@Arkandel said:
@Miss-Demeanor I find the idea of hard separation between staff and players to be a regression.
I haven't staffed ever since I was on TR; that's partially because I dislike the limitations that poses me (suddenly all my characters are 'staff alts') and because I don't need to be in order to help the games I've been playing.
It is. However, TR rewarded staff players for running staff plot, and was one of the two games that really sent the trend for it to work that way, so to compare the policy to TR is an odd comparison. I straight up quit the day the post went up on the staff bboard saying that as a staffer, I was no longer allowed to participate in the metaplot on my characters. Some of what I'm doing is to actively make sure that staff get to participate.
However by bringing it to these radiant forums it's all going to get debated anyway, which is what (I hope) we're doing bringing our own ideas, points of view and methods to the table.
Believe me, I'm loving the discussion and getting the input. I disagree, but that doesn't mean I don't love talking the damn thing into the ground with y'all. It's been a really productive discussion.
My method is this: Define a goal then figure out the most efficient system that achieves it.
Mine, as well. There are just some hard limits that any game that I run has to have. I genuinely cannot personally abide rewarding staff for doing their job, and I do view this as a reward for doing their job. People have moved the goalpost; I'm putting it back to where I am comfortable with it being.
it sounds a lot like players would need to jump through hoops to run plot with a potential sphere-wide impact
Exactly the opposite. While we aren't running spheres as such, if someone wants to run a plot that impacts a single global faction (vampires, werewolves, etc), it's a review plot. Which means they put in a notification to let us know what they're doing in general, and then do it. They never actually have to discuss it with staff unless it hits one of the points that knocks it to approval, which means before it gets run, someone has to sign off on it. I have a little template for folks to fill out. It doesn't ask for a lot of information, just enough to know if I need to address anything with the player before they go forth and conquer.
arbitrary divides between staff and players
No. It's not an arbitrary divide. Staff stuff goes on staff bit. Player stuff goes on player bit. Start, stop.
staff-alts run plot to get the same rewards as players is viewed as a problem
No! No, no, no. It's not a problem at all. If they're running a PRP though, they need to be doing it as a player. It's a player-run-plot. Staff stuff goes on staff bit, player stuff goes on player bit.
To justify it, we're invoking arbitrary definitions of staff ethics.
This was basic shit prior to the new big games. I ran a huge game in the early 2000s; it's hardly an arbitrary definition. It's internally consistent with the rest of our system. Is it reverting to ye olden days in this respect? Yep.
Staff are not rewarded for doing their job. It is out there very very clearly I hope (see the above definitions) as to what goes on a player bit and what goes on a staff bit; if your ideas don't ever require a staff bit I would not want you on staff! There's absolutely no reason for you to be spoiled; the stuff you've run it sounds like would be something I'd sit down with you and have a conversation about, then just send you forth.
Running the game's plot is part of game maintenance. It is a staff duty, and it needs to be limited, and for everyone to reach maximum enjoyment some information must stay behind the staff wall.
This has absolutely nothing at all to do with trust. If folks aren't willing to start from a position of trust, they need to not be on my game. I'm in firm agreement with @Coin on that point. It's a lot more like separating the personal and the professional aspects of the game. Business goes in X spot, pleasure and personal stuff goes in Y spot.
Discussing the playing whole families thing and all of that...is a different story entirely. I've already had a couple of very fun discussions with my team about how liberal my alt policies are. 