@The-Tree-of-Woe said:
I never understood the train of thought that goes "I love this setting, and I'd love to play in it, except we need to throw out everything about it." Amber without the Princes and Princesses, Transformers without Optimus or Megatron (c'mon, it didn't even work when the actual SHOW did it), Star Wars without Luke, Leia, Lando et al.
I mean, I guess I understand that you don't want those characters usurping the story? But it's a little like throwing the baby out with the bathwater, innit?
The setting is divorced from the specific characters is divorced from the books' plot. To throw out some counter examples, why would you have a Firefly game without Mal? Why would you have a Pern game without F'lar? Mass Effect, without Shepherd?
I'm not interested in Cain's story or Corwin's story, I'm interested in a brand new story with brand new characters, exploring the world and learning things about the setting, how the world works, all of that fun stuff.It's set up as a very coherent way to handle a story that spans the complete multiverse in such a way that this week the Queen of Rebma is in her underwater Kingdom, and the next week she's decided she'd rather go fuck off and play space pirates, so here kid, have a crown and a Pattern.
Even to actually look at the RPG books that were produced for the series, one of the options presented is to just use the setting.
ETA: Using the characters from the books locks down a lot of your options. Throwing them out and saying 'Oberon exists, but none of the rest of them do, I've thrown out about half of the metaphysical stuff established so nobody actually knows how these things work or what REALLY happened in Chaos to make Oberon leave, go figure it out' turns into a fun, fun game.