@bad-at-lurking Announcing games here before they are at least 90% formed is a death sentence. I wish less people did it.
Best posts made by SunnyJ
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RE: Potential Buffy Game
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RE: The trappings of posing
Basic spelling and grammar.
3 paragraphs +
20~40 minutes per pose is perfect
Wiki code at will. %t makes posting logs harder
3 PR = I'm out. Can't get any char dev out, can barely keep up not being an English speaker, and it just feels like a waste of time.
If you are metaposing, give me insight on your character's mindset, even if I can't pose about it with my own char. I like to understand the thought process of characters, and really love when my partner puts thought into that. If you are metaposing bitchy shit or flowery stuff just to pad your pose, RP gets harder.
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RE: What Types of Games Would People Like To See?
@Ganymede said in What Types of Games Would People Like To See?:
@RDC said in What Types of Games Would People Like To See?:
Unpopular opinion: Generic CofD 2e game where the defining feature is that staff just kind of stay out of your way and let you play the game without metaplot or too much staff-lead politics and stuff. >.>
It's a fair opinion to have, but I have not seen this work in practice for longer than a few months.
Isn't this basically Fallcoast? I don't think people want metaplot as much as they want stable, massive alt-friendly places they can just have their own thing going on and meet new people that suit their fancy. A WoD-flavored Second Life sorta thing, and I say that without any prejudice. Would.
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RE: A new platform?
@sunny Man, you have been a dick in two recent threads now without any good reason. Relax, man, what the fuck. @SquirrelTalk asked the MU community if we have any "direct competitor" or alternative, and it seems like this forum would be a great place to start her search. You are being rude for no reason, and it is not the first time I've seen you do it. Can you chill? Is anyone forcing you to post on these threads?
@SquirrelTalk I hear Roll20 is supposed to be taking some people away, but I rather wait for an in-community solution for a much needed 'step forward'. MUs are so clunky and needlessly old. I can't believe we can't do better.
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RE: OWoD Humble Bundle
@Ghost Does it come with a list of coders willing to make a non-dumpster fire oWoD MU? Will pay double for that.
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RE: A Game of Thrones MUX Discussion
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The rules are great, but I am pretty sure some of the major draws would be taking the reins of a canon house, even if it is something as small as the Marbrand or the Banefort. With a few tweaks to the Green Ronin game, it should be amazing, but prepare for both.
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Setting: King's Landing as a main hub, and then the other 'Kingdoms' if you think people would like to build their castles there. So you can have Reach -> Horn Hill (where you can then have the Tarly castle). People want pretty castles, I'm pretty sure.
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Ready-made characters I think are needless. Just have people app, and as they go inactive, roster them, instead of dumpstering bits.
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Start canon, and then go wherever the game takes you.
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RE: oWoD - Is there such thing as a good one?
@bobotron Straight up? Beast is gross top to bottom. That book reeks of misguided ideas executed in the least interesting way possible.
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RE: POLL: Super Hero MU Gut Check
@Ghost I don't know, Ghost. Maybe! I feel you also lose a lot of the razzle dazzle when you reveal a game beforehand, and instead of the 'WOW LOOK AT THAT' factor, you get a 'Hey! That game finally launched, cool!'
Also, I too often see ideas that never go further than that. I am betting there is a segment of people who don't really get hyped for a game -at all- unless the game is actually close to launching, or has any indication that it will for sure be launched.
Lots of pragmatic/cynic peoples 'round these parts!
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RE: Vampire 5E Games?
@bobotron Sabbat can be super neat. I will give you this, though: I have only played one oWoD MUX ever, and most Sabbat characters there were a god damn shit show. I totally understand the worries of a lot of game runners about the Sabbat. I just like to think we can do better.
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RE: oWoD - Is there such thing as a good one?
@rizbunz The oWoD White Whale: Cursed Theme or Bad Community?
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RE: POLL: Super Hero MU Gut Check
To be honest, I am 100% sure that, between everyone posting on this thread right now, we can find bad experiences on both sides of any fence when it comes to MUing. I have been blessed with a MU life with no bad experiences on consent games, but I am not under any illusion people haven't abused, and still abuse, it over the years. The way I deal with it is that I just rather trust staff, whom I need to trust anyways, to balance things out.
That being said, I am afraid we are MSBing this thread and letting this paralyzing love for theorycrafting getting in the way of getting things done. There is really no right answer on this matter of consent or no consent, I think, and both sides have merits. As do many things on MUing. A version of this talk has been had countless times, and I hope @Ghost doesn't get stuck on any particular subject for too long!
We do have the bad habit of... going on and on and on and on and on about basically everything around here! Do your thing, dude!
