushiel's Debut

      @Ganymede said:

      What kind of non-nobles are you looking for? I surmise you aren't looking for farmers.

      Courtesans (including a couple of Dowaynes, which are not pimps omg Muse), the royal court positions. There are some spy positions, or a couple of houses have good openings for non-nobles attached to one of the many many families. I don't usually recommend non-noble PCs for new players to the game (though Ash and I do disagree on this point), but @Ganymede you'd be fine with as much of a self-starter as you can be. It does take a little more work to get involved, but not so much that it'd make much of a difference for you. Shopkeepers and such, too.

      Non-noble wise, what you're looking at is still wanting a PC that can and has reasons to interact with the nobility, so a service/good that they'd be in the market for, really, is fairly necessary. Your average farmer, not so much. Yet, a farmer concept could be made to work.

      Edited to add: Also, city and/or royal guard are great concepts for commoners. In addition to the Royal Court positions which I mentioned already but am mentioning a second time.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Forgiveness in Mushing

      @ghost

      I genuinely believe that the things you're referring to as minor that lead to long-term problems are much, much less frequent than you think they are. People having a tussle and going their separate ways, it's done and over. It's normal, reasonable human behavior. I don't think 'be kinder' or 'try not to sweat the small stuff' is BAD ADVICE, it's just not related to forgiveness, because minor/petty things don't NEED forgiveness.

      ETA: Like, we're over here talking about the person who's done $10k+ worth of damage to somebody's house, and you're reminding people that someone not paging you back isn't worth getting ruffled feathers over.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: The Work Thread

      @Ganymede

      Country roads are infrastructure. I guarantee you the country roads in Alabama tilt different and have a different physical makeup than those in Montana.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Kushiel's Debut

      These are the crash-course links I share with folks who are trying to figure out the theme:

      http://www.kushielsdebut.org/index.php/New_Player_Quick_Guide
      http://www.kushielsdebut.org/index.php/Timeline#Present
      http://www.kushielsdebut.org/index.php/Nobility
      http://www.kushielsdebut.org/index.php/Night_Court
      http://www.kushielsdebut.org/index.php/Religion
      http://www.kushielsdebut.org/index.php/Temple_Orders
      http://www.kushielsdebut.org/index.php/Where_We_Are_Not_Going

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Constructive (keyword) Criticism of Arx Systems

      @groth said in Constructive (keyword) Criticism of Arx Systems:

      @sunny said in Constructive (keyword) Criticism of Arx Systems:

      @groth

      How is punishment going to make people use it more?

      Explain to me how it's a punishment.

      Making someone wear the same outfit for a week is a punishment. I don't even fathom how this is not obvious.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Seamus

      Yeah. I can tell.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Where the hell is everyone?

      @Ghost said:

      I think the mutually assured destruction of "people who have a list of people they won't roleplay with" has come to roost. The mushing pool is getting smaller as it is, but I know at least 6-7 whiny fuckbags who constantly worry over trying to figure out if X player is someone they used to know and swore off rp with.

      This isn't my experience at all. I currently don't actually associate with any players that are like this. I have one super shy friend who won't RP with strangers until he's drug to do so, but that's different. I certainly have a list of people I won't play with, but as with Muse's it has maybe 2-3 people on it, and I'll actually avoid games where these people are.

      I think this might be projection.

      MU*ing has become very insular over the last few years and in many cases if I do not guarantee relationship/TS rp, the player tends to move on until they find it.

      You're really playing on the wrong games.


      You might not buy the "it's the holiday season", but when multiple people say directly "Hey, I'm gone this week for Thanksgiving" I'm going to blame their absence on...wait for it....Thanksgiving. Most mushers, these days, have families and children and things that absolutely require attention away from the games. That may not be the case for you, but it certainly is amongst the people I know.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: What was the name of this orig historical game?

      Double post for:

      http://www.grandiose.com/poddington/index.htm

      🙂

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Trying unsuccessfully to explain that it is less stressful for me to just do the work that needs doing even if it means a breakneck pace on occasion, in comparison to the stress levels I would be under if I simply

      left.

      work.

      undone.

      ETA: NO. It is not that easy. I'm side-eyeing anyone who's thinking it. One does not just NOT DO work.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Reflections of Amber (Amber MINI-MUSH)

      As of 02/01/2015, the MINI-MUSH will be opening for Chaos characters. This means a couple of different things.

      Anyone who does not have a character is welcome to work with me (as of this coming Friday) on making a Chaosian with our current point total (75 initial, 50 advancement, plus up to 75 points in contributions + whatever of the above-max contributions you might have).

      Anyone who wants to retire an Amberite and pick up a Chaos character instead gets +10 advancement points, carries their contribution points over from their Amberite, and can work with me on making a new character.

      Those with Amberites may make a Chaosian alt (or a grandchild of Oberon). These characters' ranks cannot go up to Amber level, they are instead at Chaos level -- I'll be posting point-costs for various Chaosian-ranks, with the notation that Amber level is better than any of their stats. You may have up to 50 initial points, 25 advancement points, and zero contribution points. The only contribution points that can be used for second characters are those that you are NOT using on your primary.

      That said, going forward, advancement and contribution points will be tied to the player, rather than the character. Every advancement, you can choose to put those points into your primary PC or any alt you might have in whatever combination that you'd like.

      Reposted from on the site. We also have a few other OTT games going on, though several of them are full and it's a case-by-case basis and up to the ST/GM of the game if they're comfortable with more players.

      posted in Adver-tis-ments
      Sunny
      Sunny
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