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RE: Vampire 5E Games?
@ganymede A lot of players seem to want to behave like shovelheads only when it suits them, screaming 'theme' when it comes to being cartoony monsters but running away from it when the book states that these hordes of imbeciles almost entirely the ones being manipulated and taken advantage by the more cerebral top of the food chain.
They want the cake and eat it too!
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RE: oWoD - Is there such thing as a good one?
@wizz yeah but that feels like tabletop. Also it is easy for a player to want this. They can hop on, make a char, scream GIMME PLOT and then leave on a whim. A MU is much more of a commitment to staffers and owners. It is far more complex than "just hanging out with mah pals".
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RE: POLL: Super Hero MU Gut Check
@Social-Diseases Can I upvote you twice?
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Yes! More Micro-transactions! (Activision, WB Games and EA appreciation thread)
An interesting look of what is getting talked about in the gaming industry.
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RE: oWoD - Is there such thing as a good one?
@rizbunz Riz, I think you are saying a whole lot of nothing here. I don't mean this disrespectfully, I really like you, but it is kinda hard to find a point in your post?
Yeah, if players stick to a game despite their first impulses to leave it, a game might thrive... until those impulses come again. Players leave for a number of reasons, because they have almost NO investment in a game. "But muh story! My chardev" isn't really investment. People drop and pick up characters very easily, and as time goes on, it just gets -easier- to do so. The fact many games feel samey just contributes to this feeling of 'if I leave this game now, eh, I'll app in the next version of it down the road'.
Most players have no idea just how much investment running a game takes and most don't care. If your body of staff is RLing when 10 players are online? Those 10 players are leaving. Bye bye. Taking 10 days to process ONE app? Bye bye. Their group imploded over some weird politics talk in their private build? Too bad. Lost 5 players. That friendly group of players that loved you suddenly hates you? Too bad, you don't get to know why. Creating a game requires work. Playing it... requires decidedly less, and most people are not willing to put in the effort. The only thing you count on players to do is act like players.
On the whole... "You're welcomed to play where you want, and should feel that way." I also don't agree. I think not all playstyles can be welcomed in all games. A MLP game shouldn't welcome an openly cannibal pony character. I mean, I don't watch the show, but it seems like it just doesn't fit.
And even if it fits within theme? Some things need to be kept in your playgroup. I once staffed in a game where, for two weeks straight, I got logs of cannibalism and rape from the same pack, and players of said scenes requiring rolls and reporting each other and then taking the complaints back. No staff should ever have to handle this sort of crap.
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RE: Eliminating social stats
My opinion is: Social skills and attributes will not be missed. Good riddance.
The only social system I would ever use in a game again is Green Ronin's Intrigue system for Game of Thrones.
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RE: Rusalka's Bad Idea: Single(ish) Sphere oWoD
For a meatier response:
My experiences with the Sabbat on MUs have been less than ideal. People usually use the rabble of the Sabbat as a template for all characters in it, and usually the structure of the Sabbat itself isn't enforced by the game enough for the themes of the Sect to really shine. When all people do in the Sabbat is RP Black Spiral Dancers But Vampires, I think it undermines the potential of it.
However, one of the best themes of the Sabbat, in my opinion, are the paranoia/conspiracies and its hypocrisy. Paranoia because you shouldn't ever be able to say for SURE you are not playing the games of the Antediluvians/Elders, and hypocrisy because, while the rabble is composed of drooling edgelords who like to Potence hard, the elite of the Sabbat is said to be just as callous and cunning as the Camarilla, making the movers and shakers of the Sect as dominant and manipulative as the elders they deem to hate for that very reason.
When I envision a Sabbat game, I envision a game where staff enforces the roles of the 'Sabbat Elite' through NPCs, information and plots (and of course allowing players among them), while keeping the rabble following their design. You want to play a mindless monster Pander of no direction but 'who am i killing now'? Sure, but that person isn't going to make Inquisitor, or the head of one of the Clans/Bloodlines, or even make it high in the Black Hand.
On the Sabbat vs Demon front, all I have to add is that the Sabbat works as a group, and stories can be about a Bloodline, Clan, the Sect as a whole, or even the Sect against itself (with Infernalism, etc). Players are all moving together in the story, which helps a community grow. Demon is a game about personal stories, and monumental shifts in the world that are supposed to be driven by characters. I find it weird to turn that into a cohesive game, and I would find it hard to find a reason to meet too many Demons if I played there.
One thing is certain: I think a Sabbat game could be immense fun, but it needs a strong theme and it will have to fight against prejudice from new and old players, as well as need to enforce its theme so everyone is either on board with it, or re-educated in what you expect of them in YOUR game.